Hello! I want to work on Stellarium for ESA Summer Of Code. Although
I'm not an avid star-gazer, I like the software. I loved the
interface. I have used C++ with QT for GUIs before, although small
projects, but nothing of this scale, interface is really good. Just
that the dialogs don't go away when another is opened. I think that
when one is open, other should close, otherwise overlapping
transparent windows don't look good.
I spent some time on the ideas page, and I liked all the ideas.

But, as of current implementation Idea #2 (Irregular Solar System
bodies) needs to be implemented. I use v0.11.4, and Phobos looks
pretty unrealistic (as suggested in the idea page as well). But I've
never worked with OpenGL before. Do I qualify? I can learn it,
depending on how much do I need to learn in the time before project
starts.

Also Idea #3 is pretty interesting (nomenclature for bodies of Solar
system). Some software out there already do that, not of all the
bodies though, Moon, Mars mostly. But one thing to ask, how will the
mapping of labels should take place? I mean, should all the bodies in
user's FOV, at a certain zoom level, should show up features, then as
user zooms in, show nearer to surface details? Or user selects a body
first, then details show up?

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