Hi,
lds wrote:
>
> (with x the delay between each frame in milliseconds)
>
It may be cool so that the flag may be called delay_ms instead of speed.
Or even better a syntax like : speed="50ms"
Another thought, the animation may not be following the plane, because
we are interrested in the poin
Matthieu Fertré wrote:
Toon Verstraelen a écrit :
Hi,
I noticed that the current version of Wormux behaves a bit strange
when a level is smaller than the window. Another thing I noticed when
designing a new level: The background is always scrolled a bit slower,
which is a nice effect, but a