Hi,
I have another problems here. Translations doesn't work but this is not
the main problem.
Let's see on an example,
- I run Wormux
- I press Play
- I play ... then press Escape, then yes to quit
- I arrive to main menu, the texts are correctly placed but the images
of the buttons are mispla
I answer to myself...
I have just correcting the misplacing image problem. This is a problem
of camera, widget use image->Draw(x, y) instead of doing
image->Blit(sdlwindow, x, y). The Draw method takes care of the camera,
the Blit don't.
But, I still have the problem for playing, it is quite
lds a écrit :
Hi!
It seems like the bug comes from the option menu.
#3 0x08061f81 in Box::Draw (this=0x1e, mouse_x=519, mouse_y=737) at
gui/box.cpp:54
The adress of the box is wrong. I have added some "assert" in the box class,
which shows that a NULL Widget* is in the stdlist (myster
Hi!
I found the bug in the sky.. a SDL_FreeSurface(sky) was called at the end of a
game, and not reloaded when begining the next game.
So, the dirty fix I did is to not free the sky at all :p -> I send a bug on
gna for this.
For the 'translation' xml flag, I tried to make it work as it was workin