I just get a crash in Economy tutorial. The crash happens after clicking the
"OK" button of first text screen:
Error in Lua Coroutine
[/home/kaputtnik/Quellcode/widelands-repo/bug-1543001-eris/src/scripting/lua_errors.cc:22]
[string "scripting/ui.lua"]:102: bad argumen
Another crash with a savegame saved with current trunk:
Reading Scripting Data ... PANIC: unprotected error in call to Lua API
(incompatible integer type)
I attach the savegame to the bug.
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Review: Needs Fixing
I just mentioned this because GunChleoc says:
> I could even load some savegames, so I haven't upgraded any packet numbers.
If the packet numbers are upgraded a message box is displayed automatically
when trying to load an incompatible save game :-)
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Review: Approve testing
I have played some Tutorials and Campaigns, played a new game and also played
with the editor.
Works fine i think :-)
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kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug_1480961_configure_economy into lp:widelands.
Commit message:
Hide wares from configure economy which does not need prerequisites and
therefor are produced 'endless'
Requested reviews:
Widelands Developers (widelands-de
Thanks Tibor and GunChleoc :-)
Hopefully i didn't forgot any other ware.
@bunnybot merge
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kaputtnik has proposed merging lp:~widelands-dev/widelands/bug_1570094_resource
into lp:widelands.
Commit message:
Fix for resource tool bug 1570094
Removed comparisons of UInt < 0
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1570094 in widelands: &quo
The proposal to merge
lp:~widelands-dev/widelands/bug_156675_editor_initial_tool into lp:widelands
has been updated.
Commit Message changed to:
Use info tool as initial tool for the editor
Fixes bug 1566675
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug_156675_e
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug_156675_editor_initial_tool into lp:widelands.
Commit message:
Use info tool as initial tool for the editor
Fixes bug 1566675
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1566675 in widelands
:-)
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:-D
Klaus, this is just for bug 1535732 , see
https://bugs.launchpad.net/widelands/+bug/1535732/comments/62 ff
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Good ideas :-)
Some things:
1. The slider of the scrollbar does not change his size if there is less to
scroll (the slider is always small) Good to see in screen resolution 1280x720
and map Four Mountains.
2. There are obsolete information: "Map size" and "2/3/4/... Player map". These
informati
Got a crash when trying to access a folder in 'editor load map' and 'New game':
terminate called after throwing an instance of 'RT::SyntaxErrorImpl'
what(): Syntax error at 1:65: expected an allowed tag, got 'parent'. String
continues with: ''
> 1. Fixed
Yeah :-)
> > 2. There are obsolete in
Hm, i don't know really. The two colored texts are better in my opinion. I have
made some screenshots for a comparison and changed the code to use the bright
gray color for "txt as_content": http://home.arcor.de/frank.ue/menu_shots.jpg
Above left: Current trunk
Above right: This branch with ital
Review: Approve testing
I think it's good now... maybe decrease the font size a bit in the load game
menu?
There is now different coloring for headers in editor and load game, but the
color scheme in editor is the same as for the help, so there is a consistent
coloring "white headers on wooden
I tried the version with deactivated texture cache and here all texts change
then every second (or faster). F.e. the buttons of the main screen
automatically change the strings without doing anything. It looks like the
buttons are some kind of animated. Is this normal with deactivated font cach
> You don't need to waste your time testing
> anything with this branch until I have fixed the actual problem.
I am just interested and thought you might be happy to have some response :-)
But i don't want to waste your time. Nevertheless i have attached a short video
to the bug report. In my op
Review: Approve testing
This change does not affect save games, i was able to load a save game from
last week :-)
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Review: Needs Fixing
Now i get a crash when
1. Start editor
2. Place a player
3. Save the map
4. Load the previous saved map
Result:
widelands:
/home/kaputtnik/widelands-repo/bug-1573968-new-map-crash/src/logic/map.h:205:
Widelands::Coords Widelands::Map::get_starting_pos(Widelands
Review: Needs Fixing
No changes... the "animated Button texts" are gone, but the texts are still
partially replaced with image or text fragments. See the last attachment in the
bug report, where i write some more of things i noticed. Should i try the build
with log output?
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Review: Needs Fixing
I got other crashs of the same type, but couldn't reproduce it with explicit
steps. Sometimes with the steps described earlier, sometimes when a map was
loaded and then a new map is created ... feels randomly :-(
Are there no initial data for the editor to which it can be r
I think it's the buildhelp overlay what's causing this. I can reproduce this
now as follows:
1. Start editor
2. Deactivate buildhelp
3. Place player (the buildhelp should normally be activated, but it isn't)
4. Save map
5. Load previous saved map
Crash.
