On Fri, 2010-08-13 at 08:42 +0200, Attila Sukosd wrote:
> Hi Darren,
> 
> Not yet, I havent really had the time. As far as I've seen, other than
> the limited libraries, the graphics and audio will definitely need
> reimplementing, since androids don't run X11 or ALSA. It might be
> possible to port the current OpenGL code to OpenGL ES ? Not sure if
> that would be easier than a full gfx rewrite? (I haven't been able to
> get the current OpenGL implementation to run..)

Yes, the current OpenGL implementation doesn't really work in the new
offscreen surfaces world. We have some patches from izik that begins to
fix this, but I don't know the status of them.

Anyway, I don't think the OpenGL backend is very interesting atm, its
main interest would be if we supported 3d stuff, as then we could avoid
mixing software (2d) and hardware (3d) rendering to avoid slowdowns. But
at this point we don't do any 3d stuff, so its not really useful (and
actually slower than the software version in many cases).


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Alexander Larsson                                            Red Hat, Inc 
       al...@redhat.com            alexander.lars...@gmail.com 
He's an unconventional Jewish Green Beret from the Mississippi delta. She's a 
transdimensional extravagent doctor on the trail of a serial killer. They 
fight crime! 

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