Review: Approve testing
Played through the entire scenario and it looks great to me :-)
Used current trunk with the option datadir.
--
https://code.launchpad.net/~widelands-dev/widelands/Mission4/+merge/334279
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/Mi
What about a title which is not that revealing?
Surprise at Fremil
Finally at Home, but...
Back to Fremil again, with an economic surprise
--
https://code.launchpad.net/~widelands-dev/widelands/Mission4/+merge/334279
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/wide
Review: Approve documentation
Documentation is fine
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1731652-worker-plant-attribute/+merge/333934
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1731652-worker-plant-attribute.
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug_1736095_improve_text_for_resources_height into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1736095 in widelands: "Editor: Improve texts for resources tool&quo
I found another "Set Value" in the "Random height" tool and changed it.
> What do you think?
You're asking the wrong person here, i am struggling already with german
spelling rules :-D
But having a general rule is good.
I tried to run through all menus with those rules in mind, at least in the
Geany has also a windows version: https://www.geany.org/Download/Releases It
might be a big download because the GTK toolkit is shipped with it.
Regarding the chaos-road-solved check: When playing it was clear to me that
some roads are really a mess, but finding the last road wich ends only at a
This is the fourth campaign of Empire. You should have completed the previous
campaigns before you can access it through the menu.
Alternatively start it with the option --scenario
--
https://code.launchpad.net/~widelands-dev/widelands/Mission4/+merge/334279
Your team Widelands Developers is sub
Review: Needs Fixing
The text "... This will replace already set resources." is obviously wrong. At
least with trunk holding down CTRL and place resources does not remove already
set resources.
--
https://code.launchpad.net/~widelands-dev/widelands/bug_1736095_improve_text_for_resources_height/
Please only one rule for tooltips.
>> The text "... This will replace already set resources." is obviously wrong.
>> At least with trunk holding down CTRL and place resources does not remove
>> already set resources.
> I just tested it and this is exactly what it does - I placed a lot of coal,
Don't know what happens for you. For me all is working fine...
> I tried: ./widelands --scenario=data/campaigns/emp04.wmf
I think you must use the complete path here, e.g.:
./widelands --scenario=/home/USERNAME/PATH/TO/MISSION4/data/campaigns/emp04.wmf
--
https://code.launchpad.net/~widelands
I do not compile with ASAN anymore, so i maybe miss some errors...
--
https://code.launchpad.net/~widelands-dev/widelands/Mission4/+merge/334279
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/Mission4.
___
Mailing
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1727987_fix_not_yet_implemented into
lp:widelands.
Commit message:
Fix map dummy.wmf to prevent a crash when Not Yet Implemented is clicked in the
campaigns
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs
The proposal to merge
lp:~widelands-dev/widelands/bug-1727987_fix_not_yet_implemented into
lp:widelands has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1727987_fix_not_yet_implemented/+merge/335285
--
Your
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1727987_fix_dummy_map into lp:widelands.
Commit message:
Fix broken map dummy.wmf aka Not yet implemented
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1727987 in widelands: "Placeholder campaig
Thanks :-)
I think the author hasn't to be localized? And if, we may should call him
"Widelands Team" or so.
If something changes in the load/savemap algorythm which needs new package
numbers this map will fail to load again. The possibility to load this map is
not good at all. It should be co
So the new bug is what the bug description of this merge proposal depends on ;)
Is there anything left what i can do in this merge proposal then? Feel free to
give me some stupid work :-)
--
https://code.launchpad.net/~widelands-dev/widelands/bug_1736095_improve_text_for_resources_height/+merge/
Ok, done. Also this work is maybe superfluous, i write the magic words ;)
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1727987_fix_dummy_map/+merge/335293
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-17
The Page "About Widelands -> Readme" is broken in this branch.
What about the other Shortcuts, like CTRL[1-4] and the Zoom?
Scrolling the left side of the tabs "Terrains" and "Trees" is still very slow.
I thought this will be fixed when moving to the new font renderer?
> 1) In my opinion there
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1738641_set_resource into lp:widelands.
Commit message:
Remove comparison of amounts when using SetResource
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1738641 in widelands: "Resources c
Nice, thanks :-)
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1738641_set_resource/+merge/335343
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1738641_set_resource.
___
Mailing list: https://launch
The 'About Widelands' screen take 3 seconds to load here (debug build, german).
That is very annoying.
All other things lgtm. Tested also the Multiplayer help.