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Review: Approve
Nice :-)
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Review: Approve testing
I think it works now :-)
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Review: Approve compiling
Compiles fine again. Except the warnings regarding NEVER_HERE():
Warnung: throw will always call terminate() [-Wterminate]
Seems to be ok then.
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Have you tried the wl_django1_8 branch? Even if some things won't work with
this branch (mainly the third party apps) it should work for testing your
changes. We could also try to submit my latest wlwebsite installation as a
zipfile from me to you and you could try to use it. But i am not sure i
Review: Needs Fixing
> - Show full save path to user
This shows the wrong path. Here it is shown:
/home/kaputtnik/widelands-repo/bug-1560454-mapdir/maps/My_Maps
Instead the map is saved in: /home/kaputtnik/.widelands/maps/My_Maps
> - After creating a new directory, enter it
Good idea :-)
> > As mentioned in the bug report i would like to see the "Shipped maps" in a
> sub
> > folder in menu "Load map" where the shipped maps could be found. In menu
> "Save
> > map" this folder shouldn't be shown then. I believe this would be the better
> > approach. Isn't that possible?
>
> And how
> > > - Automatically focus map name editbox when creating new map
> > I couldn't find this feature :-S Either it is not working or i do not
> > understand it.
>
> Sorry, I meant create directory, not create map.
If i create a new directory the map name editbox isn't focused here ("f" button
tog
Review: Approve testing
Ahhh... now i got it. I've always tested the map name edit box (as the commit
message says, even after you've changed it) but you meant the directory name
edit box... This is a really good enhancement :-)
Showing the relative directory is IMHO ok. The position of this co
If the focus is in the directory name edit box, all works correct, no keyboard
shortcuts works then.
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Works as expected :-)
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> Since this happens at the same time as the port is placed, it shouldn't be
> visually annoying.
Yes, i think so too. I've tested this also with portspaces full of trees and
for me, as a player, its ok that the trees disappear when the port construction
site is set.
Review: Approve testing
I have merged this branch into the actual website code and ran ./manage.py
update_help and update_help_pdf
Both works fine :-) I didn't checked for correct output but i think it looks
good. One thing i noticed: Military buildings does not show how many soldiers
they cou
Review: Needs Fixing image_url
Ah, ok, i just looked in the tables in column "Stores" ... but this column
meant only wares, not workers.
Some nits:
1. Please check for correct indentation (python prefers spaces for
indentation). The file update_wlhelp.py has a mix of tabs and spaces. See also
Widelands is updated on the server and a cronjob was fixed to get the
WIDELANDS_SVN_DIR updated (many thanks to janus for help).
I have installed this on the alpha site and get an error when trying to update
the help:
---
$ ./manage.py update_help
JSON files will
Review: Needs Fixing in widelands code
Because the culprit is in widelands wl_map_object_info and not on the website
code, i leave this branch merged. But i do not deploy it on the productive
website until wl_map_object_info is fixed.
Klaus, the map_info uses also an initialized SDL to get some
I don't believe that set_locale() is the culprit. I think when uploading a map
the SDL is initialized through the browser and when trying to do it manually on
the server it fails. This happens also with wl_map_info when trying to use it
in console on the server ( i uploaded the map "Crossing the
It's a bit difficult to explain... wl_map_info is working on the server. It is
used to get some informations when uploading a map and to extract the picture
from the mapfile. Everytime a user uploads a map wl_map_info is executed.
The difference to wl_map_object_info is, that wl_map_info is star
Thanks SirVer for explanation :-) So my thoughts where half correct :-D
> Maybe a Django admin module would do the trick?
Thats what i meant with "or we create a view for updating the encyclopedia so
that the SDL is initialized through the browser." Now we know that the website
uses the server
Adding it to the README isn't good, because the README.txt is for local testing
and setting the environment variable is only needed on the server.
We could deploy this on wl.widelands.org, set the environment variable, run
update_help and unset the environment variable again. Doing so we have a
Creating such a view isn't as difficult. Problematic would be to redirect the
output to such a view. So for now i would suggest another approach: Setting
DISPLAY through update_help.py:
# Because wl_map_object_info needs access to a graphical server, which is
running at
# DISPLAY :1 we have to
See
https://code.launchpad.net/~widelands-dev/widelands-website/add_DISPLAY_to_update_help/+merge/295756
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I am not sure if unsetting DISPLAY is needed at all.
The cron script runs only the commands for the productive website, as i can
see. I try it this evening to update the productive website and set the
environment variable in the cron script.
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After i wrote you the PN a few days ago i have reverted the changes to
/etc/cron.daily/django_regular_commands. I couldn't get it to work.
I have managed now to update the help by hand, except the update_help_pdf. The
latter one complains about "Operation not permitted:" when writing the pdf (i
Uhh i didn't checked if the output is really good :-( Thanks for looking into
this.
