Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box into lp:widelands
with lp:~widelands-dev/widelands/bug-1825932-open-games as a prerequisite.
Commit message:
redesigned login box
- limit the possible characters for usernames
- draw a red box
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box into lp:widelands
has been updated.
Commit message changed to:
redesigned login box
- limit the possible characters for usernames
- draw a red box around the input field for erroneous input
- tell user were to r
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names into lp:widelands.
Commit message:
rework netsetup
- allowed characters are limited
- login with empty username not allowed
- if username ist taken append number
- don't join game with empty use
The proposal to merge lp:~widelands-dev/widelands/bug-1797702-spaces-in-names
into lp:widelands has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names/+merge/367122
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names into lp:widelands with
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box as a prerequisite.
Commit message:
rework netsetup
- allowed characters are limited
- login with empty username not
Your're right. Chnaged it.
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Neither on the forum nor the metaserver are spaces allowed. Since the nickname
is shared across online gaming and LAN gaming, we need to apply the same naming
rules.
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Your team Widelands Developers i
I'm going to fix the string. Thank you for the explanation.
As for your concerns, I think I have solution. We check only for changes in the
editbox and when clicking the host game button. So when you enter the lobby,
you won't be bothered with the red box.
--
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Will address the strings later. For the others see the diff comments.
Diff comments:
> === modified file 'src/ui_fsmenu/multiplayer.cc'
> --- src/ui_fsmenu/multiplayer.cc 2019-02-23 11:00:49 +
> +++ src/ui_fsmenu/multiplayer.cc 2019-05-08 19:59:17 +
> @@ -58,21 +58,46 @@
>
Addressed your concerns regarding the red border. I also fixed a crash. Would
you have a look at the diff comment, please?
Diff comments:
>
> === modified file 'src/ui_fsmenu/internet_lobby.cc'
> --- src/ui_fsmenu/internet_lobby.cc 2019-05-05 00:22:27 +
> +++ src/ui_fsmenu/internet_lobby.
Review: Needs Fixing
One major problem. Pressing the save button pauses the game without actually
showing, that the game is paused. That might tolerable in single player, but in
multiplayer it pauses the game for all participants. This should not happen.
Also get this warning during compiling:
Figured it is worse. The game stalls, it is not paused. The game stalls as long
as the save window is open, when closing the windows it fast forwards the time.
e.g. Opening the window at 1.30 and leaving it open for 1 minute, means after
closing it, the time will fast-forward to 2.30.
--
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Did you remove the changes from this branch?
https://code.launchpad.net/~widelands-dev/widelands/soldier-capacity-ctrl
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This doesn't work for me any more in the latest trunk...
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Forget, my last comment I was just confused. Sorry.
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Sorry my mistake. But I do have a request. Could you add the CTRL-key behaviour
to set the soldiers to max or minimum?
This is the only window left where this isn't possible.
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Your team Widelands Developer
Tested 9101 and it works perfect.
Just one more thing. There are only 8 Soldiers shown per row. Which means there
is a huge space below the "Start Attack" button. Is it somehow possible to use
this space as well and show 9 soldiers per row?
--
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> How about removing the slider and replacing it with some buttons next to the
> lists? I hate fiddling with my mouse to position it over that tiny thing.
Why not just make the slider bigger?
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Your team Wi
Some changes I'd like to propose.
Do we need the word "soldiers" left to the slider? Shouldn't this be
obvious? We could get more space by removing text. Secondly make the
slider buttons as big as the attack button.
Here is how it could look like:
https://fosuta.org/pics/attack.png
I can attach
Here is another idea:
https://fosuta.org/pics/attack1.png
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Sorry for spamming, but I think this would be the ideal solution, IMHO.
https://fosuta.org/pics/attack2.png
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lp:~widelands-dev/wi
> Un nu de Weddervörhersaag: Een bannig dichter Hagel vun Vörslagens ;)
:D
> How do you like the one I implemented now?
Almost awesome. :)
Some nits though:
The tooltips for the lists hide the line were the soldier’s strength is shown.
If you could change the values to the ones in the diff-c
Oh I forgot, If you could make the slider 17 pix high instead of 20 it would
look more elegant, IMHO.
