So we got a Yaosheng adapter here but I didn't get to play with it until
last week. We hooked up a SuperMicro with a DHCP-ing Ethernet interface
to it.
First impressions:
* DHCP server and IPv4 gateway is 100.64.0.1, which sits on the
infrastructure side of the Starlink network.
* The IPv4 address is assigned from 100.64.0.0/10.
* DNS assigned by 100.64.0.1 are 1.1.1.1 and 8.8.8.8 - but woe betide
you, their reachability wasn't all that great when we tried, so a
lot of name lookups failed.
More to come when I have a moment.
On 25/05/2023 10:39 am, Ulrich Speidel wrote:
On 25/05/2023 1:59 am, David Lang wrote:
>> >>
>>
https://www.amazon.com/YAOSHENG-Rectangular-Adapter-Connect-Injector/dp/B0BYJTHX4P
<https://www.amazon.com/YAOSHENG-Rectangular-Adapter-Connect-Injector/dp/B0BYJTHX4P>
>>
<https://www.amazon.com/YAOSHENG-Rectangular-Adapter-Connect-Injector/dp/B0BYJTHX4P
<https://www.amazon.com/YAOSHENG-Rectangular-Adapter-Connect-Injector/dp/B0BYJTHX4P>>
>>
>> >> >>
>> >> > I'll see whether I can get hold of one of these. Cutting a
cable on a
>> >> > university IT asset as an academic is not allowed here,
except if it
>> >> > doesn't meet electrical safety standards.
> OK, we have one on order, along with PoE injector and power supply.
Don't
> hold your breath, though, I'll be out of the country when it
arrives and
> it'll be late July before I get to play with it.
I've got a couple on order, but they won't arrive for 1-3 more weeks :-(
I envy you!
I'll also note that in the last launch of the v2 mini satellites,
they mentioned
that those now supported E band backhaul to handle 4x the bandwidth
of the
earlier satellites
Still not enough to connect the missing 2.5 or so billion, but a step
in the right direction for sure.
> It's certainly noticeable here that they seem to have sets of three
grouped
> together in a relatively compact geographical area (you could visit
all NZ
> North Island ground stations in a day by car from Auckland,
Auckland traffic
> notwithstanding, and at a stretch could do the same down south from
Hinds to
> Awarua if you manage to ignore the scenery, but getting from the
southernmost
> North Island ground station to the northernmost South Island one is
basically
> a two day drive plus ferry trip).
I lived in Wanganui for a few years, including one RV trip down the
South
Island. I know what you mean about needing to ignore the scenery :-)
Interesting - that must have been before the local īwi pointed out
once again that the town had misspelled its name since 1854, and for
once were heard - so it's now officially "Whanganui", for crown
agencies, anyway.
Ok, I thought I had heard they switched every 15 min, so it's every 5
min
instead?
Dishy collects this information as a cumulative dataset, which the
tools query via grpc. The frames in the movie corresponds to snapshots
of the dataset taken at 5 second intervals. This indicates switches
roughly every ten to seventy seconds, with most dwell times being
around 15-30 seconds.
> Conclusion: latency change from tracking one satellite is smaller
than the
> latency difference as you jump between satellites. You could be
looking at
> several 100 km of path difference here. In an instant. Even that,
at 300,000
> km/s of propagation speed, is only in the order of maybe 1 ms or so
- peanuts
> compared to the RTTs in the dozens of ms that we're seeing. But if
you get
> thrown from one queue onto another as you get handed over - what
does that do
> to the remote TCP stack that's serving you?
yes, the point I thought that I was trying to make was that the
latency change
from satellite movement was not very significant
So it's got to come from somewhere else.
>> >> If it stays the same, I would suspect that you are actually
hitting a
>> >> different ground station and there is a VPN backhaul to your
egress point
>> >> to the regular Internet (which doesn't support mobile IP
addresses) for
>> >> that cycle. If it tapers off, then I could buy bufferbloat that
gets
>> >> resolved as TCP backs off.
>> >
>> > Yes, quite sorting out which part of your latency is what is the
million
>> > dollar question here...
>> >
>> > We saw significant RTT changes here during the recent cyclone
over periods
>> > of several hours, and these came in steps (see below), with the
initial
>> > change being a downward one. Averages are over 60 pings (the
time scale
>> > isn't 100% true as we used "one ping, one second" timing) here.
