** Branch unlinked: lp:widelands
** Branch unlinked: lp:widelands/build15
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regression: no sound played at message arrival
https://bugs.launchpad.net/bugs/531659
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Status in Wid
** Branch unlinked: lp:widelands/build15
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game crash, if host is spectator and there is no player 1
https://bugs.launchpad.net/bugs/530836
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Status in Widelands: Confirmed
Statu
*** This bug is a duplicate of bug 531857 ***
https://bugs.launchpad.net/bugs/531857
Public bug reported:
on Mac OS X 10.6
** Affects: widelands
Importance: Low
Status: Confirmed
** Changed in: widelands
Status: New => Confirmed
** Changed in: widelands
Importance:
Public bug reported:
on Mac OS X 10.6
** Affects: widelands
Importance: High
Assignee: Jens Beyer (Qcumber-some) (qcumber-some)
Status: Confirmed
** Tags: buildsystem cmake
** Changed in: widelands
Status: New => Confirmed
** Changed in: widelands
Importance: Unde
as a matter of fact, cmake should not build locales at all for debug
builds, only for releases.
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cmake builds locales each time make is executed
https://bugs.launchpad.net/bugs/531857
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** Tags added: crash military
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game crashes/assertion failure
https://bugs.launchpad.net/bugs/530767
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Status in Widelands: Confirmed
Bug description:
I was playing. then when
** Changed in: widelands
Importance: Undecided => Critical
** Changed in: widelands
Milestone: None => build15-rc1
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game crashes/assertion failure
https://bugs.launchpad.net/bugs/530767
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** Changed in: widelands
Status: Confirmed => In Progress
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Move sf.net bug tracker to launchpad
https://bugs.launchpad.net/bugs/530648
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Status in Widelands: In Progress
** Changed in: widelands/build15
Importance: Undecided => Critical
** Changed in: widelands
Importance: Undecided => Low
** Tags added: buildsystem
--
Remove SCons files from build15 branch
https://bugs.launchpad.net/bugs/530892
You received this bug notification because you are a member
** Changed in: widelands
Milestone: None => build15-rc1
** Changed in: widelands/build15
Milestone: None => build15-rc1
** Changed in: widelands
Importance: Undecided => Critical
** Changed in: widelands/build15
Importance: Undecided => Critical
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game crash, if host is spectato
** Changed in: widelands/build15
Importance: Undecided => Medium
** Changed in: widelands/trunk
Importance: Undecided => Medium
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regression: no sound played at message arrival
https://bugs.launchpad.net/bugs/531659
You received this bug notification because you are a member of Widelands
Is there some knowledge over this bug already in the sf.net bug tracker?
Is this a needed target for build15? It doesn't sound like a totally
crucially bad bug that you can't have joy with.
** Changed in: widelands
Importance: Undecided => Medium
** Tags added: military
** Changed in: widelan
confirmed, happens for me too.
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Defending soliders don't join the fighting
https://bugs.launchpad.net/bugs/531037
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Status in Widelands: Confirmed
Bug description:
Computer pla
Public bug reported:
This is due to Jaris VC++ branch which uses this to avoid using auto
pointers in some places. I have not checked, maybe scons already defines
this, so somebody just needs to check this or add it to the build
environment
** Affects: widelands
Importance: Low
Stat
I can't follow Timowi. If this bug can't/won't reappear in game, close
it. If not, leave it open.
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Idle military people
https://bugs.launchpad.net/bugs/530646
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Status in Widela
running svk asks a question which is not shown on stdout. This is why it
seems to run forever. One quickfix is to run svk co -l once and allow it
to create its directory.
The proper fix for this is off course to remove svk support from scons.
With bzr there is no more need for svk. I would leave g
the way to go is to remove svn & svk support from *both*
detect_revisions script.
** Changed in: widelands
Status: Confirmed => Triaged
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revision detection on macosx broken
https://bugs.launchpad.net/bugs/535271
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De
I set this to triaged since a suitable solution was proposed. Someone
can start on it then.
** Changed in: widelands
Status: Confirmed => Triaged
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Idle military people
https://bugs.launchpad.net/bugs/530646
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Why don't you close it then?
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soldiers keep finding opponents when mission is accomplished
https://bugs.launchpad.net/bugs/536016
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Status in Widelands: New
Bug description:
Wh
There has been recent changes in the code that makes soldiers more
clever. This can be considered fixed by them.
