Hi Fabien,
> and I don't know any astronomy program who can actually
render an oval sunset/moon etc :)

Could I 'borrow' this code for my GPLv3 program in Java? :-)


Jan

On Wed, Jun 8, 2011 at 4:30 PM, Fabien Chéreau <
fabien.cher...@googlemail.com> wrote:

> Hi all,
> after more testing and fixing, I just merged the refraction code in
> trunk. This was a large commit, so you may well have troubles merging
> your branches to the trunk. Please let me know if you get lost!
> Fabien
>
>
> On Fri, Jun 3, 2011 at 20:25, Matthew Gates <matthew...@gmail.com> wrote:
> > Oh, no... was using the old refraction branch.  Doh.
> >
> > On 3 June 2011 05:03, Fabien Chéreau <fabien.cher...@googlemail.com>
> wrote:
> >> There shouldn't be any reference to StelNavigator.. Are you sure you
> >> got the proper branch?
> >> Fab
> >>
> >> On Fri, Jun 3, 2011 at 13:15, Matthew Gates <matthew...@gmail.com>
> wrote:
> >>> Well, I found my copy of the branch, did a big bzr up and re-built
> >>> with a full clean.  I get a SEGV on execution:
> >>>
> >>> (gdb) r
> >>> Starting program:
> >>> /home/mouse/projects/stellarium/refraction/builds/debug/src/stellarium
> >>> [Thread debugging using libthread_db enabled]
> >>> Using default graphics system specified at build time:  raster
> >>> [New Thread 0xb7d70b70 (LWP 28066)]
> >>>  -------------------------------------------------------
> >>> [ This is Stellarium 0.10.6 - http://www.stellarium.org ]
> >>> [ Copyright (C) 2000-2010 Fabien Chereau et al          ]
> >>>  -------------------------------------------------------
> >>> Writing log file to: "/home/mouse/.stellarium/log.txt"
> >>> File search paths:
> >>>  0 .  "/home/mouse/.stellarium"
> >>>  1 .  "."
> >>> Config file is:  "/home/mouse/.stellarium/config.ini"
> >>> OpenGL supported version:  "3.3.10665 Compatibility Profile Context"
> >>> Qt GL paint engine is:  "OpenGL2"
> >>> QInotifyFileSystemWatcherEngine::addPaths: inotify_add_watch failed:
> >>> No such file or directory
> >>> [New Thread 0xb41a1b70 (LWP 28068)]
> >>> QFileSystemWatcher: failed to add paths: /home/mouse/.config/ibus/bus
> >>> [New Thread 0xb39a0b70 (LWP 28069)]
> >>> [New Thread 0xb319fb70 (LWP 28070)]
> >>> QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
> >>> "
> >>> QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
> >>> "
> >>> Cache directory is:  "/home/mouse/.cache/stellarium/stellarium"
> >>> WARNING StelFileMgr::getLocaleDir() - could not determine locale
> >>> directory, returning ""
> >>> WARNING StelFileMgr::getLocaleDir() - could not determine locale
> >>> directory, returning ""
> >>> Sky language is  "en"
> >>> WARNING StelFileMgr::getLocaleDir() - could not determine locale
> >>> directory, returning ""
> >>> Application language is  "en"
> >>> Loading Solar System data ...
> >>> Loaded 38 / 38 planet orbits from "./data/ssystem.ini"
> >>> Loading star data ...
> >>> Star catalog:  "./stars/default/stars_0_0v0_1.cat" ": mag_min:
> >>> 4294965296, mag_steps: 256, mag_range: 12800"
> >>> "Loading "./stars/default/stars_0_0v0_1.cat": 0_0v0_1; 5013"
> >>> Star catalog:  "./stars/default/stars_1_0v0_1.cat" ": mag_min: 6000,
> >>> mag_steps: 256, mag_range: 12800"
> >>> "Loading "./stars/default/stars_1_0v0_1.cat": 1_0v0_1; 21999"
> >>> Star catalog:  "./stars/default/stars_2_0v0_1.cat" ": mag_min: 7500,
> >>> mag_steps: 256, mag_range: 12800"
> >>> "Loading "./stars/default/stars_2_0v0_1.cat": 2_0v0_1; 151416"
> >>> Star catalog:  "./stars/default/stars_3_1v0_0.cat" ": mag_min: 9000,
