Re: deleting bad probed modeline

2024-10-02 Thread Gleb Smirnoff
On Tue, Oct 01, 2024 at 08:21:21AM -0400, Vladimir Dergachev wrote: V> > While I can solve the particular problem for myself (hack the sources), my point V> > is that X.Org needs a generic tool to filter out modes reported by hardware, cause V> > some of them can be completely faulty (my case) or

Re: deleting bad probed modeline

2024-10-01 Thread Gleb Smirnoff
Carsten, On Mon, Sep 30, 2024 at 09:49:50AM +0100, Carsten Haitzler wrote: C> > Reading through sources it seems the old API XF86VidModeDeleteModeline still C> > can delete it, but is there any working tool left that uses it old API? C> > xvidtune seems to be not functional at all. C> > C> > A

Re: deleting bad probed modeline

2024-10-01 Thread Vladimir Dergachev
On Mon, 30 Sep 2024, Gleb Smirnoff wrote: Carsten, On Mon, Sep 30, 2024 at 09:49:50AM +0100, Carsten Haitzler wrote: C> > Reading through sources it seems the old API XF86VidModeDeleteModeline still C> > can delete it, but is there any working tool left that uses it old API? C> > xvidtune

Re: deleting bad probed modeline

2024-09-30 Thread Carsten Haitzler
On Fri, 27 Sep 2024 22:29:20 -0700 Gleb Smirnoff said: > Reading through sources it seems the old API XF86VidModeDeleteModeline still > can delete it, but is there any working tool left that uses it old API? > xvidtune seems to be not functional at all. > > Any ideas? xvidtune was never really

deleting bad probed modeline

2024-09-30 Thread Gleb Smirnoff
Hi, TLDR: I came upon a need to disable a reported modeline, cause it is not working and there is a legacy binary application that stumbles upon it. Looks like there is no tool for that? Longer version: there is a legendary 1999 game Heroes of Might & Magic III, which had been released for Linu