** Changed in: widelands
Status: Invalid => Fix Committed
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soldiers keep finding opponents when mission is accomplished
https://bugs.launchpad.net/bugs/536016
You received th
** Changed in: widelands
Status: In Progress => Fix Released
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Status in Widelands: Fix Relea
is this working with the opengl renderer as well?
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I somewhat dislike the borders. They are quite ugly (no offense meant, they
just disturb the beauty of the map) and are somewhat arbitrary: the location of
the borders have no special for widelands-the-game (and only internal meaning
for for widelands-the-engine). And I'd prefer a special graphi
I'd much prefer it, it also feels more logical to me. But it like to put this
to a vote. Are others okay with this?
+1 for visible screen area in minimap
-1 for map borders in minimap
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The g_gr object might be what you are looking for. Alternativly you can also
access the MapView object of InteractiveBase.
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I approve of the os.popen chance. I trust that the Xcode work around is
necessary as I have no experience there :).
Applied in r5456.
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l
2 pixels for me!
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I prefer the red one! I think that it has the best contrast for all world
tilesets.
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merged. Thanks Andreas!
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Review: Needs Fixing
the merge conflict: merge trunk into your branch:
% bzr merge lp:widelands;
fix the conflicts
% bzr commit -m "Merged with trunk"
About the quotation marks: we can simply let the translate one:
function direct_speech(text)
return rt( (_ '"%s"'):format(text)))
end
I th
have a look at at start of line
=
and >
and read
http://doc.bazaar.canonical.com/latest/en/user-reference/conflict-types-help.html
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how about replacing tutorial with introduction for all three campaigns. They
are not game tutorials (or maybe the barbarian first mission is), but
introduction into the tribes backstory and economy. I think the atlantean
campaign is comparable to the empire campaign: first mission is tutorial,
I merged this and change some stuff around in later revisions:
1) Some of the changes were not to my liking and I modified or reverted them in
the texts.
2) removed all tutorial/introduction in cconfig, instead added the option to
write a short difficulty description for each campaign. Added sen
Great work! I did only a very quick test though, but OpenGL and Software
Rendering of Text areas worked for me. I tested with the atlantean scenario
that contains plenty of text messages.
One thing I noticed though is that the background of tooltips are yellow now;
this makes the tooltips hard
SirVer has proposed merging lp:~widelands-dev/widelands/martin_i18n into
lp:widelands.
Requested reviews:
SirVer (sirver)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/martin_i18n/+merge/49202
Martin explored wesnoths code and duplicated their ideas to properly
Review: Needs Fixing
I applied martins code with some compile fixes for mac os x. I can report the
following for Mac OS X:
1) If you manually set the locale to de, the game is properly localized
2) The locales list in the options menu does not show anything but the current
locale (Deutsch), Engl
Oh, I forgot: please test this branch before we merge it to trunk. We should
get linux and windows testing at the very least.
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Okay, I found the problem with mac os x not filling the list: widelands checks
in the CWD for the localedir and enumerates the locales it finds there but it
tries to load the locales from the --localedir= commandline option. So things
are a bit awkward - currently I can
Martin, I added you to the list of developers in the martin_i18n branch. Your
latest patch didn't apply to this branch, could you repost the diff based on
the current tip of the martin_i18n branch?
I have no idea about gettext and we have no specialist in this field in the
team, otherwise we w
I pulled your changes from the new branch to the martin_i18n branch to keep the
history of commits intact. So the martin_i18n branch should contain your latest
version now.
Testing wise the issues on mac os x are unchanged but do not provide a problem
(as clever packaging will solve all path re
@Martin: you can delete the i18n branch, it will not interfere with this one.
You can also keep it around, but set it to being inactive then please.
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Thanks a lot Martin and all testers! Makes me always warm and fuzzy when many
work so nicely together on widelands.
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I have no time to review this right now, but this should definitivly go into
build 16. I suggest merging right away and wait for the cries of others.
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how should we handle this? Should we issue a build 15 security update?
build 15.1? I am against this, as builds are 'beta' by definition.
I suggest informing our user base and push the update in build 16. This
should also speed up adaption of build 16, nor?
