Re: [Wormux-dev] [PATCH 03/26] Don't continue the game if there could be outstanding actions.

2009-09-17 Par sujet Matthieu Fertré
This patch is become useless with r6623 from yourself :) Thanks, Matt (gentildemon) Florian Köberle a écrit : > Why is it necessary? > > Extreme example: The game time is 59,9 seconds and the turn master orders the > character to jump in oder to save him from the water which will increase in

Re: [Wormux-dev] [PATCH 04/26] Reduce the time difference between turn master and non turn masters.

2009-09-17 Par sujet Matthieu Fertré
This patch is become useless with r6623 from yourself :) Thanks, Matt (gentildemon) Florian Köberle a écrit : > When receiving a ping a non turn master knows that there were no further > actions and can continue the game. > --- > src/game/game.cpp | 10 +- > src/game/game.h |3

Re: [Wormux-dev] [PATCH 13/26] Drop the box at the same location for all players.

2009-09-17 Par sujet Matthieu Fertré
Applied with patch 9 and 10 at r6625 Thanks, Matt (gentildemon) Florian Köberle a écrit : > --- > src/game/game.cpp |2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/src/game/game.cpp b/src/game/game.cpp > index 64d7325..1151dee 100644 > --- a/src/game/game.cpp > +

Re: [Wormux-dev] [PATCH 26/26] Fix some network issues by drawing with 10 frames per second in network games.

2009-09-17 Par sujet Matthieu Fertré
This probably the only *awful* patch in this series! The right way to solve the problem is to make weapon physics independant of Draw method and refresh rate. In a perfect world, all Weapon::Draw() would be const and the same for WeaponProjectile::Draw(). Yea, I know it is not that easy with th

[Wormux-dev] kurosu said

2009-09-17 Par sujet yeKcim
(19:59:01) kurosu: bon pour le problème sous windows, vous direz à un dev que net->CheckActivity(100) retourne -1 (19:59:26) kurosu: et que l'erreur rapportée par SDLNet_GetError est: accept() failed (20:01:23) kurosu: au niveau du serveur (20:01:56) kurosu: par contre pour l'action logging: Opti