Module Name: src Committed By: rillig Date: Sat May 28 18:55:16 UTC 2022
Modified Files: src/games/gomoku: bdinit.c Log Message: gomoku: clean up local variable names in init_overlap By clearly associating each variable to either frame A or frame B, suddenly the code becomes understandable. For the benefit of future readers, explain the naming scheme. No functional change. To generate a diff of this commit: cvs rdiff -u -r1.25 -r1.26 src/games/gomoku/bdinit.c Please note that diffs are not public domain; they are subject to the copyright notices on the relevant files.
Modified files: Index: src/games/gomoku/bdinit.c diff -u src/games/gomoku/bdinit.c:1.25 src/games/gomoku/bdinit.c:1.26 --- src/games/gomoku/bdinit.c:1.25 Sat May 28 17:51:27 2022 +++ src/games/gomoku/bdinit.c Sat May 28 18:55:16 2022 @@ -1,4 +1,4 @@ -/* $NetBSD: bdinit.c,v 1.25 2022/05/28 17:51:27 rillig Exp $ */ +/* $NetBSD: bdinit.c,v 1.26 2022/05/28 18:55:16 rillig Exp $ */ /* * Copyright (c) 1994 @@ -34,7 +34,7 @@ #include <sys/cdefs.h> /* from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95 */ -__RCSID("$NetBSD: bdinit.c,v 1.25 2022/05/28 17:51:27 rillig Exp $"); +__RCSID("$NetBSD: bdinit.c,v 1.26 2022/05/28 18:55:16 rillig Exp $"); #include <string.h> #include "gomoku.h" @@ -160,6 +160,52 @@ init_board(void) init_overlap(); } +/*- + * ra direction of frame A + * ia index of the spot in frame A (0 to 5) + * rb direction of frame B + * ib index of the spot in frame B (0 to 5) + */ +static u_char +adjust_overlap(u_char ov, int ra, int ia, int rb, int ib, int mask) +{ + ov |= (ib == 5) ? mask & 0xA : mask; + if (rb != ra) + return ov; + + /* compute the multiple spot overlap values */ + switch (ia) { + case 0: + if (ib == 4) + ov |= 0xA0; + else if (ib != 5) + ov |= 0xF0; + break; + case 1: + if (ib == 5) + ov |= 0xA0; + else + ov |= 0xF0; + break; + case 4: + if (ib == 0) + ov |= 0xC0; + else + ov |= 0xF0; + break; + case 5: + if (ib == 1) + ov |= 0xC0; + else if (ib != 0) + ov |= 0xF0; + break; + default: + ov |= 0xF0; + } + + return ov; +} + /* * Initialize the overlap array. * Each entry in the array is a bit mask with eight bits corresponding @@ -183,69 +229,49 @@ init_overlap(void) memset(overlap, 0, sizeof(overlap)); memset(intersect, 0, sizeof(intersect)); - u_char *op = &overlap[FAREA * FAREA]; - short *ip = &intersect[FAREA * FAREA]; - for (unsigned fi = FAREA; fi-- > 0; ) { /* each frame */ - struct combostr *cbp = &frames[fi]; - op -= FAREA; - ip -= FAREA; - int vertex = cbp->c_vertex; - struct spotstr *sp1 = &board[vertex]; - int d1 = dd[cbp->c_dir]; + /*- + * Variables for frames A and B: + * + * fi index of the frame in the global 'frames' + * r direction: 0 = right, 1 = down right, 2 = down, 3 = down left + * d direction delta, difference between adjacent spot indexes + * si index of the spot in the frame, 0 to 5 + * sp data of the spot at index i + */ + + for (unsigned fia = FAREA; fia-- > 0; ) { + struct combostr *fa = &frames[fia]; + int vertex = fa->c_vertex; + struct spotstr *spa = &board[vertex]; + u_char ra = fa->c_dir; + int da = dd[ra]; + /* - * s = 5 if closed, 6 if open. - * At this point black & white are the same. + * len = 5 if closed, 6 if open. + * At this point, Black and White have the same values. */ - int s = 5 + sp1->s_fval[BLACK][cbp->c_dir].cv_win; - /* for each spot in frame A */ - for (int i = 0; i < s; i++, sp1 += d1, vertex += d1) { + int len = 5 + spa->s_fval[BLACK][ra].cv_win; + + for (int sia = 0; sia < len; sia++, spa += da, vertex += da) { /* the sixth spot in frame A only overlaps if it is open */ - int mask = (i == 5) ? 0xC : 0xF; - /* for each direction */ - for (int r = 4; --r >= 0; ) { - struct spotstr *sp2 = sp1; - int d2 = dd[r]; - /* for each frame that intersects at spot sp1 */ - for (int f = 0; f < 6; f++, sp2 -= d2) { - if (sp2->s_occ == BORDER) + int mask = (sia == 5) ? 0xC : 0xF; + + for (int rb = 4; --rb >= 0; ) { + struct spotstr *spb = spa; + int db = dd[rb]; + + /* for each frame that intersects at spot spa */ + for (int sib = 0; sib < 6; sib++, spb -= db) { + if (spb->s_occ == BORDER) break; - if ((sp2->s_flags & BFLAG << r) != 0) + if ((spb->s_flags & BFLAG << rb) != 0) continue; - int n = (int)(sp2->s_frame[r] - frames); - ip[n] = (short)vertex; - op[n] |= (f == 5) ? mask & 0xA : mask; - if (r == cbp->c_dir) { - /* compute the multiple spot overlap values */ - switch (i) { - case 0: /* sp1 is the first spot in A */ - if (f == 4) - op[n] |= 0xA0; - else if (f != 5) - op[n] |= 0xF0; - break; - case 1: /* sp1 is the second spot in A */ - if (f == 5) - op[n] |= 0xA0; - else - op[n] |= 0xF0; - break; - case 4: /* sp1 is the penultimate spot in A */ - if (f == 0) - op[n] |= 0xC0; - else - op[n] |= 0xF0; - break; - case 5: /* sp1 is the last spot in A */ - if (f == 1) - op[n] |= 0xC0; - else if (f != 0) - op[n] |= 0xF0; - break; - default: - op[n] |= 0xF0; - } - } + + int fib = (int)(spb->s_frame[rb] - frames); + intersect[fia * FAREA + fib] = (short)vertex; + u_char *op = &overlap[fia * FAREA + fib]; + *op = adjust_overlap(*op, ra, sia, rb, sib, mask); } } }