I think i have found it... The MEDIA_ROOT path contained double slashes. I
don't know why, but this causes the slice in line 154 of update_help.py to cut
too many chars:
return '%s%s' % (MEDIA_URL, new_name[len
> Running os.path.normpath(directory) should take care of any double slashes -
> this is how I fixed up things during the last code review round. Looks like we
> have missed a few :(
I think having paths with double slashes should be fixed where they are build.
Failures like this one would otherw
> Agreed - ron the normpath ove it at the place that it is built if possible
Hm, i don't know... running normpath over each path constant after it has been
build?:
bd = "/path/to/some/thing/"
MEDIA = bd + "/extended/path/"
MEDIA = os.path.normpath(MEDIA)
Looks like the programmer doesn't trust
kaputtnik has proposed merging
lp:~widelands-dev/widelands-website/add_DISPLAY_hint into lp:widelands-website.
Requested reviews:
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For more details, see:
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If
The proposal to merge
lp:~widelands-dev/widelands-website/add_DISPLAY_to_update_help into
lp:widelands-website has been updated.
Status: Needs review => Rejected
For more details, see:
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Review: Resubmit
Thanks for approving, but it needs a resubmit.
If wl_map_object_info doesn't work the script should stop also to progress and
should exit with code 1.
Seems to be a never ending story :-)
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Review: Approve
I think it looks good.
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Review: Resubmit
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Since automatic updates working now, i have removed the hint regarding display.
But added code to stop the script if one of the dependent sub processes fails.
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Merged and deployed.
Thanks to GunChleoc for this amazing work :-)
And sorry that i haven't named you in the previous merge.
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Review: Approve
I played a 30 minutes from a previous desynct savegame with Klaus, and all is
fine.
This should go in: @bunnybot merge
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The proposal to merge lp:~widelands-dev/widelands-website/django1_8 into
lp:widelands-website has been updated.
Description changed to:
Upgrade the website code to use Django 1.8
There are three text conflicts when merging which are caused by mixed
indentations, IMHO. Especially the conflict i
kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands.
Commit message:
Unify german spelled terrains to english spelling.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1570086 in widelands: "Unify te
:-D
done renaming ice_flows -> ice_floes
"floes" looks so un-english ;)
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Don't test yet, i have forgotton to change the init.lua... :-S
Update is in progress
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Review: Resubmit
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Yes a review is somehow useless because i adapted only code to the changes of
DJango. So a review would need knowledge of the Django changes. But may you
could look at some changes here:
http://bazaar.launchpad.net/~widelands-dev/widelands-website/django1_8/revision/415#wlpoll/models.py
http://b
Ah, and some information about the setting ATUTH_PROFILE_MODULE:
http://bazaar.launchpad.net/~widelands-dev/widelands-website/django1_8/view/head:/settings.py#L174
I understand this isn't used anymore (see the link in comment). We have an
extended user profile, and have to link our wlprofile wit
Thanks for approve :-)
> According to the docs:
> https://docs.djangoproject.com/en/1.9/ref/models/fields/#default, default is
> either a default value or a callable object. So, the lambda should work:
The note below the example says:
"Note that lambdas cannot be used for field options like defau
Seems to me that this branch is some kind incompatible with trunk... i get 186
conflicts when i try to merge trunk.
So what is the state here? Should we unlink the bugs?
I have removed the links to "fix commited" bugs.
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kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1592692-production_sounds into lp:widelands.
Commit message:
Corrected function stereo_position() regarding sound sources which are near the
edge of map_end/map_start.
Requested reviews:
Widelands Developers (widelands-dev
Review: Needs Fixing
Hm, the tests do not run through.
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The changes in PostOneWorldLegacyLookupTable() should take care of
incompatibilities. It just changes "old_terrain_name" with "new_terrain_name"
if an older map or a savgame get loaded. This is tested and works.
Scenarios (campaigns) do also work. But i have not tested the altantean
campaign, t
Review: Resubmit
I should read the errors better:
> Reading Terrain Data ... WidelandsMapLoader::load_map_complete() for '00Test'
> took 2ms
> Scenario not started: Game data error: terrain: Terrain 'steppe' exists in
> map, not in world!
The map get loaded without errors but the scripting doe
I am not sure what your are want to do now. I understand you want to rename
also the 'name' attribute into english terms?
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Review: Resubmit
The problem here is, that the PostWorldLookupTable isn't used when a scenario
map get loaded. Loading a scenario takes care only of the OneWorldLookupTable.
But i don't know why...
A solution is to add the changed names also to the OneWorldLookupTable. But i
'feel' this isn't
Thanks !
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Tested also the atlantean campaign. First it did not work but after deleting
the build directory and compiling from scratch, the campaign could be completed.
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Review: Approve testing
For investigation the second attached scenario contains a map where a crash
happen with current trunk when the debug window is used on position 0/0.
