The modifySimpleRelayEvent() method was narrowly intended (and only usable)
for use with a WANObjectCache that uses EventRelayer. The later dependency
has since been removed from WANObjectCache. It was part of an experimental
approach for relaying object cache purges accross WMF datacenters, which
"tracked" does not mean someone is planning to work on it. This could be
for a lot of reasons, maybe the bug is unclear, maybe its not obvious what
a good way to fix is, maybe nobody cares (This sounds harsh, but the simple
truth is, different things have different people caring about them, and
som
> Also should be on the list: Sometimes bugs have a known fix that isn't
> being rolled out, in favour of a larger more fundamental restructuring
> (demanding even more resources).
Yes, I've seen a lot of cookie licking. It makes it hard to solve even
simple bugs.
On Fri, 8 Mar 2019 at 18:04, Strainu wrote:
> Several things:
> * the bug backlog has been steadily increasing in all phabricator reports I
> have seen (I don't read them all, so some decreases might have occurred
> occasionally, but the trend is there)
> * feature development is prioritized over
On Fri, 2019-03-08 at 20:03 +0200, Strainu wrote:
> * after Andre stopped being bug wrangler
{{Citation needed}}
andre
--
Andre Klapper | ak...@gmx.net
https://blogs.gnome.org/aklapper/
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Pe vineri, 8 martie 2019, Amir Sarabadani a scris:
> Hey,
> I'm not WMF so I'm not the best one to answer the question but I think your
> statement is overgeneralizing. Some teams have more resource constraints
> than the other ones and treating all of WMF as a big monolith doesn't seem
> to be a
>
> So if only wikiworld were for profit, then it wouldn't be
> resource-constrained?
>
You don't have to be for-profit to have a self-sustaining business model.
But you do have to have a problem (or a need), with a solution, that
customers are willing to pay for to solve. Even if you give the sof
On Fri, Mar 8, 2019 at 9:04 AM Amir Sarabadani wrote:
" Everything is open-source and as non-profit, there's always resource
constraint."
So if only wikiworld were for profit, then it wouldn't be
resource-constrained? Therein could lie the solution of all problems, not
just those of wikiworld.
Hey,
I'm not WMF so I'm not the best one to answer the question but I think your
statement is overgeneralizing. Some teams have more resource constraints
than the other ones and treating all of WMF as a big monolith doesn't seem
to be a good approach. I think you should be more precise and give a m
The backlog for bugs are pretty large (that is an understatement),
even for bugs with know fixes and available patches. Is there any real
plan to start fixing them? Shall I keep telling the community the bugs
are "tracked"?
/jeblad
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