>> >
>> >
>> > We're still not sure whether to attribute this to load change or
ground
>> > station changes. There were a lot of power outages, especially in
>> > Auckland's lifestyle block belt, which teems with Starlink
users, but all
>> > three North Island ground stations were also in areas affected
by power
>> > outages (although the power companies concerned don't provide
the level of
>> > detail to establish whether they were affected). It's also not
clear what,
>> > if any, backup power arrangements they have). At ~25 ms, the
step changes
>> > in RTT are too large be the result of a switch in ground
stations, though,
>> > the path differences just aren't that large. You'd also expect a
ground
>> > station outage to result in longer RTTs, not shorter ones, if
you need to
>> > re-route via another ground station. One explanation might be
users getting
>> > cut off if they relied on one particular ground station for bent
pipe ops -
>> > but that would not explain this order of magnitude effect as I'd
expect
>> > that number to be small. So maybe power outages at the user end
after all.
>> > But that would then tell us that these are load-dependent
queuing delays.
>> > Moreover, since those load changes wouldn't have involved the
router at our
>> > site, we can conclude that these are queue sojourn times in the
Starlink
>> > network.
remember that SpaceX controlls the ground stations as well, so if
they are doing
any mobile IP trickery to redirect traffic from one ground station to
another,
they can anticipate the shift or move the queue for the user or other
trickery
like this (probably aren't yet, they seem to be in the early days
here, focusing
on keeping things working and improving on the space side more than
anything
else)
I strongly suspect that they are experimenting with this here and with
that there.
>> AQM allocates the available bandwidth between different
connections (usually
>> different users)
> But it does this under the assumption that the vector for changes
in bandwidth
> availability is the incoming traffic, which AQM gives (indirect)
feedback to,
> right?
no, this is what I'm getting at below
>> When it does this indirectly for inbound traffic by delaying acks,
the
>> results depend on the senders handling of these indirect signals
that were
>> never intended for this purpose.
This is what you are thinking of, where it's providing indirect
feedback to an
unknowable inbound queue on a remote system
>> But when it does this directly on the sending side, it doesn't
matter what
>> the senders want, their data WILL be managed to the
priority/bandwidth that
>> the AQM sets, and eventually their feedback is dropped packets, which
>> everyone who is legitimate responds to.
when the AQM in on the sending side of the bottleneck, it now has
direct control
over the queue, and potentially has information over the available
bandwidth as
it changes. But even if it doesn't know what the available bandwidth
is, it
still can dispatch the data in it's queues 'fairly' (whatever that
means to the
particulat AQM algorithm), changes in the data rate just change how
fast the
queue drains.
Yes - but if you delay ACKs, the only entity this has any effect on is
the original (remote) TCP sender, which is who you are trying to
persuade to take it easy so you're not going to be forced to (tail or
otherwise) drop packets.
Dropping helps clear your queue (the one in front of the bottleneck).
> Understood. You build a control loop, where the latency is the
delay in the
> control signal.
>
> Classically, you have a physical bottleneck that the AQM manages,
where the
> physical bandwidth doesn't change.
>
> The available bandwidth changes, (mostly) as a result of TCP
connections (or
> similarly behaved UDP applications) joining in slow start, or
disappearing.
>
> Basically, your queues grow and shrink one packet at a time.
>
> Your control signal allows you (if they're well behaved) throttle /
> accelerate senders.
>
> What you don't get are quantum jumps in queue occupancy, jump
changes in
> underlying physical bandwidth, or a whole set of new senders that are
> completely oblivious to any of your previous control signals. But
you get all
> that with satellite handovers like these.
for a single TCP session,it has slow-start, but if you suddently
start dozens or
hundreds of TCP sessions, (bittorrent, other file transfer protocols,
or just a
website with hundreds of sub-elements), I think it's a bigger step
than you are
thinking.
Doesn't each TCP session maintain and manage its own cwnd?
And again, I think the same issue exists on cell sites as users move
from one
cell to another.
Yes. But that happens gradually in comparison to Starlink, and the
only TCP stack that potentially gets affected badly as a user moves
from one cell site to the next is that of the user. But what you have
here is the equivalent of the cell tower moving out of range of a
whole group of users in one go. Different ballpark?
> So what if the response you elicit in this way is to a queue
scenario that no
> longer applies?
you run the risk of under-utilizing the link for a short time (which
may mean
that you decide to run the queues a little bigger than with fixed
links, so that
when a chunk of data disappears from your queue, you still will keep
utilization
up, sacraficing some latency to improve overall throughput)
So we're back to the "more buffer" scenario here, too.
David Lang
--
****************************************************************
Dr. Ulrich Speidel
School of Computer Science
Room 303S.594 (City Campus)
The University of Auckland
u.spei...@auckland.ac.nz
http://www.cs.auckland.ac.nz/~ulrich/
****************************************************************
--
****************************************************************
Dr. Ulrich Speidel
School of Computer Science
Room 303S.594 (City Campus)
The University of Auckland
u.spei...@auckland.ac.nz
http://www.cs.auckland.ac.nz/~ulrich/
****************************************************************
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