Re: [Wormux-dev] Bug in Sprite class ?

2005-12-14 Par sujet Matthieu Fertré
lds a écrit : Hi! I found the bug in the sky.. a SDL_FreeSurface(sky) was called at the end of a game, and not reloaded when begining the next game. So, the dirty fix I did is to not free the sky at all :p -> I send a bug on gna for this. Why not reload it when beginning a new game, is it

Re: [Wormux-dev] Bug in Sprite class ?

2005-12-14 Par sujet lds
Hi! > Why not reload it when beginning a new game, is it so difficult ? > Je voulait pas passer trop de temps la-dessus, il y'a plusieurs parties de code qui rentrent en jeu.. Mais bon, maintenant c'est fait :) > >For the 'translation' xml flag, I tried to make it work as it was working > > in c

[Wormux-dev] GLSDL

2005-12-14 Par sujet Matthieu Fertré
Hi, I am trying to understand how to install/use glSDL because I hope that performance must be much better now since we do not recreate SDL_Surface (for each image) of the text display on the screen. But I am searching for more than 1 hour, and I still not understand how use glSDL. Jean-Ch