> I'm not sure to know CMake better than you since I'm still not using it.
> Anyway, I'm trying to understand it and I discover in file CMakeLists.txt :
> # Project name
> PROJECT(Wormux)
> SET(WORMUX_MAJOR "0")
> SET(WORMUX_MINOR "8")
> SET(WORMUX_PATCH "svn")
> SET(VERSION "${WORMUX_MAJOR}.${WO
Index: team/macro.h
===
--- team/macro.h(révision 4469)
+++ team/macro.h(copie de travail)
@@ -42,9 +42,9 @@
FOR_EACH_LIVING_AND_DEAD_CHARACTER(team,character) \
if (!character -> IsGhost())
-#define FOR_EACH_L
Hi.
If you have a look to the last svn revision, IA-stupid (which is in
development) mod,
it may be possible that a character kills members of his own team.
so i read and reviewed "ai_shoot_module" module source code
(src/ai/ai_shoot_module), i noticied that most of methods used to find enemy
(
Is there anybody who is able to make a static version of wormux ? Thanks.
yeKcim
___
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev
Hi,
M Gagnon a écrit :
> Hi,
>
> as you might know Plorf and me are trying to use CMake to build the mac
> version of wormux (since it's more flexible and easier than autotools so
> easier to get where we want) and everything is working fine, except one
> major problem : apparently, when buildi