On 05/01/15 06:52, Peter Hutterer wrote:
> On Mon, Dec 29, 2014 at 08:07:31PM +0100, dustin wrote:
>> Hi,
>>
>> i recently started to play around with the input facilitys of X. My goal is
>> to develop a remote control for my PC and for that purpose i want to control
>> the mouse with an android ta
Hi Peter,
Thanks for getting back.
I have had a look into the implementation of 3rd button emulation this morning.
If this feature were to be extended to touch points would you recommend
altering xf86-input-evdev to not filter out touch events or should this option
be lower down the stack? It
On Wed, Jun 15, 2016 at 05:05:28PM -0700, L. A. Walsh wrote:
>
>
>
>
> Thomas L??bking wrote:
> >On Tue, May 31, 2016 at 08:33:14AM -0700, L. A. Walsh wrote:
> >>Glynn Clements wrote:
> >>>L. A. Walsh wrote:
> >>>
> I have sometimes gotten some GLX programs to work for a short while,
>
On Thu, Jun 16, 2016 at 11:43:51AM +, Harry Mallon wrote:
> Hi Peter,
>
> Thanks for getting back.
>
> I have had a look into the implementation of 3rd button emulation this
> morning. If this feature were to be extended to touch points would you
> recommend altering xf86-input-evdev to not f
On Wed, Jun 15, 2016 at 05:05:28PM -0700, L. A. Walsh wrote:
Thomas Lübking wrote:
Indirect GL is confined to GL 1.4 (ie. fixed function path, notably no
glsl)
The driver and GPU support 4.5, but only on direct contexts.
You should check whether indirect GL works generally (there're somet
pitf