On 2016年07月12日 19:38, Wei Liu wrote:
> On Tue, Jul 12, 2016 at 11:50:32AM +0800, Shannon Zhao wrote:
>> >
>> >
>> > On 2016/7/7 23:52, Wei Liu wrote:
>>> > > On Tue, Jul 05, 2016 at 11:12:35AM +0800, Shannon Zhao wrote:
> > >> > From: Shannon Zhao
> > >> >
> > >> > It uses static DS
On Tue, Jul 12, 2016 at 11:50:32AM +0800, Shannon Zhao wrote:
>
>
> On 2016/7/7 23:52, Wei Liu wrote:
> > On Tue, Jul 05, 2016 at 11:12:35AM +0800, Shannon Zhao wrote:
> >> > From: Shannon Zhao
> >> >
> >> > It uses static DSDT table like the way x86 uses. Currently the DSDT
> >> > table only c
On 2016/7/7 23:52, Wei Liu wrote:
> On Tue, Jul 05, 2016 at 11:12:35AM +0800, Shannon Zhao wrote:
>> > From: Shannon Zhao
>> >
>> > It uses static DSDT table like the way x86 uses. Currently the DSDT
>> > table only contains processor device objects and it generates the
>> > maximal objects whi
On Tue, Jul 05, 2016 at 11:12:35AM +0800, Shannon Zhao wrote:
> From: Shannon Zhao
>
> It uses static DSDT table like the way x86 uses. Currently the DSDT
> table only contains processor device objects and it generates the
> maximal objects which so far is 128.
>
> Signed-off-by: Shannon Zhao
>
From: Shannon Zhao
It uses static DSDT table like the way x86 uses. Currently the DSDT
table only contains processor device objects and it generates the
maximal objects which so far is 128.
Signed-off-by: Shannon Zhao
---
tools/libacpi/Makefile| 15 -
tools/libacpi/mk_dsdt.