Re: [Wormux-dev] Physical engine lot of changes and new map Aubade ;-)

2004-10-28 Par sujet Victor STINNER
I fixed most of bugs caused by my last patch against physical engine. Most bugs came from wrong function name (was using french name instead of new english name, for signals). I also take two screenshots : http://www.wormux.org/fr/screenshot.php And started the documentation. Now it's just the ol

[Wormux-dev] TODO : multi-threading to load datas

2004-10-28 Par sujet Victor STINNER
Hi, I want to come back to threads programmation. I think that instead of breaking the whole code, we can first use two threads : - the first is the current Wormux code - the second would be used to load datas The advantage is that we can have a progress bar, and refresh the window during datas l

Re: [Wormux-dev] TODO : multi-threading to load datas

2004-10-28 Par sujet Martin Owens
when the branch freezes are all features commited to the main branch while there would be a 0.5 freeze branch in cvs? On Thu, 28 Oct 2004 17:54:51 +0200 , Victor STINNER <[EMAIL PROTECTED]> wrote: >Hi, > >I want to come back to threads programmation. I think that instead of >breaking the whole c

[Wormux-dev] 0.5beta2 is out

2004-10-28 Par sujet Victor STINNER
https://gna.org/forum/forum.php?forum_id=449 Can our packager update their .deb / .rpm / ebuild ? (or produce new ones) Bye, Haypo -- Victor STINNER <[EMAIL PROTECTED]>