[Wormux-dev] Memory inspection through valgrind, and corresponding log

2006-01-30 Par sujet Kurosu
Hello, I've decided to get a look at the memory handling in worms, and check typical initialization problems, using valgrind [1] 3.1.0 (Debian) tool named memcheck [2], which I find very effective, at least it is 100% when I code. So far, I just loaded the game, let it display the menu then exit.

Re: [Wormux-dev] Memory inspection through valgrind, and corresponding log

2006-01-30 Par sujet Olivier Serres
Hello, Yeah Valgrind is definitly a great set of tools... I fix the autoFree bug in the class Surface, it was just never initialized in some constructor. I wrote the Surface class so using SDL_Surface* is easier and so there is less memory leaks. I think there is still some even in this Sur