Review: Approve
Makes sense. lgtm.
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I am going to merge this now.
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Removes alt
Review: Needs Fixing
That is not a proper fix. Assume this order of action:
- you set 10 fish on water.
- you switch the terrain to be greenland. Now you have 10 fish on greenland and
the map is broken.
- you now click the reduce resource tool -> you now have 9 fish on water, but
that is still
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- Uses SDLK_ (logical keycodes) instead of
valid comment, however we have to deal with this in another fashion anyways.
Tablets do not have an ALT key.
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1. remerged trunk and fixed all conflicts.
2. that is probably an issue with the window manager. It works for me. I think
we should rethink the alternate tools (maybe left/right mouse buttons).
going to merge.
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Saves a minimap into the folder of the map
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Commit message:
- Removes software renderering.
- Moves code from GLSurface into Surface. GLSurface is gone now.
- Changes stand alone richtext renderer to bring up a graphics system so that
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Diff comments:
> === modified file 'src/graphic/CMakeLists.txt'
> --- src/graphic/CMakeLists.txt2014-11-08 14:59:03 +
> +++ src/graphic/CMakeLists.txt2014-11-23 10:15:33 +
> @@ -36,21 +36,22 @@
> graphic_surface
> )
>
> +wl_library(graphic_sdl_utils
> + SRCS
> +
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- Removes the fallback settings. Now, switching to fullscreen should always
give you a stable mode to work with (the one your system is already running).
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Review: Needs Fixing
I went over everything outside of src/ and over src/base which contains the
meat of the design changes you did. I had quite a lot of comments and let you
get your head down until your happy with what you have again :)
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Could you add a test in test/maps/lua_testsuite.wmf/scripting/efield.lua and
make sure that it did not pass before and passes after your fix?
You can run the tests with ./regression_test.py -b ../build/debug/src/widelands
-r lua_testsuite
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Cleaned up
I filed bug 1396756 for this with my thoughts on the topic. I think discussion
should continue there.
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Review: Resubmit
I added the algorithm include. It is needed for std::sort according to the
documentation and was missing in other files too.
The other points you mention are unlikely to be caused by this change, so I'd
rather not block on it. Could you verify that they are in trunk already an
Review: Needs Fixing
Inline comments as I am on a slow internet connection.
Diff comments:
> === added file 'utils/merge_and_push_translations.sh'
> --- utils/merge_and_push_translations.sh 1970-01-01 00:00:00 +
> +++ utils/merge_and_push_translations.sh 2014-11-25 12:53:25 +
>
Review: Approve
LGTM, a couple of nits. Could you fix them.
Also starting_res_amount is a bit cumbersome. What do you guys think of
renaming it to initial_resource_amount throughout the codebase (i.e. also in
cpp?).
Diff comments:
> === modified file 'src/scripting/lua_map.cc'
> --- src/scrip
They do not come up with clang. Could you fix them in trunk?
Can this be merged then? I think all comments are sorted out.
> Am 29.11.2014 um 10:32 schrieb GunChleoc :
>
> I just noticed that the compiler warnings come up on trunk as well, so
> they're not caused by this particular branch.
>
uctionSite const, constructionsite, &b);
> + BuildingObserver& target_bo =
> +
> get_building_observer(constructionsite->building().name().c_str());
> --target_bo.cnt_under_construction_;
> --num_construction
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Review: Approve
Excellent! Thanks for fixing.
Diff comments:
> === modified file 'src/graphic/graphic.cc'
> --- src/graphic/graphic.cc2014-11-24 07:10:03 +
> +++ src/graphic/graphic.cc2014-11-30 10:00:23 +
> @@ -300,7 +300,7 @@
> * @param sw a StreamWrite where the png is writt
Oh, I had some inline comments, please consider them before merging.
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I'd rather have a code review than having this in quickly. So take your time :).
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Do the rename here I'd say.
> I dont understand a meaning of this comment. Why should we care that
> resource_amount!=starting_resource_amount here. In fact they will probably be
> equal. Depending on a map used for testing.
I would then suggest that you test one more value and also test the ab
I think you are both describing the known issue. This is more work that I am
willing to invest into this right now. I would need help to do this in this
branch. Otherwise I'd rather merge it and open a new bug.
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I like core and base. I like base the most, but we already have a base/.
however, nothing stops use from using base/ui base/graphic and so on and just
keep the current base directories in base/
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Review: Resubmit
Addressed all comments and merged trunk.