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lp:~widelands-dev/wideland
Sorry to bother you once more :(
Could you make the slider 210px wide, please? Then we would have a maximum of
10 soldiers per row, which looks even better. :)
Regarding the tooltip. Putting them in the text area where the soldier's info
are shown is too intrusive, IMHO. Can text areas also hol
Hmmm, what if we added them to the "Attackers" and "Not attacking" fields?
Players would definitely hover over these areas.
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lp:~
Review: Approve
Looks good
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Diff comments:
>
> === modified file 'src/wui/attack_box.cc'
> --- src/wui/attack_box.cc 2019-02-23 11:00:49 +
> +++ src/wui/attack_box.cc 2019-05-10 18:57:04 +
> @@ -128,48 +180,232 @@
> void AttackBox::init() {
> assert(node_coordinates_);
>
> - uint32_t max
src/wui/attack_box.cc:109:75: warning: unused parameter 'max_attackers'
[-Wunused-parameter]
static inline std::string slider_heading(uint32_t num_attackers, uint32_t
max_attackers)
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Your team Widelands De
Very good so far, two nits though.
Stockpile and Efficiency Profiles should be changeable but not deletable. Also,
when deleting the active profile it should switch back to default. Otherwise,
the deleted one is still shown as active and the drop-down list has an empty
entry.
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I know this has been merged already, but I get a compile warning since this is
in trunk.
src/graphic/text/rt_render.cc:978:14: warning: implicit conversion increases
floating-point precision: 'float' to 'const double' [-Wdouble-promotion]
scale_(1.0f),
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I get 2 compile warnings:
src/graphic/text/rt_render.cc:63:6: warning: no previous prototype for function
'replace_entities' [-Wmissing-prototypes]
void replace_entities(std::string* text) {
src/wui/building_statistics_menu.cc:41:15: warning: unused variable
'kTabHeight' [-Wunused-const-variab
BTW while we're on it. Should we consider presetting all Profiles with sane
values?
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What about r9105? Active button and the user is only bothered when he/she wants
to host a game. :)
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lp:~widelands-dev/widelands/b
@kaputtnik
I addressed your comments. The only thing I can't do ATM is, greying out the
password field.
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But I'm not confident whether we should grey the password field out as well. I
would look too similar to an active edit box. Greying out the text "Password"
and making the input box not editable should be sufficient, IMHO.
--
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Have a look at the picture. I deleted the profile test.
https://fosuta.org/pics/empty_profile.png
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Maybe I just failed to explain it. Have a look at the video.
https://fosuta.org/pics/profile.mov
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Review: Needs Fixing
Changing animations works. But the linked bug #1643170. I tested with a wood
hardener. Working slot is shown as vacant and no lumberjack is available, but
the wood hardener is filled with wares.
--
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I think I need to explain better, sorry. The changing animations are working,
also a building gets emptied when only one worker is available (tested with the
enhanced brewery). But a building that has all worker slot vacant gets filled
with wares. Since no worker will enter the building the ware
Hmm. The problem I see is that usually no reminder/notification or any other
indicator is present when a building has been constructed. So you might end up
with a stocked building before you're even able to set it to 0.
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Review: Approve
Okay, it was just because the bug report I referred to, was explicitly
mentioning what I described. But If this will be taken care in another branch
then I'll have no reason for complaining :D
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This is no good we need to remove commit 9102 & 9100 from trunk. This
wasn't supposed to go in because it depended on two other branches.
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lp
The proposal to merge lp:~widelands-dev/widelands/bug-1797702-spaces-in-names
into lp:widelands has been updated.
Status: Merged => Needs review
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names/+merge/367123
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Your team Widelands Develo
I reverted it. Trunk should be clean now. This branch can go in as soon as the
open-games and metaserver-login branches are merged.
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lp:~wideland
The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Work in progress => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/3673
The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/36
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands with
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start as a
prerequisite.
Commit message:
rework netsetup
- allowed characters are limited
- login
This replaces the old merge request, I broke:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
This is the first patch of 3. This needs to go in before the others can be
merged.
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start into
lp:widelands.