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Okay, so I suggest we pressure on with build 16. I'd suggest we post the
security issue right away on the website as Jari suggested and also
mention that build 16 will contain the fix. Only joining trusted games
should not be a strong restriction.
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I will merge this as soon as I find a minute! Thanks.
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I am sorry. I had planed to review this but failed utterly in remembering to do
so... But I am confident that the changes are alright :)
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those are error messages. I do not think they should be translated at all. Eg.
a turkish user that would open a bug report with the translation of the error
would not help me in any way to fix the problem.
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I agree to your fixes. They have been merged to 5943. Sorry for taking ages
again :/.
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Looking good, nice work! I am currently not in germany, therefore I can't merge
this. I will put it on my list of TODOs and merge it in ~1-2 weeks. What name
should I put onto the list of developers?
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Very clean implementation! I didn't play test it throughoutly yet but merged it
to trunk for more test exposure.
Great work!
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I will test this on mac os x and report back. I am also pro killing our own
signal stuff; in this sweep it would be nice to also get rid of
"CallbackButton" and subcalssing Button for clicks and use signals there as
well.
--
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Your te
I have some problems with gettext 0.17 on mac os x:
i18n.cc:130: error: ‘libintl_setlocale’ was not declared in this scope
The version is defined as
#define LIBINTL_VERSION 0x001100
which means that std::setlocale was used prior on my system. The following
solutions compile on my system:
#de
Good fixes. I am merging this right now.
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Good idea! I merged this and it will land on the website as soon as we roll a
new version.
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You do have push rights, don't you? What do you want to have reviewed here
specifically?
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Good fixes, I'll merge this asap
On Mon, Jan 02, 2012 at 05:48:25PM -, Angelo Locritani wrote:
> Angelo Locritani has proposed merging
> lp:~alocritani/widelands/shorter_wincondition_button_text into lp:widelands.
>
> Requested reviews:
> Widelands Developers (widelands-dev)
> Related bugs
> Just searching for the deeper meaning, the indented behavior...
Most of these just seem to be bugs. There is especially one where some
effort is done to convert from big to little endian but the value is
discarded. This is quite definitively a bug that just never bit us
because Big endian machi
I commited this now. Cleanup is always good. Thanks for your work, aber! It is
in r 6180.
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I guess your argument is that 4.5 is reasonably old so that we can drop
this workaround. I believe that it is too early for that. Mingw and Mac
< 10.7 use older GCCs than 4.5 as default still.
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Joachim, thanks! I much appreciate the democratical sense you've shown by
implementing this against your own opinion.
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>Should we open a new branch for this purpose, or better keep this in
>main trunk to directly force our playtesters to use the new
>implementation once it is in testing stage? ;)
We should use a new branch and merged it back as soon as it is in
testing stage. We need to force our users to switch a
I didn't seem anything that was not alright. However, I strongly urge
you to define an ASCII protocol -> it makes debugging much easier and
there is so little traffic on the metaserver that it makes no
difference.
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Deve
protocol looks good to me. I would just suggest using static const
std::string = "COMMANDNAME". #defines are not typesafe and have no
benefits in this case (IMHO). Otherwise the protocol looks good to me. I
am also pro ignoring translation of motd and therelike. The other
messages should imho be te
Seems like you beat me to it :). I was actually working on undo in a seperate
branch but must admit that I got sidetracked a bit. This is quite a mouthful to
review. I plan to do this on the weekend.
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Cool thing! Thanks a lot Gabriel. I just merged this.
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Thanks for your work Jens! I think that saving a localized name is an error and
I prefer the approach you took - i.e. trying to translate the name found in the
savegame and failing quietly. I suggest doing this for all savegames.
Do you mind fixing the patch up and committing it yourself?
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ht
Merged! Thanks, man!
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The reason is the following: I merged it and forgot to push, then someone else
commited stuff to trunk. So I rebase and somehow some metadata of the merge got
lost.
It is completly in trunk though. Also: thanks for including the help.lua into
catalogues - I somehow missed this.
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The proposal to merge lp:~alocritani/widelands/resource_info_in_editor into
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Status: Needs review => Merged
For more details, see:
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This should be merged imho, but only after build-17. Could you poke us
then again if we forget?
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not critical enough for build 17 I'd say. Is it okay for you to have
this merged after build 17?
