Hi,

Slurm 22.05 has a new thing called GPU sharding that allows a single GPU to be 
used by multiple jobs at once. As far as I understood the major difference with 
the MPS approach is that this should generic (not tied to NVidia technology).

Has anyone tried it out? Does it work well? Any caveats or downsides compared 
to MPS?

Thanks,


Ward

Attachment: smime.p7s
Description: S/MIME Cryptographic Signature

Reply via email to