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-editorhelp/+merge/335283
Your team Widelands Developers is subscribed to bra
I guessed the issue i found also in current trunk will be fixed when converting
to the new font renderer, but when opening the first tutorial with this branch
i get the same messages in terminal for each message box:
Story Message Box: falling back to OLD font renderer:
[..]
Syntax error at 1:20
Looks good :-)
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/reveal_hide_animations/+merge/327062
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1687100-reveal_fields.
___
Mailing list:
I didn't get the terminal messages when playing the first empire campaign "The
Strand of Malacmore" :-)
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-editorhelp/+merge/335283
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-editorhelp.
The text in the first message does not use the available width below the image.
The text appears all on the right side. In trunk the text uses the whole width
of the message box below the image if the text block is taller than the height
of the image.
All other looks good, imho.
Sorry for post
Review: Approve testing
Very nice :-)
I have tested this and it looks good :-)
Please set a commit message for this branch, click on "Set commit message"
above. Doing so we could use SirVer's bunnybot for merging.
--
https://code.launchpad.net/~widelands-dev/widelands/fix-bug-1735980-related-p
Now it takes about 2 seconds to open the about screen. This is ok imho.
On the translators tab the header of RTL Languages are messed up: The localized
string characters in those languages are not in one row with the string
included in parentheses.
--
https://code.launchpad.net/~widelands-dev/w
Some nitpicking in the comments
Diff comments:
>
> === removed file 'data/scripting/editor/format_editor.lua'
> --- data/scripting/editor/format_editor.lua 2016-09-01 15:43:01 +
> +++ data/scripting/editor/format_editor.lua 1970-01-01 00:00:00 +
> @@ -1,31 +0,0 @@
> --- RST
> --- for
Lets wait for a code review... unfortunately i am not that familiar with c++ so
i couldn't do that.
--
https://code.launchpad.net/~widelands-dev/widelands/fix-bug-1735980-related-problems/+merge/335403
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix-bug-173
> Should I create a new branch like last time?
Yes, please.
--
https://code.launchpad.net/~trimardio/widelands-website/scheduling_module/+merge/331477
Your team Widelands Developers is subscribed to branch lp:widelands-website.
___
Mailing list: https
You have to write a management command for this. See:
https://docs.djangoproject.com/en/1.8/howto/custom-management-commands/
We use such of those commands in a cron job on the server which automatically
run every day. Eg. for updating the search index or the encyclopedia.
--
https://code.launc
I did a small test without a deeper look into the code and found some things
which needs fixing:
On http://localhost:8000/scheduling/scheduling/ :
- There is a small area showing the wooden background below the footer. I
remember having the same when implementing the datepicker for the search,
> Sorry I disappeared for a bit, I was trying to finish up too many things at
> once and needed a break.
I know this feeling from somewhere ;)
> 2. Only parse the Lua scripts when each tab is loaded.
I came to same idea, but don't know if it could be done. Should be tested, imho.
--
https://co
next try:
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/fix-bug-1735980-related-problems/+merge/335403
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix-bug-1735980-related-problems.
___
M
I think it's save to use force
@bunnybot merge force
--
https://code.launchpad.net/~widelands-dev/widelands/fix-bug-1735980-related-problems/+merge/335403
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix-bug-1735980-related-problems.
__
Review: Needs Fixing
I found a bug in this code which needs fixing.
--
https://code.launchpad.net/~widelands-dev/widelands-website/better_notification_mail/+merge/335028
Your team Widelands Developers is subscribed to branch lp:widelands-website.
___
M
Launchpad has sometimes trouble to manage branches. "This branch is empty" is
shown when looking in https://code.launchpad.net/widelands
I had this also... i did then submit a new branch and waited until the "This
branch is empty" string disappears and then made the merge proposal.
--
https://
Review: Resubmit
I had forgotten to update the packages of the virtual environment the last
time. Did this now. The content of email send by django-messages are defined by
django-messages itself, so the old templates
(templates/notification/messages_*.txt) are obsolete and i have removed them i
Review: Needs Fixing
Looks like there was a merge conflict wich is not solved in
scenario/richtext.lua. See line number 350 in the div below.
The scenario does not even load:
Trying to run: map:scripting/init.lua: Fatal exception: lua:
[/home/kaputtnik/Quellcode/widelands-repo/fh1-scenario
Found two things:
1. In 'Workers' and 'Buildings' are some headers called 'Experience levels' and
the text of the next line saying 'Miner to Master (19EP)' is right aligned. All
other texts are left aligned, so this should also be left aligned. Found for
'Miners' and '*mines' of empire
2. In '
Review: Needs Fixing
No, see diff comment.
