On Mon, 2016-09-26 at 09:12 +0100, Frediano Ziglio wrote:
> Move large buffer field at the end of structure.
> Due to the way machine address memory this usually can reduce code
> size
> and make program sligthly faster.
> Actually reduce size by 100 bytes.
>
> Signed-off-by: Frediano Ziglio <fzig...@redhat.com>
Acked-by: Pavel Grunt <pgr...@redhat.com>
> ---
> server/image-encoders.h | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/server/image-encoders.h b/server/image-encoders.h
> index 5bad0d4..6542edd 100644
> --- a/server/image-encoders.h
> +++ b/server/image-encoders.h
> @@ -58,6 +58,8 @@ void
> glz_retention_detach_drawables(GlzImageRetention *ret);
>
> #define RED_COMPRESS_BUF_SIZE (1024 * 64)
> struct RedCompressBuf {
> + RedCompressBuf *send_next;
> +
> /* This buffer provide space for compression algorithms.
> * Some algorithms access the buffer as an array of 32 bit
> words
> * so is defined to make sure is always aligned that way.
> @@ -66,7 +68,6 @@ struct RedCompressBuf {
> uint8_t bytes[RED_COMPRESS_BUF_SIZE];
> uint32_t words[RED_COMPRESS_BUF_SIZE / 4];
> } buf;
> - RedCompressBuf *send_next;
> };
>
> static inline void compress_buf_free(RedCompressBuf *buf)
>
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