---
src/game/stopwatch.cpp |7 ---
src/game/stopwatch.h |3 ++-
src/game/time.cpp |5 -
3 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/game/stopwatch.cpp b/src/game/stopwatch.cpp
index c64dad8..e09e743 100644
--- a/src/game/stopwatch.cpp
+++ b/src/ga
---
src/map/water.cpp |9 -
1 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/src/map/water.cpp b/src/map/water.cpp
index 3dde859..a1fbbcc 100644
--- a/src/map/water.cpp
+++ b/src/map/water.cpp
@@ -162,12 +162,11 @@ void Water::Refresh()
}
// Height Calculation:
-
This enables a followup patch to make use of degree in another method.
---
src/map/water.cpp | 12 ++--
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/map/water.cpp b/src/map/water.cpp
index 3387318..31cb94f 100644
--- a/src/map/water.cpp
+++ b/src/map/water.cpp
@@ -3
The position of water waves must not depend on how often the waves get drawn.
Especially not since an optimization does not draw the waves if they are not
visible.
The position of the waves is game relevant as it determines how high the water
is at specific x positions.
The height of the water i