Max TenEyck Woodbury wrote:
> >> -#define IntToPtr(i) ((void *)(INT_PTR)((INT)i))
> >> -#define UIntToPtr(ui) ((void *)(UINT_PTR)((UINT)ui))
> >> -#define LongToPtr(l)((void *)(LONG_PTR)((LONG)l))
> >> -#define ULongToPtr(ul) ((void *)(ULONG_PTR)((ULONG)
On 10/12/2012 01:46 PM, Dmitry Timoshkov wrote:
> Max TenEyck Woodbury wrote:
>
>> -#define IntToPtr(i) ((void *)(INT_PTR)((INT)i))
>> -#define UIntToPtr(ui) ((void *)(UINT_PTR)((UINT)ui))
>> -#define LongToPtr(l)((void *)(LONG_PTR)((LONG)l))
>> -#define ULongToP
Max TenEyck Woodbury wrote:
> -#define IntToPtr(i) ((void *)(INT_PTR)((INT)i))
> -#define UIntToPtr(ui) ((void *)(UINT_PTR)((UINT)ui))
> -#define LongToPtr(l)((void *)(LONG_PTR)((LONG)l))
> -#define ULongToPtr(ul) ((void *)(ULONG_PTR)((ULONG)ul))
> +#def
On Oct 12, 2012, at 6:12 AM, Dmitry Timoshkov wrote:
> Marcus Meissner wrote:
>
>> +ERR("printing is not yet implemented.\n");
>
> Printing a FIXME seems more appropriate.
Also, aren't programs supposed to use the prefixed calls (e.g. WINE_FIXME()
instead of FIXME())?
Chip
Hi,
Alexandre Julliard wrote:
>If another thread can change dwStatus you need a critical
>section or an interlocked function.
>> So if AJ is still not satisfied with try 2, I'll change all reads of
>> wmm->dwStatus within the player into InterlockedExchange.
>> Yet I think that would be a superf
Marcus Meissner wrote:
> +ERR("printing is not yet implemented.\n");
Printing a FIXME seems more appropriate.
--
Dmitry.
"Vincas Miliūnas" wrote:
> >> Unless you mind sharing why it is wrong, I will not be able to read your
> >> mind.
> > Just do your homework and have a look at other places that use
> > DUMMYUNIONNAME.
> >
> Thanks for sharing knowledge with your attitude.
You started working on a complex API se
This is caused by previously committed patches while testbot was
resting, I'll fix these failures after today series gets in if it's okay.
On 10/11/2012 07:29 PM, Dmitry Timoshkov wrote:
> "Vincas Miliūnas" wrote:
>
>> Unless you mind sharing why it is wrong, I will not be able to read your
>> mind.
> Just do your homework and have a look at other places that use DUMMYUNIONNAME.
>
Thanks for sharing knowledge with your attitude.
On 10/11/12 19:12, Charles Davis wrote:
> On Oct 11, 2012, at 4:16 AM, Jacek Caban wrote:
>> This patch alone makes SunSpider 0.9 17x faster.
> Seems to me that something is really wrong with our BSTR implementation if
> replacing it with a home-grown implementation speeds this up by a factor of
On Fri, Oct 12, 2012 at 8:48 AM, Alistair Leslie-Hughes
wrote:
> I will have a look at some sort of hash table.
>
I'd use wine existing tree implementation, unless there's some
specific reason to use a hash table. Hash tables are good in theory
but with in practice trees are just as effective in
On 10/12/2012 09:48, Alistair Leslie-Hughes wrote:
On 9/10/2012 8:54 PM, Henri Verbeet wrote:
On 9 October 2012 11:26, Alistair Leslie-Hughes
wrote:
Changelog:
scrrun: Implement IDictionary_Add and Count
Actually, does it ever make sense to use a linked list at all to
implement a dicti
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