On Sat, Apr 24, 2010 at 03:49:17PM +0000, Christos Zoulas wrote: >> Log Message: >> Handle the "diedtime" field of the player log (which is not the high >> scores file, the append-only log of all games) as int32_t instead of >> time_t. Log files from before the 64-bit time_t change can now be read >> again; however, log files from the last year of -current are hosed. >> All none of you who play larn, take note... > > Since it was hosed for such a long time, should we just keep it this > way instead of re-introducing a 32 bit time_t issue?
Well, it's not hosed in releases. The usual approach for such cases is to break -current. Plus the whole file format needs to be reworked sometime anyway, as (except for the one I changed) none of the fields written out are explicitly sized and some are different on different targets. -- David A. Holland dholl...@netbsd.org