Diff comments:
>
> === modified file 'data/scripting/richtext.lua'
> --- data/scripting/richtext.lua 2017-12-27 14:25:35 +
> +++ data/scripting/richtext.lua 2018-01-05 12:13:24 +
> @@ -305,8 +305,8 @@
> --:arg text: the text of
The text of the first message does not yet slip below the image which i have
tried to explain in
https://code.launchpad.net/~widelands-dev/widelands/fh1-scenario-groundwork-emp1/+merge/335294/comments/878675.
I thought that has been fixed?
--
https://code.launchpad.net/~widelands-dev/widelands/
I just do not know why the additional multidatespicker library has to be used.
An idea for the page where other users available times are displayed: Currently
there is a bar shown which is not very intuitive to understand, although the
tooltips say the time. Maybe we can exchange the bar with so
> For selecting multiple dates at the same time. You cannot do it directly with
> jquery ui. If you have an idea on how to do without im all ears :)
This looks very simple to me: http://jsfiddle.net/gydL0epa/
Derived from:
https://stackoverflow.com/questions/1452066/jquery-ui-datepicker-multiple
It's not a show stopper, and everything else looks good, so get this in now :-)
@bunnybot merge force
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-scenario-groundwork-emp1/+merge/335294
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-scenario
Oh a misunderstanding. I meant the clock not for setting the availabilities,
but for showing other users availabilities set. Over there it could be much
smaller, imho. Some numbers could be omitted also.
The clock looks good otherwise :-)
--
https://code.launchpad.net/~trimardio/widelands-websi
I agree, your examples looks a bit chaotic :-D
I believe many people do not have that many times available. Maybe give the
cake slices a border? Or/and using another background for not available hours?
Let's wait for GunChleoc, she has good ideas for such things :-)
Can you update your branch s
Review: Needs Fixing
> There were merge conflicts, so the in-editor tree/terrain help needs
> retesting.
Get this when trying to open the editor help:
Unexpected error during the game
Syntax error at 1:106: expected an allowed attribute, got 'line-spacing'.
String continues with: '=3 font-size=
Review: Approve
The tree_help showed a failure (no output on console) saying 'picture_li' is
wrong in scenario/help.lua. I replaced it with 'li_image' and then all looks
good imho.
Is there somwhere a list of the tags used by the new font renderer? I try to
use it in my new scenario so i get f
I've made a failure recently by updating django-messages to a wrong version.
https://wl.widelands.org/forum/topic/4196/
I fixed it in trunk and also in this branch, which means we need to keep the
templates in
templates/notification/messages_*/full_text
--
https://code.launchpad.net/~wideland
I like the one with less numbers better. Just switch the AM and PM to the top
of the clocks?
I'll try to review the code this week. Please merge trunk and push again, to
get the latest change in.
Sorry for replying so late...
--
https://code.launchpad.net/~trimardio/widelands-website/module_sc
Review: Approve testing
LGTM :-)
Anything against merging this?
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial2/+merge/336055
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-tutorial2.
___
M
Review: Approve testing
LGTM
What i miss is a hint pressing CTRL while connecting two flags. Could addressed
later or in a different tutorial.
Anything against merging this?
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial1/+merge/336054
Your team Widelands Developers is sub
Tried to fix the commit message... merged trunk, next try:
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1731652-worker-plant-attribute/+merge/333934
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1731652-worker-plant-attribute
The proposal to merge
lp:~widelands-dev/widelands/bug-1731652-worker-plant-attribute into
lp:widelands has been updated.
Commit Message changed to:
Removed "tribe:" parameter from workers' "plant" program
- The worker program "plant" no longer takes "tribe:" as a parameter;
immovables are now
Review: Approve testing
Tested with the fh1-tutorial2 branch and all LGTM :-)
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial4/+merge/336171
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-tutorial4.
___
Oops, didn't test the objectives and there was one issue. In the 'Open the Ware
Stastics window' part was a useless paragraphdivider(). I removed it and all
looks good now.
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial4/+merge/336171
Your team Widelands Developers is subsc
I have tested in english. The language shouldn't matter, as long the language
has no special cases, imho.
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial4/+merge/336171
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-tutorial4.
Thanks :-) Looks better now.
