It's great to see that latency is getting attention as well as action to control it.  But it's only part of the bigger picture of Internet performance.

While performance across a particular network is interesting, most uses of the Internet involve data flowing through several separate networks.  That's pretty much the definition of "Internet".  The endpoints might be some kind of LAN in a home or corporate IT facility or public venue.   In between there might be fiber, radio, satellite, or other (even whimsically avian!?) networks carrying a users data.   This kind of system configuration has existed since the genesis of The Internet and seems likely to continue. Technology has advanced a lot, with bigger and bigger "pipes" invented to carry more data, but fundamental issues remain.

System configurations we used in the early research days were real experiments to be measured and tested, or often just "thought experiments" to imagine how the system would behave, what algorithms would be appropriate, and what protocols had to exist to coordinate the activities of all the components.

One such configuration was very simple.  Imagine there are three very fast computers, each attached to a very fast LAN.   The computers and LAN can send and receive data as fast as you can imagine, so that they are not a limiting factor.   The LANs are attached to some "ISP" which isn't as fast (in bandwidth or latency) as a LAN.  ISPs are interconnected at various points, forming a somewhat rich mesh of topology with several, or many, possible routes from any source to any destination.

Now imagine a user configuration in which two of the computers send a constant stream of data to the third computer at a predefined rate.  Perhaps it is a UDP datagram every N milliseconds, each datagram containing a frame of video.  If N=20 it corresponds to a 50Hz frame rate, which is common for video.

Somewhere along the way to that common destination, those two data streams collide, and there is a bottleneck.   All the data coming in cannot fit in the pipe going out.  Something has to give.

Thought experiment -- What should happen?  Does the bottleneck discard datagrams it can't handle?  How does it decide which ones to discard?   Does the bottleneck buffer the excess datagrams, hoping that the situation is just temporary?   Does the bottleneck somehow signal back to the sources to reduce their data rate?  Does th ebottleneck discard datagrams that it knows won't reach the destination in time to be useful?  Does the bottleneck trigger some kind of network reconfiguration, perhaps to route "low priority" data along some alternate path to free up capacity for the video streams that requires low latency?

Real experiment -- set up such a configuration and observe what happens, especially from the end-users' perspectives.  What kind of video does the end-user see?

Second thought experiment -- Using the same configuration, send data using TCP instead of UDP.  This adds more mechanisms, but now in the end-users' computers.  How should the ISPs and TCPs involved behave?  How should they cooperate?  What should happen?  What mechanisms (algorithms, protocols, etc.) are needed to make the system behave that way?

Second real Experiment -- How do the specific TCP implementations actually behave?  What kind of video quality do the end users experience?  What kind of data flows actually travel through the network components?

Of course we all observe such real experiments every day, whenever we see or participate in various kinds of videoconferences.  Perhaps someone has instrumented and gathered performance data...?

These questions were discussed and debated at great length more than 40 years ago as TCP V4 was designed.  We couldn't figure out the appropriate algorithms and protocols, and didn't have computer equipment or communications capabilities to implement anything more than the simplest mechanisms anyway.   So the topic became an item on the "future study" list.

But we did put various "placeholder" mechanisms in place in TCP/IP V4, as a reminder that a "real" solution was needed for some future next generation release.  Time-to-live (TTL) would likely need to be based on actual time instead of hops - which were silly but the best we could do with available equipment at the time.  Source Quench (SQ) needed to be replaced by a more effective mechanism, and include details of how all the components should act when sending or receiving an SQ.   Routing needed to be expanded to add the ability to send different data flows over different routes, so that bulk and interactive data could more readily coexist.   Lots of such issues to be resolved.

In the meanwhile, the general consensus was that everything would work OK as long as the traffic flows only rarely created "bottleneck" situations, and such events would be short and transitory.   There wasn't a lot of data flow yet; the Internet was still an Experiment.  We figured we'd be OK for a while as the research continued and found solutions.

Meanwhile, the Web happened.  Videoconferencing, vlogs, and other generators of high traffic exploded.  Clouds have formed, with users now interacting with very remote computers instead of the ones on their desks or down the hall.

As Dorothy would say, "We're not in Kansas anymore".

Jack Haverty








On 3/8/24 12:31, Dave Taht via Nnagain wrote:
I am deeply appreciative of everyones efforts here over the past 3
years, and within starlink burning the midnight oil on their 20ms
goal, (especially nathan!!!!) to make all the progress made on their
systems in these past few months. I was so happy to burn about 12
minutes, publicly, taking apart Oleg's results here, last week:

https://www.youtube.com/watch?v=N0Tmvv5jJKs&t=1760s

But couldn't then and still can't talk better to the whys and the
problems remaining. (It's not a kernel problem, actually)

As for starlink/space support of us, bufferbloat.net, and/or lowering
latency across the internet in general, I don't know. I keep hoping a
used tesla motor for my boat will arrive in the mail one day, that's
all. :)

It is my larger hope that with this news, all the others doing FWA,
and for that matter, cable, and fiber, will also get on the stick,
finally. Maybe someone in the press will explain bufferbloat. Who
knows what the coming days hold!?

13 herbs and spices....

On Fri, Mar 8, 2024 at 3:10 PM the keyboard of geoff goodfellow via
Starlink<starlink@lists.bufferbloat.net>  wrote:
it would be a super good and appreciative gesture if they would disclose 
what/if any of the stuff they are making use of and then also to make a 
donation :)

On Fri, Mar 8, 2024 at 12:50 PM J Pan<p...@uvic.ca>  wrote:
they benefited a lot from this mailing list and the research and even
user community at large
--
J Pan, UVic CSc, ECS566, 250-472-5796 (NO VM),p...@uvic.ca, Web.UVic.CA/~pan


On Fri, Mar 8, 2024 at 11:40 AM the keyboard of geoff goodfellow via
Starlink<starlink@lists.bufferbloat.net>  wrote:
Super excited to be able to share some of what we have been working on over the 
last few months!
EXCERPT:

Starlink engineering teams have been focused on improving the performance of 
our network with the goal of delivering a service with stable 20 millisecond 
(ms) median latency and minimal packet loss.

Over the past month, we have meaningfully reduced median and worst-case latency 
for users around the world. In the United States alone, we reduced median 
latency by more than 30%, from 48.5ms to 33ms during hours of peak usage. 
Worst-case peak hour latency (p99) has dropped by over 60%, from over 150ms to 
less than 65ms. Outside of the United States, we have also reduced median 
latency by up to 25% and worst-case latencies by up to 35%...

[...]
https://api.starlink.com/public-files/StarlinkLatency.pdf
via
https://twitter.com/Starlink/status/1766179308887028005
&
https://twitter.com/VirtuallyNathan/status/1766179789927522460


--
geoff.goodfel...@iconia.com
living as The Truth is True

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--
geoff.goodfel...@iconia.com
living as The Truth is True

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