This branch is fine.
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Thanks a lot :-)
Now i can finally work on the impassable water branch :-D
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kaputtnik has proposed merging
lp:~widelands-dev/widelands-website/rework_http500_error into
lp:widelands-website.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
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Review: Resubmit
Yes, you're right. I've just modified the file without much thinking...
Instead using the 500.html inside the normal website we could also just show a
plain white page with the text. Then the additional view in mainpage/views.py
could also be removed.
Ups, i just see my text:
Thanks :-)
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Thanks,
merged and deployed.
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kaputtnik has proposed merging lp:~widelands-dev/widelands-website/cleanup_ggz
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Requested reviews:
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For more details, see:
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This branch contains
Open old savegames isn't possible anymore since we have merged the "unify
terrain names" branch.
Hopefully this was the last incompatible change...
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kaputtnik has proposed merging lp:~widelands-dev/widelands-website/sphinx_fixes
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Requested reviews:
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Related bugs:
Bug #1512093 in Widelands Website: "Add tribes directory to developer
scripting reference&quo
Ah, and fixed a 'Dajngo1.9 warning' regarding a redirect.
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To be clear: The colored math symbols are part of the widelands branch:
https://code.launchpad.net/~widelands-dev/widelands/sphinx_changes But this
branch isn't ready to merge yet.
The branch proposed here isn't problematic so i will merge it without approving
by someone else.
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Merged and deployed ...
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Regarding your code comment: I actually do not know how sending e-mails is
processed on the server. A value for EMAIL_BACKEND isn't set there.
So adding a comment like: "Disable this on the widelands server"? Or we make it
dependent of the DEBUG value:
if DEBUG = True:
EMAIL_BACKEND =
Review: Resubmit
I found a failure due to a missing import in this branch and fixed it. The
culprit why i not stumbled over this the first time was a remaining fields.pyc
file which i haven't deleted when removing fields.py. So the missing import
doesn't show up in my local branch... lesson lea
kaputtnik has proposed merging lp:~widelands-dev/widelands/fix_RST_comments
into lp:widelands.
Commit message:
- Fixes for misaligned RST comments which appear after running clang-format.
- Changed the black coloring of formulas
Requested reviews:
Widelands Developers (widelands-dev)
For
It should be
CommentPragmas: ('^ RST.*')
The string has to be surrounded with braces. Launchpad shows some unidentified
red rules around the string:
http://bazaar.launchpad.net/~widelands-dev/widelands/clang-format-no-RST/view/head:/.clang-format
Hopefully you tested this regular expression :
kaputtnik has proposed merging
lp:~widelands-dev/widelands-website/fix_sphinx_index_links into
lp:widelands-website.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands-website/fix_sphinx_index_links/+merge/302225
I am unsure if this should be a part of the website, because it affects the
whole server system. And this is Debian/Ubuntu specific.
If one forgot to run this script and use the regular commands the errors will
be shown again. So maybe a global alias would do the trick? Something like:
alias up
Merged and deployed.
--
https://code.launchpad.net/~widelands-dev/widelands-website/fix_sphinx_index_links/+merge/302225
Your team Widelands Developers is subscribed to branch lp:widelands-website.
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The branch is merged and tested on alpha. I had some problems because of
permission on the alpha site which i solved. There was a unknown conflict
(unknown because i couldn't find any description to this conflict):
conflicts:
Conflict adding file media/wlmaps. Moved existing file to media/wlm
Thanks for confirming :-)
--
https://code.launchpad.net/~widelands-dev/widelands-website/cleanup_ggz/+merge/301588
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Post t
Review: Approve
I think this looks good but i am still unsure...
Where is the border to decide which things get in the ops directory of the
website?
But i will not start an endless discussion :-)
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https://code.launchpad.net/~widelands-dev/widelands-website/add_ops/+merge/302269
Your team W
One question:
> apt-get update's can fail and/or query for decisions. An admin needs to make
> the calls there (which usually are: keep the config files that are in place
> and/or reload all services). I prefer doing this manually - I do it every 30
> days.
In the script there is the '-y' opti
Review: Needs Fixing
I got a crash with this branch when trying to save a game:
1. Start a normal game and trying to save:
Fatal exception: ZipFilesystem::open_for_unzip: not a .zip file:
/home/kaputtnik/.widelands/save/campvis
Game: Writing Preload Data ... GameSaver::save() took 3ms
Review: Approve testing
Sorry i didn't noticed that you have updated the branch. The crashs are gone :-)
--
https://code.launchpad.net/~widelands-dev/widelands/map_compatibility/+merge/302869
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/map_compatibility.
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kaputtnik has proposed merging
lp:~widelands-dev/widelands-website/correct_migration into lp:widelands-website.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1608270 in Widelands Website: "One wrong migration / migrations files in
general&quo
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