I did a first round of proofreading and added some comments, mainly nits.
I am not sure if we should show the 'Scheduling' in the main menu, which has
already many entrys. Since both links in that view needs logging in, i think
showing 'Scheduling' should also be o
Another round of proofreading. Sorry for being so nitpicking...
Comments in the code.
Diff comments:
>
> === added file 'media/css/scheduling.css'
> --- media/css/scheduling.css 1970-01-01 00:00:00 +
> +++ media/css/scheduling.css 2018-01-17 19:07:26 +
> @@ -0,0 +1,230 @@
> +/* Main *
now forcing
@bunnybot merge force
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial1/+merge/336054
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-tutorial1.
___
Mailing list: https://launchpad.
now forcing
@bunnybot merge force
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial2/+merge/336055
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-tutorial2.
___
Mailing list: https://launchpad.
Klaus, did you finished your test?
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial4/+merge/336171
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-tutorial4.
___
Mailing list: https://launchpad.
> In trunk I found, that the help for bulding sites is some HTML only.
This is another task, imho
Thanks for testing :-)
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial4/+merge/336171
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/w
kaputtnik has proposed merging
lp:~widelands-dev/widelands/show_barbarian_not_yet_implemented into
lp:widelands.
Commit message:
Show Not yet implemented after completing the barbarians campaign
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1744548 in widelands
> Side note: WuiPlotArea::register_plot_data leaks memory according to
> valgrind, is this known?
That should be fixed with
http://bazaar.launchpad.net/~widelands-dev/widelands/trunk/revision/8557
Can you merge trunk and test again?
--
https://code.launchpad.net/~widelands-dev/widelands/bug-15
Thanks :-)
Travis has some problems fetching the packages. There is nothing we can do
against this, afaik.
You should add the commit message, bunnybot uses it when merging into trunk.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1574379-forester-wit/+merge/336068
Your team Widelan
next try
@bunnybot merge force
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1731652-worker-plant-attribute/+merge/333934
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1731652-worker-plant-attribute.
Thanks :-)
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/show_barbarian_not_yet_implemented/+merge/336399
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/show_barbarian_not_yet_implemented.
_
Review: Approve
Beside two small nits looks good to me :-)
Not tested.
Diff comments:
>
> === modified file 'data/campaigns/emp03.wmf/scripting/texts.lua'
> --- data/campaigns/emp03.wmf/scripting/texts.lua 2017-06-25 07:08:38
> +
> +++ data/campaigns/emp03.wmf/scripting/texts.lua
The second comment about the post_spaces is superfluous, just messed up line
inserts and remove with code. Sorry ...
--
https://code.launchpad.net/~widelands-dev/widelands/bugfix-empire-campaign/+merge/336074
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bugf
kaputtnik has proposed merging lp:~widelands-dev/widelands/fix_encyclopedia
into lp:widelands.
Commit message:
Fix a crash when trying to open the tribal encyclopedia
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1746035 in widelands: "Open Tribal encyclo
> Gun: you know that the Building help is all garbelde HTML, do you?
Yes thats a known bug 1744583 I look into it...
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-barbarians2/+merge/336707
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fh1-barbari
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1744583_fix_global_helptexts into lp:widelands.
Commit message:
fix rt rendering of the building help
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1744583 in widelands: "Building help looks
Review: Needs Fixing
Some parts aren't fine. E.g. the email subject when replying to a pm.
--
https://code.launchpad.net/~widelands-dev/widelands-website/better_notification_mail/+merge/335028
Your team Widelands Developers is subscribed to branch lp:widelands-website.
__
Thanks :-)
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1744583_fix_global_helptexts/+merge/337051
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1744583_fix_global_helptexts.
___
Mailing list: http
Review: Resubmit
alpha site is running with database django_18 now, so only the 8 registered
people in this database may get emails and not the people from the old alpha
database.
--
https://code.launchpad.net/~widelands-dev/widelands-website/better_notification_mail/+merge/335028
Your team Wid
travis has problems fetching packages...
@bunnybot merge force
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1744583_fix_global_helptexts/+merge/337051
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1744583_fix_global_helptexts.
