On Feb 11, 2008 3:45 PM, Julien PUYDT <[EMAIL PROTECTED]> wrote:
> RCL a écrit :
> > 2) Server entities should be able to serialize themselves to some
> > archived form which will be transmitted over the network (and/or saved
> > to file for local demos), and client entities should be able to fully
RCL a écrit :
> 2) Server entities should be able to serialize themselves to some
> archived form which will be transmitted over the network (and/or saved
> to file for local demos), and client entities should be able to fully
> reconstruct their state from this form.
Full serialization should be
Hello,
On Feb 11, 2008 3:24 AM, Eddy Petrișor <[EMAIL PROTECTED]> wrote:
> RCL wrote:
>
> > There was no problem with synchronizing object positions/states, as
> > there was only one piece of code that actually did the calculations...
> > all the "clients" (including local one, which shared CPU wi
Eddy Petrișor a écrit :
> RCL wrote:
>
>
>> There was no problem with synchronizing object positions/states, as
>> there was only one piece of code that actually did the calculations...
>> all the "clients" (including local one, which shared CPU with server
>> part) just received the stream of o
RCL wrote:
> There was no problem with synchronizing object positions/states, as
> there was only one piece of code that actually did the calculations...
> all the "clients" (including local one, which shared CPU with server
> part) just received the stream of object positions for a given frame
>
Hi!
On Feb 10, 2008 2:15 PM, Kurosu <[EMAIL PROTECTED]> wrote:
> Hi!
>
> RCL a écrit :
> >> - things that don't need it (every thing else like wind particles, camera
> >> shake ;) ).
> >>
> >> So, a camera shake is obvously falling in the 2nd type.
> >
> > Yes, I felt that I'm doing something wron
Hi!
RCL a écrit :
>> - things that don't need it (every thing else like wind particles, camera
>> shake ;) ).
>>
>> So, a camera shake is obvously falling in the 2nd type.
>
> Yes, I felt that I'm doing something wrong, because it shouldn't stay
> in sync, but because of my internal laziness I fa
On Feb 10, 2008 9:34 AM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> Le Sunday 10 February 2008 00:08:06 RCL, vous avez écrit :
>
> > On Feb 9, 2008 7:09 PM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> > > Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> > > > Hi,
> > > >
> > >
Le Sunday 10 February 2008 00:08:06 RCL, vous avez écrit :
> On Feb 9, 2008 7:09 PM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> > Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> > > Hi,
> > >
> > > in RandomSync::Init(), a first seed is set, then if the computer is a
> > > serv
On Feb 9, 2008 7:09 PM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> > Hi,
> >
> > in RandomSync::Init(), a first seed is set, then if the computer is a
> > server, another one is generated and sent to the clients.
> >
> > Network
Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> Hi,
>
> in RandomSync::Init(), a first seed is set, then if the computer is a
> server, another one is generated and sent to the clients.
>
> Network works, so there's probably more to it than just this. Could some
> senior (or knowl
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