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Am 2013-08-30 17:50, schrieb Henri Verbeet:
> Well, regardless of which one it is, I don't see a similar check
> for 2D and cube textures at the moment. I think some tests would
> be welcome.
You are right, there's neither a check nor tests. I am certa
On 30 August 2013 00:19, Stefan Dösinger wrote:
> +if (format->flags & WINED3DFMT_FLAG_BLOCKS)
> +{
> +UINT width_mask = format->block_width - 1;
> +UINT height_mask = format->block_height - 1;
> +if (desc->width & width_mask || desc->height & height_mask)
> +
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Am 2013-08-30 17:31, schrieb Henri Verbeet:
> On 30 August 2013 00:19, Stefan Dösinger
> wrote:
>> +if (format->flags & WINED3DFMT_FLAG_BLOCKS) +{ +
>> UINT width_mask = format->block_width - 1; +UINT
>> height_mask = format->block_hei
On 30 August 2013 17:35, Stefan Dösinger wrote:
> Am 2013-08-30 17:31, schrieb Henri Verbeet:
>> Is this different from surfaces? IIRC surfaces are padded up to
>> the next multiple of the block size, although I may have that
>> wrong. Not a fan of the "(%p) : " trace formatting.
> Padding happens