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Sorry.. seems like reading is not my strong point :)
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Released in build17-rc1.
** Changed in: widelands
Status: Fix Committed => Fix Released
** Changed in: widelands (Debian)
Status: New => Fix Released
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I totally approve! In fact, we have a code-style checker rule for
exactly this, seems like it missed these places though.
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>If we have a check as part of the stylechecker for this, then I think someone
>should check whether that still works and is run.
I was mistaken here. We have a check which checks for the inverse
(!blah.size()) which should then
be replaced through blah.empty().
>How can logic/building.cc:686 ev
Merged! Thanks.
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I am not so fond of the idea to translate warnings. Those warnings will appear
in bug reports and will not help when we are unable to understand them because
they are in mandarin. Will those warnings be shown to the user?
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Nice Work Peter! I saw that you also improved the flexibility of the
CodeChecker quite a bit. That is really good work.
I am not a fan of the commenting of the parameters. Can you tell me why you
find this superior to straightup deleting them?
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Some of these fixes are quite strange, but they compile on my system, so I went
ahead and merged them. Thanks Andreas!
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Quality Work Gabriel! Very nice. Merged in 6407.
The only thing bugging me is the window resizing. It is quite distracting imho.
I merged now, maybe one gets used to it. Maybe we have to rethink the way we
display this information in the UI in a while.
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Merged! Thanks Borim.
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Well... I start to dislike cppcheck. Most of them are harmless, but replacing
the passing of a 8 bit integer through a const reference to a 8 bit integer
effectively increases the amount of data passed to the functions. It will
hardly matter in any case, but it seems futile to mark this as an er
Thanks! Merged in r6418.
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Review: Approve
This is in my ballbark now. I am in Munich for the forseeable future to look
for flats and I have no idea how the internet is there. I hope to get around
doing this still this week.
Thanks Matthias!
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Merged in r6421. Thanks Johannes!
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I finally merged this. I am currently struggling to get it on
alpha.widelands.org. Thanks for your work again Shevonar. Please keep it up and
I owe you any kind of beverage that you want to drink on the next wihack.
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Thanks. I just merged these changes in.
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Thanks! I think a warning is not necessary. Could you update the docs?
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Tino, I accidentally overwrote your merge to trunk! Sorry about that - i just
realized. I merged this branch now again. It seems like it contains all the
fixes you made in the original merge and more, right?
Your fix is very important, so I think merging and waiting that other oses
complain ma
A good idea i think. I merged this and have not seen any problems with building
widelands so far. Testing for individual warnings will likely need a script to
probe the compiler for what it supports.
-Wno-attributes was added by me IIRC because compilation on old gcc version
made some noisy ou
I only reviewed the code from the technical point of view and from there it
looks fine. I am also not concerned about the individual disabling of the
warnings in the code - it was all clear to me when I reviewed it.
About the copyright issue - the text seems to have been written/dublicated into
Merged, done and thanks!
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thanks!
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https://code.launchpad.net/~hjd/widelands/main-menu-year/+merge/142918
Your team Widelands Developers is requested to review the proposed merge of
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Good to see you back in swing, Shevonar. The change LGTM in general - it is
also much shorter than I would have expected :). Just one question: do you know
if the database schema needs updating for this new version and if yes, how
would I do this?
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https://code.launchpad.net/~shevonar/widelan
I suggest adding a new document to the repo called transitions which contains
revision number + links to the stuff that needs to be done for this revision to
work - very similar than what you just wrote. It will make migration a bit
easier.
Btw, you have push rights to trunk, right? I do not ha
Great - I was missing this myself quite a few times already :).
Patch Looks good - I think the in game keyboard shortcuts are also mentioned in
the readme some place and there is also an loading screen tip. The first is
needed, the second optional. What do you think?
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LGTM.
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https://code.launchpad.net/~mxsscott/widelands/955908/+merge/144037
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Are the PARAMETER_COMPILERFLAG_EXTRAWARNINGS used by default or do I have to do
something to enable them?
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https://code.launchpad.net/~hjd/widelands/warnings/+merge/145089
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I have googled a little bit but have not found a good way to figure out which
flags are supported on a compiler. Most projects seem to distinguish by
compiler name and select their flags this way - of course this is suboptimal
because you never know which version of the compiler the user has.
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