Hello,
I've decided to get a look at the memory handling in worms, and check
typical initialization problems, using valgrind [1] 3.1.0 (Debian) tool
named memcheck [2], which I find very effective, at least it is 100%
when I code. So far, I just loaded the game, let it display the menu
then exit.
Hello,
Yeah Valgrind is definitly a great set of tools... I fix the autoFree bug in
the class Surface, it was just never initialized in some constructor.
I wrote the Surface class so using SDL_Surface* is easier and so there is
less memory leaks. I think there is still some even in this Sur