lds a écrit :
Hi!
I found the bug in the sky.. a SDL_FreeSurface(sky) was called at the end of a
game, and not reloaded when begining the next game.
So, the dirty fix I did is to not free the sky at all :p -> I send a bug on
gna for this.
Why not reload it when beginning a new game, is it
Hi!
> Why not reload it when beginning a new game, is it so difficult ?
>
Je voulait pas passer trop de temps la-dessus, il y'a plusieurs parties de
code qui rentrent en jeu.. Mais bon, maintenant c'est fait :)
> >For the 'translation' xml flag, I tried to make it work as it was working
> > in c
Hi,
I am trying to understand how to install/use glSDL because I hope that
performance must be much better now since we do not recreate SDL_Surface
(for each image) of the text display on the screen.
But I am searching for more than 1 hour, and I still not understand how
use glSDL.
Jean-Ch