minor pointer accel fixes

2012-05-13 Thread Simon Thum
Hi all, I polished some indentation fallout in pointer acceleration code and removed a warning that came to my attention. Nothing serious. Cheers, Simon >From ad233d795b8c4eeb2f29a583441720c357c92706 Mon Sep 17 00:00:00 2001 From: Simon Thum Date: Mon, 2 Apr 2012 18:49:53 +0200 Subj

Re: mouse acceleration profiles

2013-11-18 Thread Simon Thum
Hi, actually this is not a typo. The "none" profile exists mostly for completeness, a flat curve can be reached by other means too. So when it was added it got -1 not zero which is the default. Compatibility and such. The xorg.conf man page has more accurate information generally, although t

Re: Set mouse pointer resolution a.k.a sensitivity interactively?

2015-01-05 Thread Simon Thum
You can use xinput properties, those can also be set via inputclass sections if I'm not mistaken. man xinput should get you to it, if not install xinput. Two optionas can be used to achive what you describe: Coordinate Transformation Matrix (140): 1.00, 0.00, 0.00, 0.00, 1.00

Re: Set mouse pointer resolution a.k.a sensitivity interactively?

2015-01-07 Thread Simon Thum
/wiki/Transformation_matrix Cheers, Simon On 01/05/2015 10:30 PM, Peter Hutterer wrote: On Mon, Jan 05, 2015 at 08:43:41PM +0100, Simon Thum wrote: You can use xinput properties, those can also be set via inputclass sections if I'm not mistaken. man xinput should get you to it, if not install x

Re: Set mouse pointer resolution a.k.a sensitivity interactively?

2015-01-07 Thread Simon Thum
On 01/05/2015 11:03 PM, Hi-Angel wrote: On Mon, Jan 05, 2015 at 08:43:41PM +0100, Simon Thum wrote: You can use xinput properties, those can also be set via inputclass sections if I'm not mistaken. man xinput should get you to it, if not install xinput. Two optionas can be used to achive

Re: Set mouse pointer resolution a.k.a sensitivity interactively?

2015-01-08 Thread Simon Thum
On 01/07/2015 11:14 PM, Peter Hutterer wrote: On Wed, Jan 07, 2015 at 02:22:41PM +0100, Simon Thum wrote: Hi Peter, the third column is for offsets, you should only ever use these with absolute coordinates/devices so that's fine. Scaling, shearing and rotation should be possible wit