Re: [Wormux-dev] Adding the methods Push(bool) and PopBool() to action.

2009-09-30 Par sujet Matthieu Fertré
Florian Köberle a écrit : >> I am also thinking of adding a Action::Push(bool), and Action::PopBool() >> but this is another story ;) >> >> > Please wait with this a little while. I have an idea of how to improve the > action framework so that you can't make Pust/Pop mistakes anymore and > whi

Re: [Wormux-dev] [PATCH 32/32] Fix some network bugs

2009-09-30 Par sujet Florian Köberle
Thanks Matt for so a fast and positive review! My thanks go also to Jika who helped me testing. Without having someone like him to play with I don't know if I would have the motivation to write those patches. Best regards, Florian (iflo) ___ Wormux-d

Re: [Wormux-dev] [PATCH 17/32] Activate fast bonus box drops at the same times for all players.

2009-09-30 Par sujet Florian Köberle
> I think you have changed the behaviour here. > > Only the current player can normally press space to make the fall of > bonus box fastest. It have to be discussed I guess. No, you could drop a box with space even as non turn master. That's why this patch was necessary. > > Florian Köberle a écrit

Re: [Wormux-dev] [PATCH 14/32] Don't transfer grapple reactions to movements over the network.

2009-09-30 Par sujet Florian Köberle
>> - const int max_nodes_per_turn = 100; // safe value to avoid network >> congestion >> + const int max_nodes_per_turn = 100; // safe value, was used to avoid >> network congestion >> > > is this value still useful ? maybe it should be increased ? (or removed > if it is useless) > No idea, but I

[Wormux-dev] Adding the methods Push(bool) and PopBool() to action.

2009-09-30 Par sujet Florian Köberle
> I am also thinking of adding a Action::Push(bool), and Action::PopBool() > but this is another story ;) > Please wait with this a little while. I have an idea of how to improve the action framework so that you can't make Pust/Pop mistakes anymore and which would make it simple to add method to lo

Re: [Wormux-dev] [PATCH 04/32] Don't send ACTION_GAMELOOP_SET_STATE.

2009-09-30 Par sujet Florian Köberle
> Hm, I would have seen this patch at the end of the series, otherwise it > is ok. There was always a good reason to apply it early. For example I remember trying to move the wind patch forward, but it turned out that it didn't work correctly without this patch beeing applied. I didn't want to comm

[Wormux-dev] Tests with different frame rates.

2009-09-30 Par sujet Florian Köberle
> Have you tested the whole series between 2 wormux instances, one at > 50fps and another one at 10fps ? Yes, when I played with Jika I had frame rates ranging from 10 to 30 (using a slow netbook), while he had constant 50. ___ Wormux-dev mailing list Wo