Could you maybe have a try on your atom? Fabien On Thu, Aug 29, 2013 at 4:09 PM, Georg Zotti <georg.zo...@univie.ac.at> wrote: > > On Do, 29.08.2013, 15:39, Fabien Chéreau wrote: >> Hi Bogdan, >> >> On Wed, Aug 28, 2013 at 9:26 AM, Bogdan Marinov <daggers...@gmail.com> >> wrote: > [...] >> >>>> - suppress completely GL1-related code and focus on shader-based >>>> rendering only. This is also almost done in the branch. >>> >>> >>> Well, let's say I'm not really comfortable with that, since my current >>> computer supports only GL1... >> >> That's annoying, what kind of hardware are you using ?? Most of the >> basic computer now ship with at least integrated HD graphics which is >> usually just fine... > > I think the ANGLE layer in Qt5 is there to translate OpenGLES2 for all > devices with DirectX9c or so, this should at least include most Intel GMA > which are only OpenGL1.4. Of course, Windows-only, but I hope it works for > my Atom... > > G. > > > > > ------------------------------------------------------------------------------ > Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! > Discover the easy way to master current and previous Microsoft technologies > and advance your career. Get an incredible 1,500+ hours of step-by-step > tutorial videos with LearnDevNow. Subscribe today and save! > http://pubads.g.doubleclick.net/gampad/clk?id=58040911&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Stellarium-pubdevel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
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