Dear Barry, I am very sorry to read this, all the best!
0.13 has a few new items: new landscape features, comet tails, the moon showing craters, etc. But I agree it was a terrible struggle to get over the QT5 barrier, and the struggle is not over IMHO. Again, all the best for you! Georg On Sa, 19.07.2014, 02:28, Barry Gerdes wrote: > Hi Georg > > The mesa version is the only one I have > If you want to try another version give me the url as I don't have time to > go searching. > I am very sick at the moment (terminal cancer) and have stopped compiling > as there are too many versions. 0.13.x is an enormous headache now for no > real gain over 0.12.4 > > My main system is XP because 64 bit systems no longer run my main programs > although I run Win 7 and Win 8 when required > > Barry > > >> Date: Thu, 17 Jul 2014 01:24:20 +0200 >> From: georg.zo...@univie.ac.at >> To: stellarium-pubdevel@lists.sourceforge.net >> Subject: Re: [Stellarium-pubdevel] Further testing on XP, somebody >> please? >> >> Dear Barry, >> >> thanks for trying. However, the non-Mesa version is the critical one. >> This >> calls native OpenGL functionality provided by the hardware >> manufacturers, >> and this is where trouble starts. Mesa is an OpenGL emulation layer >> processed on the CPU only, so this should work on any PC, although >> usually >> quite slow (further reducing the speed on the old/weak devices). On both >> my XP PCs Mesa works flawlessly, just as on the other 4. >> >> Please try the OpenGL version (if your Intel system supports OpenGL2.1 >> or >> better), and please report which Intel GPU you have (or attach logfile). >> I >> observed a semitransparent box (size identical to the button bar area) >> in >> the lower left of the screen in night mode on an Intel GMA4500 >> integrated >> graphics, while all seems OK (despite unresolved gl calls) with a >> Core-i3/HD3000 system (both run Windows7). >> >> Thanks, >> Georg >> >> >> On Do, 17.07.2014, 00:53, Barry Gerdes wrote: >> > Hi Georg >> > >> > I just put 0.13.0 rc2-mesa opengl + sound on my xp intel graphics with >> no >> > problem, sound works too.. >> > >> > Barry >> >> Date: Wed, 16 Jul 2014 20:31:03 +0200 >> >> From: georg.zo...@univie.ac.at >> >> To: stellarium-pubdevel@lists.sourceforge.net >> >> Subject: [Stellarium-pubdevel] Further testing on XP, somebody >> please? >> >> >> >> Dear all, >> >> >> >> I have trouble running 0.13RC2-OpenGL on Windows XP. Both my PCs with >> >> this >> >> OS have NVidia cards, but Stellarium crashes after a few seconds with >> >> OpenGL texture trouble. Cu >> > rrently I don't know if XP in general or NVidia >> >> is the problem. Can anybody who still also runs XP please test, esp. >> >> also >> >> with ATI and Intel graphics hardware? >> >> >> >> >> >> Thanks, >> >> Georg >> ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel