[Wormux-dev] icones des armes (floues)

2006-05-11 Par sujet yeKcim
La résolution des icones des armes est définie par la taille que l'on obtient lorsque le curseur est dessus. Le résultat, tout simplement un leger flou lorsque l'icone est petite. Ne faudrait-il pas une version de l'icone en petite et une en grand pour faire disparaitre ce défaut esthétique. Es

Re: [Wormux-dev] new map: leafs

2006-05-11 Par sujet Toon Verstraelen
Matthieu Fertré wrote: Toon Verstraelen a écrit : I've tried Wormux and liked it a lot, so I decided to create a new map for it. If you want to, you can redistribute it under the GPL license. Yo can download the map from this address: http://users.ugent.be/~tovrstra/leafs.tar.bz2 Thanks for

[Wormux-dev] Gentoo users; possible reason for segfaults and crashes

2006-05-11 Par sujet Toon Verstraelen
Hi, Gentoo users that experience crashes and segfaults while playing wormux, will likely have a gcc upgrade problem. After upgrading gcc, certainly when going from 3.3.x to 3.4.x, you have to take some measuers that are documented here: http://www.gentoo.org/doc/en/gcc-upgrading.xml have fun

Re: [Wormux-dev] A little bug report

2006-05-11 Par sujet Toon Verstraelen
Matthieu Fertré wrote: When more than 6 players per team are set or the amount of life is set up more than 100; some teams' life get bugged to integer'last or something similar. Hi, There two reasons for this problem: (i) most data files only contain six names, (ii) the classic game mode all

Re: [Wormux-dev] Wormux Comments

2006-05-11 Par sujet Toon Verstraelen
John a écrit : Also I am operating at 1280x800 and I often get regions which the map does not cover and in it you can see the snow or whatever being created and falling and this region does not refresh, leaving tracks. Hi John, I just posted a patch on gna! that might fix this issue. Do yo