La résolution des icones des armes est définie par la taille que l'on
obtient lorsque le curseur est dessus. Le résultat, tout simplement un
leger flou lorsque l'icone est petite. Ne faudrait-il pas une version de
l'icone en petite et une en grand pour faire disparaitre ce défaut
esthétique. Es
Matthieu Fertré wrote:
Toon Verstraelen a écrit :
I've tried Wormux and liked it a lot, so I decided to create a new map
for it. If you want to, you can redistribute it under the GPL license.
Yo can download the map from this address:
http://users.ugent.be/~tovrstra/leafs.tar.bz2
Thanks for
Hi,
Gentoo users that experience crashes and segfaults while playing wormux,
will likely have a gcc upgrade problem. After upgrading gcc, certainly
when going from 3.3.x to 3.4.x, you have to take some measuers that are
documented here: http://www.gentoo.org/doc/en/gcc-upgrading.xml
have fun
Matthieu Fertré wrote:
When more than 6 players per team are set or the amount of life is set
up more than 100; some teams' life get bugged to integer'last or
something similar.
Hi,
There two reasons for this problem: (i) most data files only contain six
names, (ii) the classic game mode all
John a écrit :
Also I am operating at
1280x800 and I often get regions which the map does not cover and in
it you can see the snow or whatever being created and falling and this
region does not refresh, leaving tracks.
Hi John,
I just posted a patch on gna! that might fix this issue. Do yo