Ricardo Martinez writes: > As you can see there is no a 20,20,20,20,10,10 call repartition. > Could this be a bug?
ricardo, it is a "feature" of the way randomized weights are currently calculated. if you have two wgs with weights 1 and 2 and then generate two random numbers 1 * random number 2 * random number then the probability that the latter result is less than 10 is 50 %, but that it also is less than the first number is only 25 %. i searched around a bit and didn't find any fast way to calculate a better weighted random number. the algorithms i found where based on an idea of creating an array of gws where each gw appears in the array as many times as its weight is and then a random number is generated between [1, size of the array] and a gw in that random number index of the array is selected. any ideas on how to improve weighted random number calculation without loosing performance? -- juha _______________________________________________ SIP Express Router (SER) and Kamailio (OpenSER) - sr-users mailing list sr-users@lists.sip-router.org http://lists.sip-router.org/cgi-bin/mailman/listinfo/sr-users