On 24 January 2017 at 10:22, Olivier Tilloy <olivier.til...@canonical.com> wrote: > That sounds very similar to the issue I was having with the 0ad snap, > which after much debugging I fixed by exporting $XLOCALEDIR, see > details here: https://bazaar.launchpad.net/~osomon/+junk/0ad-snap/revision/8. >
You're a star. I have had a LÖVE (also SDL) game on the back burner because keyboard input didn't work, this fixed it, and should open the door for other games built using LÖVE into the store! > Let us know if that did the trick. > Also, this should be documented somehow for people snapping X11/SDL > games. Do we have a place for such tips and tricks? > Maybe we need an X11/SDL plain launcher remote part which people can pull in, that includes this kind of detail? Cheers, -- Alan Pope Community Manager Canonical - Ubuntu Engineering and Services +44 (0) 7973 620 164 alan.p...@canonical.com http://ubuntu.com/ -- Snapcraft mailing list Snapcraft@lists.snapcraft.io Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/snapcraft