Kurosu a écrit :
> But let's concentrate for now on what this patch does. There are 3 steps:
> - recording actions, which requires some modification to the Action class
[...]
> - interfacing with it; basically, wherever network packets are sent, we
> store them to in the Replay buffer
After an IRC
Romain Bignon a écrit
> Why don't you call Replay::StoreAction() in Network::SendAction() ? I know
When the server is local, I bet those actions wouldn't be seen.
> this makes a dependancie to Replay in network.cpp, but each time there is :
> Replay::GetInstance()->StoreAction(&a);
> N
On Friday 15 June 2007, Kurosu wrote:
> Kurosu a écrit :
> [...]
>
> It seems my patch was munged. A copy is available at:
> http://kurosu.free.fr/replay.diff
>
Why don't you call Replay::StoreAction() in Network::SendAction() ? I know
this makes a dependancie to Replay in network.cpp, but each t
Kurosu a écrit :
[...]
It seems my patch was munged. A copy is available at:
http://kurosu.free.fr/replay.diff
Best regards,
Kurosu
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My goal is to be able to record a game to a file and then watch it like
a replay/demo. This patch adds the recording part, by storing actions to
a file (~/.wormux/record.dat). Rate is around 1KB/s.
My planned roadmap:
- update GUIs for entering more thoughtful information in the file
- read the fi