Hey,
(Very long email, if you don't have time to read it, go to "PROPOSITION"
at the end)
I would like to improve Wormux speed, because like a friend said to me:
"Worms 1 ran on a 486 [ and Wormux need 2 GHz ]" !!! For sure, Wormux
need too much CPU and memory.
So I wrote a tool to benchmark Wor
Victor STINNER wrote:
Hey,
(Very long email, if you don't have time to read it, go to "PROPOSITION"
at the end)
I would like to improve Wormux speed, because like a friend said to me:
"Worms 1 ran on a 486 [ and Wormux need 2 GHz ]" !!! For sure, Wormux
need too much CPU and memory.
Agree,
Hi,
Le dimanche 20 novembre 2005 à 12:25 +0100, Jean-Christophe Duberga a
écrit :
> Agree, but the way we have choosen to write wormux make it impossible to
> be runned on so old hardware :
(...) Yes I know ... I just would like to say, I you wrote, that "we can
do it better" ;-)
> Note: For th
Victor STINNER wrote:
It really goes slower when I use 16 bpp (8 instead of 21 fps). I choosed
*32* bpp in SDL_SetVideoMode. But 0 is maybe better !?
Yes, sure, 0 is the better as the surface will be created with the
current display bpp (i.e. the bpp to which the X server is running)
Le dimanche 20 novembre 2005 à 15:34 +0100, Jean-Christophe Duberga a
écrit :
> What will we cache : glyphs or pieces of text ?
Text rendered in a SDL_Surface*. So one cache item would contains text,
size and color. But we have to check if it's faster to use cache or not,
because sometime it ti