Yes, using the .obj files is fine, and incorperating an existing loader
would be fine.
On Sat, Mar 31, 2012 at 6:21 AM, Sameera Ghayyur
<sameera.ghay...@gmail.com>wrote:
> Hi,
> I am interested in working on the idea of "Irregular Solar System
> bodies". I have downloaded and built Stellarium's code and I am playing
> around with it to figure out how it will be implemented.
>
> Meanwhile i have looked at the 3d models of asteroids provided at NASA
> website http://echo.jpl.nasa.gov/links.html#ASTEROIDS .These are in .obj
> format. I want to discuss which 3d Model format to use. I think .obj format
> will work fine for the models because they are simple and no animation is
> required. Plus there are many existing open source libraries to import .obj
> file format 3d models in opengl. we can build up on one of them? what do
> you suggest?
>
> Regadrs
> Sameera Ghayyur
>
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