Commit message:
only display games for the same version and when they are open
* The list in the lobby has been renamed to "Open Games"
* only games a user can jo
The proposal to merge lp:~widelands-dev/widelands/bug-1825932-open-games into
lp:widelands has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
--
Your team Widelands Developers is
This one got replaced by this one here:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games-clean-start/+merge/367311
It contains all changes up to r9105.
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Your team Widelands Develo
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands with
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start as a
prerequisite.
Commit message:
redesigned login box
- limit the possible characters for
This one replaces the old one I messed up:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box/+merge/367100
This is the second out of 3 patches. This can go in as soon as this branch
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start
has been merged
This one gets replaced by the following one:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367312
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Your team Widelands Developers is sub
The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Work in progress => Approved
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/367314
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box into lp:widelands
has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box/+merge/367100
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Review: Approve
This is the same as this one:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names/+merge/367123
The old one got approved but was merged too early. This is the third patch that
needs to go in when the others have been merged
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The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Approved => Needs review
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/367314
--
The proposal to merge lp:~widelands-dev/widelands/bug-1825932-open-games into
lp:widelands has been updated.
Status: Rejected => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
--
Your team Widelands Developers is re
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start into
lp:widelands.
Commit message:
only display games for the same version and when they are open
* The list in the lobby has been renamed to "Open Games"
* only games a user can jo
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box into lp:widelands
has been updated.
Status: Rejected => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box/+merge/367100
--
Your team Widel
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands with lp:~widelands-dev/widelands/bug-1825932-open-games as a
prerequisite.
Commit message:
redesigned login box
- limit the possible characters for usernames
- draw a
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merg
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands with
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start as a
prerequisite.
Commit message:
redesigned login box
- limit the possible characters for
Sometimes it is better to go to bed and start over the next day :D
I deleted the other merge request and linked the clean branches to the existing
merge requests.
@Gun I'm not sure whether a different colouring of the text would help. So I
did the following.
When a user enters the lobby, the "
Works so far, but the overlapping areas are very hard to see. Could they be a
little more saturated?
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Some problems in the lobby and multiplayer chat:
- The text in the input box is not centred
(q,g, j and so on are cut off)
- Private messages double the prefix
- The @ in private message shouldn't be underlined
- There should either be no space before the @
in private messages or an additional
=== modified file 'src/wui/game_chat_panel.cc'
--- src/wui/game_chat_panel.cc 2019-05-12 07:45:59 +
+++ src/wui/game_chat_panel.cc 2019-05-12 13:12:29 +
@@ -41,12 +41,12 @@
0,
0,
w,
- h - 25,
+ h - 30,
style,
Well, then.
@bunnybot merge
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Review: Approve
Perfect.
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I got ~100 compile warnings:
src/io/filesystem/filesystem.h:150:71: warning: unknown command tag name
[-Wdocumentation-unknown-command]
/// Returns all files in the given 'directory' that match
'basename[_\d{1,3}].extension'
On more question. We have 2 different fonts now. The one used in editboxes is
completely different from the other font. Is this intentionally?
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Your team Widelands Developers is requested to review the proposed merg
And one more. This is the handling of direct messages. I know this is branch is
about fonts but maybe we can address this here.
Do we need:
sender @recepiant: text
For direct messages? The name is already coloured green and the text italic.
This differentiates the message more than enough from
Please test again it should address all issues. The only problem is that the
caret does not move properly. Help is appreciated. :)
@Gun have a look at the diff comment, please.
Diff comments:
>
> === modified file 'src/ui_fsmenu/multiplayer.cc'
> --- src/ui_fsmenu/multiplayer.cc 2019-05-1
Solved :)
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Diff comments:
>
> === modified file 'src/wui/economy_options_window.cc'
> --- src/wui/economy_options_window.cc 2019-02-23 11:00:49 +
> +++ src/wui/economy_options_window.cc 2019-05-11 13:37:58 +
> @@ -186,35 +281,399 @@
> const Widelands::Economy::TargetQuantity
Carets are also fixed.
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I made the "show login dialog" button a proper button. kaputtnik has second
thoughts, though.
here is a screenshot:
https://i.ibb.co/b3W3x3W/internetgame.png
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Your team Widelands Dev
I could think of another option. We remove the button entirely. The login
window is always shown for non registered users. When a user has entered a
password, the dialog won't be shown as long as the password is valid.
