Hi again!

I've been able to fix the bugs that were present in the code and shadow 
volumes are working now. I know that this code is OpenGL 1.x, so pretty 
much outdated; so my next step will be to implement this using modern 
OpenGL, utilizing shaders and FBOs.

And what still remains:

> Another thing I wanted to ask is, if you have any 
> tipps/recommendations/proposals for adding the code to stellarium from 
> a code design point of view? I'd especially like to see an answer from 
> Ferdinand Majerech who's working on the OpenGL code refactor project 
> about this.

Regards,
Jörg


------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Stellarium-pubdevel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel

Reply via email to