_
Ooops, sorry for spamming you with emails. I just forgot that ./manage.py
emit_notices must be called by hand on the alpha site and wrote post after
post, wondering that no emails get send :-S
--
https://code.launchpad.net/~widelands-dev/widelands-website/better_notification_mail/+merge/335028
Thanks for keeping on it :-)
How about moving the link to schedule into the loginbox? Replacing "You have x
new messages" with the link to scheduling_main and add the numbers of new
messages (if there are any) in parenthesis behind the String "Messages".
http://image.ibb.co/jONJGH/shedule_in_lo
Since this is a change of the map it should be clear that this is a new
version, imho.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug
kaputtnik has proposed merging
lp:~widelands-dev/widelands/fix_infrastructure_return_values into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fix_infrastructure_return_values/+merge/337364
Review: Needs Fixing
Ups, that will not work...
--
https://code.launchpad.net/~widelands-dev/widelands/fix_infrastructure_return_values/+merge/337364
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix_infrastructure_return_values.
Review: Resubmit
That should work now.
--
https://code.launchpad.net/~widelands-dev/widelands/fix_infrastructure_return_values/+merge/337364
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix_infrastructure_return_values.
___
There was no real problem, but wrong documentation. Nevertheless this change
will make it possible to work with the returned building, e.g. using
building.flag for creating roads or query building.descr.
--
https://code.launchpad.net/~widelands-dev/widelands/fix_infrastructure_return_values/+mer
Klaus, this code is only used in scenarios or campaigns.
I grep'd through the data directory and currently all campaigns which use
prefilled_buildings() or place_building_in_region() didn't use any return
values. I would have been surprised if they do :-D
The branch linked in bug 1639514 uses t
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1639514_fix_yellow_player into lp:widelands
with lp:~widelands-dev/widelands/fix_infrastructure_return_values as a
prerequisite.
Commit message:
Use ai="empty" for second barbarian campaign
Requested reviews:
Review: Needs Fixing
The view of Players available needs fixing:
http://preview.ibb.co/iewcqn/scheduling_show_dates.png
The position of the PM clock is messed up. Currently the available dates/hours
for one user is shown in a column and the next column shows the available times
for the next us
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1744583_fix_building_help into lp:widelands.
Commit message:
Fixing buildinghelp by adding a method to enclose strings in rt tags
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1744583 in widelands
Took the freedom to adjust the RST parts. Mainly:
- make lists of allowed attributes a bulleted list (i think this was intended)
- fixed some args
- fixed indentation to have it consistent over the pages
- added the function definition of new_objectives() in richtext_scenarios.lua
- added some lin
Thanks :-)
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1639514_fix_yellow_player/+merge/337507
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix_infrastructure_return_values.
___
Mailing list: https:/
I didn't add any documenation ;)
Double documentation is not good. What about having the richtext documentation
in the cpp file and parse it like we have for src/scripting/lua_bases.cpp? ->
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/doc/sphinx/extract_rst.py#L18
The
Uff, this is a big change :-D Needs a bit familiarization...
In general i think the new background is better, because it is less noisy.
After playing around with the main menus and in game menus i think two colors
need a bit tweaking:
The bluish buttons appears on one of my monitors more petrol
No idea... the branch is merged in revision 8588 at: 2018-02-13 02:17:15 UTC.
This could be seen when pulling trunk and also if you watch the source code
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/files
Maybe launchpad is confused?
--
https://code.launchpad.net/~widelands-dev/w
> I added also a button to hide/show the clocks, because in my tests I found
> that it becomes quite cumbersum to scroll when some user have a lot of
> available hours.
Good idea :-) Currently the clocks are hidden by default, but i think the other
way around would be better. So: Show the clock
Thanks for testing :-)
The subject on private messages should work now. I forgot that django_messages
ships his own short.txt (used for the subject).
I send you a PM reply and a new PM. If this is ok it can go in, imho.
Shut off the alpha site for now.
--
https://code.launchpad.net/~widelands
This merged and deployed now.
Thanks Trimard for this feature and being that patient with my slow answers :-)
--
https://code.launchpad.net/~trimardio/widelands-website/module_scheduling/+merge/335570
Your team Widelands Developers is subscribed to branch lp:widelands-website.
__
kaputtnik has proposed merging
lp:~widelands-dev/widelands-website/auto_copyr_year into lp:widelands-website.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands-website/auto_copyr_year/+merge/337911
Set the last
I think this is ok.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune.
___
> But you did add some
Ok, i correct my self: I did not add any documentation which were in two places:
> Hm, we now have the allowed attributes documented in 2 places.
The allowed attributes were already at 2 places in the documentation, before i
edited the RST comments. My fault that i didn't
801 - 900 of 1276 matches
Mail list logo