Hi,
Here is a patch for the use of bazooka by AI. It can be applied on r2646
It is really a raw prototype, but maybe you want to test it and give
me feed backs.
let me know...
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oznog wrote:
> I am trying to implement the use of bazooka into AI.
>
> I calculate the trajectory of the bullet, but the equations are not
> really simple to solve:
>
> the parametric coordinates are:
>
> x(t) = -m/k * (v0x + W/m)(exp(-k/m * t) -1) -W/m *t + x0
> y(t) = -m/k * (v0y + g)(exp(-k/
I am trying to implement the use of bazooka into AI.
I calculate the trajectory of the bullet, but the equations are not
really simple to solve:
the parametric coordinates are:
x(t) = -m/k * (v0x + W/m)(exp(-k/m * t) -1) -W/m *t + x0
y(t) = -m/k * (v0y + g)(exp(-k/m * t) -1) -g*t +y0
where x0
Here are some little improvements compared to the patch I
posted last week.
1) Compiles against current CVS (english names)
2) Add check boxes in the option menu in order to choose if
the player is human or not
3) Bug fixes in the AI algorithm
4) files "strategy.h", "strategy.cpp", "computer.h" an
Le mer 07/07/2004 à 22:43, [EMAIL PROTECTED] a écrit :
> I promised you last sunday a beginning of AI player
> implementation ; sorry for the delay. Here is my proposal.
> (...)
Your ideas (i didn't read the code now) look ok. I will commit the code
(or someone will do this ?) in few days.
We jus
I think this looks very promising, keep up your work :-)
Btw your current code caused a segfault here after the 5th round...
Bye,
Michael Prager
[EMAIL PROTECTED] wrote:
Hello all,
I promised you last sunday a beginning of AI player
implementation ; sorry for the delay. Here is my proposal.
Hello all,
I promised you last sunday a beginning of AI player
implementation ; sorry for the delay. Here is my proposal.
The AI might be composed by two classes. The first class (I
named it "Strategie" since all the classes names are in
french) concerns the computation of the optimal AI strateg
Le dim 04/07/2004 à 19:35, [EMAIL PROTECTED] a écrit :
> I hope that the game will improve up to the original game
> (what about becoming better?) :-)
It's a free software, so I will become for sure better ;-)
> First of all, I wonder which language I should use in the
> bug reports and mailing
Hello all,
I discovered wormux last week, and I have found it very
funny. Thank you very much for your nice work. I hope that
the game will improve up to the original game (what about
becoming better?) :-)
First of all, I wonder which language I should use in the
bug reports and mailing lists. I