Hi
Today I downloaded wormux's 0.7 source and compiled it...
I mean I configured it (no extras the first time), then found out that I
need libxml++, so I downloaded libxml++ and I found that I need
libsigc++, and to compile that I needed glibmm..
Anyway after a while of compiling and making I bu
yeKcim wrote:
> Add svg in source will make a big fat package. What about do a page
> with svg on the wiki ? I think that could be better.
>
> yeKcim
SVG is light ! The interest of having SVG into svn is for managing the
versions...
Jean
>
>
>
> Victor STINNER a écrit :
>
>>> Could it be possi
Add svg in source will make a big fat package. What about do a page with
svg on the wiki ? I think that could be better.
yeKcim
Victor STINNER a écrit :
Could it be possible to have the SVG graphisms in the subversion
repository ?
Or simply directly in data/skin/NAME/*.svg, data/map/NAME/*
> Could it be possible to have the SVG graphisms in the subversion
> repository ?
Or simply directly in data/skin/NAME/*.svg, data/map/NAME/*.svg. If you do
like that, just fix configure.ac script which list data files using find
with exlude list.
Haypo
_
Could it be possible to have the SVG graphisms in the subversion
repository ?
I think we may have a 'svg' dir at the root of the source dir, like the
'data' or 'src' dirs. It may contains the svg in the same subdirs as the
'data' dir.
Jean
--
/ C'EST F
Hi,
Please test the 0.7.1 release candidate. You can find it at:
http://download.gna.org/wormux/rc/wormux-0.7.1-681.tar.gz
- New graphisms for weapons from yeKcim and ZeOlive
- New Bounceball weapon
- Added Turkish and Romanian translation
- Updated German and Italian translation
If no on