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Still shows "Not Selected" instead of an empty entry.
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_
In trunk admins are written in green in the client list. Did you remove this on
purpose? If not, I'm going to post the patch the next comment,
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=== modified file 'src/ui_fsmenu/internet_lobby.cc'
--- src/ui_fsmenu/internet_lobby.cc 2019-05-13 06:04:34 +
+++ src/ui_fsmenu/internet_lobby.cc 2019-05-15 08:36:30 +
@@ -296,6 +296,8 @@
case kClientSuperuser:
pic =
g_gr->ima
I get these compiler warnings a couple of times.
/Users/toni/Launchpad/widelands-repo/working_tree/src/logic/map_objects/tribes/building_settings.h:42:8:
warning: 'Widelands::BuildingSettings' has virtual functions but non-virtual
destructor [-Wnon-virtual-dtor]
struct BuildingSettings {
Some comments regarding the UI.
I think we should keep the UI consistent. Instead of checkboxes please use the
icons/buttons that are used in the building's window. The same applies for the
priority settings. We use traffic lights instead of buttons.
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I have moved username validation to internet gaming.
I'm currently experimenting with a logout button stay tuned :=)
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lp:~widela
We have a logout button now :D
The login dialog will be shown only for non registered users. Registered users
may log out from their account from within the lobby.
The additional login button from the Multiplayer menu is removed.
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https://code.launchpad.net/~widelands-dev/widelands/bug-182778
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands has been updated.
Commit message changed to:
redesigned login box
- limit the possible characters for usernames
- draw a red box around the input field for erroneous input
- tell us
hmm. I would prefer icons but you are completely right. I opened a topic in the
forum:
https://wl.widelands.org/forum/topic/4518/?page=1#post-27957
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Four warnings left:
src/logic/playercommand.cc:2288:6: warning: default label in switch which
covers all enumeration values [-Wcovered-switch-default]
default:
src/logic/playercommand.cc:2384:6: warning: default label in switch which
covers all enumeratio
Your buttons are a little too big. The buttons for in-/decreasing the wares are
24x24 while yours are 25x30.
Also, some wares are covered by the button; see the fish in the tavern (I guess
that is because of your buttons being to big)
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With this branch I get crashes after a while. Not sure if the culprit is this
branch or something in trunk, though.
/Users/toni/Launchpad/widelands-repo/working_tree/src/graphic/animation.cc:451]
Requested unknown animation with id: -432781024
==54196==ERROR: AddressSanitizer: SEGV on unknown ad
Well another solution would be:
We rename the back button to "Leave lobby"
Above the button we have a checkbox "Clear login data"
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Assertion failed: (military_site_->capacity_ != capacity), function
set_soldier_capacity, file
/Users/toni/Launchpad/widelands-repo/working_tree/src/logic/map_objects/tribes/militarysite.cc,
line 85.
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https://code.launchpad.net/~widelands-dev/widelands/constructionsite_options/+merge/367428
Hmm, I'm still uncertain. What about this?
https://fosuta.org/pics/multi-settings.png
I have to flesh out the details, though. Bu would this Screen look okay?
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The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands has been updated.
Commit message changed to:
redesigned login box
- limit the possible characters for usernames
- draw a red box around the input field for erroneous input
- tell us
I gave it another run. The button is now called “Login settings” and sits in
between the “LAN / Direct IP” ans “Back”.[1] The Title of the Login box has be
renamed accordingly, also the “Login” button has been renamed to “Save”.[2]
The window opens automatically when no username or an invalid u
+1
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Pos
crash:
NOCOM: EconomyOptionsWindow::update_profiles_select(Default)
Planning to select »Default«
Did not select it because it is already selected
NOCOM: EconomyOptionsWindow::update_profiles, applicable »«
Desired and actual state of the empty »« profile don´t match
NOCOM: Eco
And another assertion.
Assertion failed: (animation_index < animations.size()), function draw, file
/Users/toni/Launchpad/widelands-repo/working_tree/src/logic/map_objects/tribes/constructionsite.cc,
line 85.
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r9110 fixed it. Thanks allot.
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