> >>> mag_steps: 30, mag_range: 1500"
> >>> "Loading "./stars/default/stars_3_1v0_0.cat": 3_1v0_0; 434064"
> >>> Finished loading star catalogue data, max_geodesic_level:  3
> >>> navigation/preset_sky_time is a double - treating as jday: 2.45151e+06
> >>>
> >>> Program received signal SIGSEGV, Segmentation fault.
> >>> 0x08107607 in StelNavigator::lookAtJ2000(Vector3<double> const&,
> >>> Vector3<double> const&) ()
> >>> (gdb) bt
> >>> #0  0x08107607 in StelNavigator::lookAtJ2000(Vector3<double> const&,
> >>> Vector3<double> const&) ()
> >>> #1  0x08101584 in StelMovementMgr::init() ()
> >>> #2  0x0814e150 in StelCore::init() ()
> >>> #3  0x08148869 in StelApp::init(QSettings*) ()
> >>> #4  0x08155b51 in StelAppGraphicsWidget::init(QSettings*) ()
> >>> #5 0x08278455 in StelMainGraphicsView::init(QSettings*) ()
> >>> #6 0x08279975 in StelMainWindow::init(QSettings*) ()
> >>> #7  0x0829ce7c in main ()
> >>> (gdb)
> >>>
> >>>
> >>> On 3 June 2011 03:03, Fabien Chéreau <fabien.cher...@googlemail.com>
> wrote:
> >>>> Dear all,
> >>>> the last days I had some time to continue working on atmosphere
> >>>> refraction using formulas and based on a branch coded by Georg and I
> >>>> think the code is now ready for merging. After merging this branch to
> >>>> trunk, atmospheric refraction will be automatically activated when
> >>>> atmosphere is activated.
> >>>> The refraction code was integrated deep into the projection code,
> >>>> allowing to apply the effect to everything, i.e. not only stars but
> >>>> also planets models etc.. This required deep changes in the core,
> >>>> including merging StelCore and StelNavigator classes in order to
> >>>> cleanly support non linear model view transformations (Matrix are not
> >>>> enough anymore). A lot of code has been broken but I repaired the
> >>>> plugins. In order to fix code break in your branches, you usually only
> >>>> have to get rid of any reference to StelNavigator. All the methods
> >>>> from this class are now accessible from StelCore instead.
> >>>>
> >>>> Please note that supporting refraction created some additional
> >>>> difficulties when using altazimutal reference frame (or converting
> >>>> from/to it): you now have to choose if you want to use the geometric
> >>>> altaz frame (i.e. the one without atmosphere) or the apparent one
> >>>> (after diffraction effect applied). This happens e.g. in
> >>>> StelCore::altAzToJ2000(..). The one to use is generally case
> >>>> dependent. If you don't define it, StelCore will use an automatic
> >>>> value, which is ON if atmosphere is activated, OFF otherwise.
> >>>>
> >>>> I am quite excited because I believe this is a major feature for
> >>>> Stellarium: it will improve astrometric precision (e.g. for telescope
> >>>> users), it is very educative and fun to see the effect when toggling
> >>>> atmosphere, and I don't know any astronomy program who can actually
> >>>> render an oval sunset/moon etc :)
> >>>>
> >>>> I am waiting for your feedbacks to merge!
> >>>> Cheers,
> >>>> Fabien
> >>>>
> >>>>
> ------------------------------------------------------------------------------
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> >>>
> >>>
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> >>
> >>
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> >> Installation's a snap, and flexible recovery options mean your data is
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> >
> >
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> safe,
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