On Mon, Mar 30, 2009 at 06:40:41PM +0200, Matthieu Fertré wrote:
> Hi,
>
> sorry for very very late answer...
>
> I think you were right and there was a problem of locking (a list of
> DistantComputer) in network game. It is normally fixed in the branch
> 0.8.4 that is not yet released. It woul
Stefan Sperling a écrit :
> On Mon, Mar 30, 2009 at 06:40:41PM +0200, Matthieu Fertré wrote:
>
>> Hi,
>>
>> sorry for very very late answer...
>>
>> I think you were right and there was a problem of locking (a list of
>> DistantComputer) in network game. It is normally fixed in the branch
>>
Hi,
sorry for very very late answer...
I think you were right and there was a problem of locking (a list of
DistantComputer) in network game. It is normally fixed in the branch
0.8.4 that is not yet released. It would be really great if you can test
it!!
You can get the code using this instru
Hi,
Stefan Sperling a écrit :
> Hi,
>
> wormux is a great game :)
>
thanks :)
> I got the following crash from wormux-0.8.2 while playing a networking
> game on OpenBSD. I don't know how to reproduce, but the crash has happened
> mulitple times, not just once. It seems to occur randomly, I su
Hi,
wormux is a great game :)
I got the following crash from wormux-0.8.2 while playing a networking
game on OpenBSD. I don't know how to reproduce, but the crash has happened
mulitple times, not just once. It seems to occur randomly, I suspect
a threading issue. The core dump shows that STL code