Why doesn't someone setup a rsync for these rules, and then only put in the conservative rules, and we can potentially rsync the rules into a cf file.
> Hi Scott, > Thanks for the heads up. > > You wouldn't happen to have a sample of one of those spams would you? > I'm curious about something. I'm wondering if they were using decimal > code for punctuation rather than hex code for letters?? "=" (or > =) is actually "=" not "a". So maybe you were seeing punctuation > mixed in? "! being "!". If that is the case, we just need to tag on > all the punctuation. However, I didn't know about the zeros, and you're > right. Thanks! here is a cleaner way to write these, (thanks to a very > nice person for pointing that out, A.L.!) > > /\&\#(?:65|97);/ > > so adding the zeros it would be > /\&\#0*(?:65|97);/ > > I'll make this change on the page, but I'll wait a bit to see if I'm > 'out in left' with my thinking. > > I'm realizing spammers are indirectly helping me out in my education, > maybe I should say "Thank You!" to them as well. ...nah. > > Jennifer > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On >> Behalf Of Scott Sprunger >> Sent: Monday, November 03, 2003 8:51 AM >> To: [EMAIL PROTECTED] >> Subject: [SAtalk] [RD] Weeds changes >> >> >> This past weekend a flood of new spam arrived which >> circumvented the weeds rules by using leading zeros and hex >> values (both legal from an HTML perspective). I've updated >> my local rules as below. Hope this is useful. BTW, Jennifer >> thanks for an incredible set of rules! >> >> -- Scott >> >> describe J_WEEDS_A Decimal or Hex character encoding [Aa] >> full J_WEEDS_A >> /(\&\#0*65\;|\&\#0*97\;|\&\#x0*41;|\&\#x0*61;)/i >> score J_WEEDS_A 0.5 >> >> describe J_WEEDS_B Decimal or Hex character encoding [Bb] >> full J_WEEDS_B >> /(\&\#0*66\;|\&\#0*98\;|\&\#x0*42;|\&\#x0*62;)/i >> score J_WEEDS_B 0.5 >> >> describe J_WEEDS_C Decimal or Hex character encoding [Cc] >> full J_WEEDS_C >> /(\&\#0*67\;|\&\#0*99\;|\&\#x0*43;|\&\#x0*63;)/i >> score J_WEEDS_C 0.5 >> >> describe J_WEEDS_D Decimal or Hex character encoding [Dd] >> full J_WEEDS_D >> /(\&\#0*68\;|\&\#0*100\;|\&\#x0*44;|\&\#x0*64;)/i >> score J_WEEDS_D 0.5 >> >> describe J_WEEDS_E Decimal or Hex character encoding [Ee] >> full J_WEEDS_E >> /(\&\#0*69\;|\&\#0*101\;|\&\#x0*45;|\&\#x0*65;)/i >> score J_WEEDS_E 0.5 >> >> describe J_WEEDS_F Decimal or Hex character encoding [Ff] >> full J_WEEDS_F >> /(\&\#0*70\;|\&\#0*102\;|\&\#x0*46;|\&\#x0*66;)/i >> score J_WEEDS_F 0.5 >> >> describe J_WEEDS_G Decimal or Hex character encoding [Gg] >> full J_WEEDS_G >> /(\&\#0*71\;|\&\#0*103\;|\&\#x0*47;|\&\#x0*67;)/i >> score J_WEEDS_G 0.5 >> >> describe J_WEEDS_H Decimal or Hex character encoding [Hh] >> full J_WEEDS_H >> /(\&\#0*72\;|\&\#0*104\;|\&\#x0*48;|\&\#x0*68;)/i >> score J_WEEDS_H 0.5 >> >> describe J_WEEDS_I Decimal or Hex character encoding [Ii] >> full J_WEEDS_I >> /(\&\#0*73\;|\&\#0*105\;|\&\#x0*49;|\&\#x0*69;)/i >> score J_WEEDS_I 0.5 >> >> describe J_WEEDS_J Decimal or Hex character encoding [Jj] >> full J_WEEDS_J >> /(\&\#0*74\;|\&\#0*106\;|\&\#x0*4A;|\&\#x0*6A;)/i >> score J_WEEDS_J 0.5 >> >> describe J_WEEDS_K Decimal or Hex character encoding [Kk] >> full J_WEEDS_K >> /(\&\#0*75\;|\&\#0*107\;|\&\#x0*4B;|\&\#x0*6B;)/i >> score J_WEEDS_K 0.5 >> >> describe J_WEEDS_L Decimal or Hex character encoding [Ll] >> full J_WEEDS_L >> /(\&\#0*76\;|\&\#0*108\;|\&\#x0*4C;|\&\#x0*6C;)/i >> score J_WEEDS_L 0.5 >> >> describe J_WEEDS_M Decimal or Hex character encoding [Mm] >> full J_WEEDS_M >> /(\&\#0*77\;|\&\#0*109\;|\&\#x0*4D;|\&\#x0*6D;)/i >> score J_WEEDS_M 0.5 >> >> describe J_WEEDS_N Decimal or Hex character encoding [Nn] >> full J_WEEDS_N >> /(\&\#0*78\;|\&\#0*110\;|\&\#x0*4E;|\&\#x0*6E;)/i >> score J_WEEDS_N 0.5 >> >> describe J_WEEDS_O Decimal or Hex character encoding [Oo] >> full J_WEEDS_O >> /(\&\#0*79\;|\&\#0*111\;|\&\#x0*4F;|\&\#x0*6F;)/i >> score J_WEEDS_O 0.5 >> >> describe J_WEEDS_P Decimal or Hex character encoding [Pp] >> full J_WEEDS_P >> /(\&\#0*80\;|\&\#0*112\;|\&\#x0*50;|\&\#x0*70;)/i >> score J_WEEDS_P 0.5 >> >> describe J_WEEDS_Q Decimal or Hex character encoding [Qq] >> full J_WEEDS_Q >> /(\&\#0*81\;|\&\#0*113\;|\&\#x0*51;|\&\#x0*71;)/i >> score J_WEEDS_Q 0.5 >> >> describe J_WEEDS_R Decimal or Hex character encoding [Rr] >> full J_WEEDS_R >> /(\&\#0*82\;|\&\#0*114\;|\&\#x0*52;|\&\#x0*72;)/i >> score J_WEEDS_R 0.5 >> >> describe J_WEEDS_S Decimal or Hex character encoding [Ss] >> full J_WEEDS_S >> /(\&\#0*83\;|\&\#0*115\;|\&\#x0*53;|\&\#x0*73;)/i >> score J_WEEDS_S 0.5 >> >> describe J_WEEDS_T Decimal or Hex character encoding [Tt] >> full J_WEEDS_T >> /(\&\#0*84\;|\&\#0*116\;|\&\#x0*54;|\&\#x0*74;)/i >> score J_WEEDS_T 0.5 >> >> describe J_WEEDS_U Decimal or Hex character encoding [Uu] >> full J_WEEDS_U >> /(\&\#0*85\;|\&\#0*117\;|\&\#x0*55;|\&\#x0*75;)/i >> score J_WEEDS_U 0.5 >> >> describe J_WEEDS_V Decimal or Hex character encoding [Vv] >> full J_WEEDS_V >> /(\&\#0*86\;|\&\#0*118\;|\&\#x0*56;|\&\#x0*76;)/i >> score J_WEEDS_V 0.5 >> >> describe J_WEEDS_W Decimal or Hex character encoding [Ww] >> full J_WEEDS_W >> /(\&\#0*87\;|\&\#0*119\;|\&\#x0*57;|\&\#x0*77;)/i >> score J_WEEDS_W 0.5 >> >> describe J_WEEDS_X Decimal or Hex character encoding [Xx] >> full J_WEEDS_X >> /(\&\#0*88\;|\&\#0*120\;|\&\#x0*58;|\&\#x0*78;)/i >> score J_WEEDS_X 0.5 >> >> describe J_WEEDS_Y Decimal or Hex character encoding [Yy] >> full J_WEEDS_Y >> /(\&\#0*89\;|\&\#0*121\;|\&\#x0*59;|\&\#x0*79;)/i >> score J_WEEDS_Y 0.5 >> >> describe J_WEEDS_Z Decimal or Hex character encoding [Zz] >> full J_WEEDS_Z >> /(\&\#0*90\;|\&\#0*122\;|\&\#x0*5A;|\&\#x0*7A;)/i >> score J_WEEDS_Z 0.5 >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: SF.net Giveback Program. >> Does SourceForge.net help you be more productive? 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