Diff comments:
> === modified file 'src/editor/editorinteractive.cc'
> --- src/editor/editorinteractive.cc 2014-11-23 14:34:38 +
> +++ src/editor/editorinteractive.cc 2014-11-28 07:21:07 +
> @@ -243,8 +243,6 @@
> frameti
Review: Approve
Looks good. Gonna merge.
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> so should I remove :see also: :attr:`resource`
I thought it would not work. Could you doublecheck that the current occurences
are working in https://wl.widelands.org/docs/wl/ ? If so, then leave it in. If
not, please take it out.
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Review: Resubmit
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Very reasonable suggestion. Done.
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great. only the rename from starting_ to initial_ and this is good to go.
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Review: Approve
lgtm. lots of deletes which always means simpler code :)
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other branch, definitively. this change already got bigger than i wanted it to
be and I also want to ships this asap.
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What you are suggesting is the status quo (just refactored). I set out to solve
the particular use case mentioned in bug 682351, mainly that you need to start
a game to leave fullscreen. This use case is supported now, you can exit
fullscreen, look something up and then enter fullscreen again an
Review: Needs Fixing
Diff comments:
> === added file 'utils/merge_and_push_translations.sh'
> --- utils/merge_and_push_translations.sh 1970-01-01 00:00:00 +
> +++ utils/merge_and_push_translations.sh 2014-12-01 09:36:12 +
> @@ -0,0 +1,61 @@
> +## This script will fix translati
Review: Needs Fixing
You missed some :). See inline comments.
Diff comments:
> === modified file 'src/editor/map_generator.cc'
> --- src/editor/map_generator.cc 2014-09-20 09:37:47 +
> +++ src/editor/map_generator.cc 2014-12-01 21:50:51 +
> @@ -138,7 +138,7 @@
>
Review: Needs Fixing
Okay, next round :). I think this converges..
> Time for the next round. FontSet now has its own class and parses itself. The
> singleton is gone - > FontHandler1 now does the job.
That is much better. But the singleton is still raining on our parade with the
stand alone r
Say, Tibor, are you having fun working on Widelands? You seem unhappy in most
of your comments about procedure, overhead or comments.
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Review: Approve
You missed one rename :). I did it for you and merged.
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Spoke to early. The fix is flawed - it also changes initial_res_amount in a
game. That leads to wrong results if a scenario changes a fields resource
amount. I added a failing test.
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Merged and filed bug 1398733.
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I think you can maximize the fun by making smaller branches. They are faster to
merge, clean and review.
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No, in the editor it is correct to always change the initial_res_amount too -
there is no difference between the too there. And in game you should never
touch that. What happens when amount > initial_amount I do not know but there
is no reason to change the value if the scripter wants exactly th
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Suggested commit message
Review: Needs Fixing
I added a bunch of NOCOM(#codereview) comments in the code. I disagree with the
has_warehouse method.
Also you added a bunch of method declarations in lua_bases.h, but did not
implement these - I removed them, but that was sloppy. Do you look over the
diff when you send s
Review: Approve
Looks good now. Merged.
> "What happens when amount > initial_amount" - I dont think is it good aproach
> to allow such situation and in addition, there is no set_initial_res_amount
> available via LUA - but I will change it, no problem...
I understand what you say. If a script
Review: Approve
looks good. merged.
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> Do you really want to reimplement all that is available in C to lua?
No, only what makes sense. Asking a flag if it knows about a warehouse
somewhere in its road network makes no sense to me. Option 1) is clearer, but
it is also more work.
I would suggest removing get_warehouse from this br
Thanks for the review and the fixes. :)
> I love these graphic changes, Widelands is now noticeably faster on my
> machine.
Great, that keeps me motivated.
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Willy, welcome to Widelands and thanks for your contribution!
Could you elaborate a bit what motivated this change? I am a big fan of
glbinding myself, I did not move away from GLEW so far because there was no
absolute need and it is well supported on all platforms (including mobile, i.e.
andro
Review: Approve
lgtm.
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Review: Approve
should be save to merge. sdl_gfx is definitively no longer used.
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Description changed to:
Suggested commit message:
- Removes all uses of ImageTransformation::change_luminosity and ::gray_out.
This needed some refactoring in how blits are done.
For more details
I have very little time this weekend, but wanted to give you quick feedback
right away.
[moving of dirs and splitting graphic into sub directories]
great change.
> So, I decided to do some overhaul:
Would have been better to do that in trunk, so that the data move is
independent. Do you think
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Review: Approve
couple of nits to consider.
Diff comments:
> === modified file 'src/ui_fsmenu/campaign_select.cc'
> --- src/ui_fsmenu/campaign_select.cc 2014-10-31 07:40:54 +
> +++ src/ui_fsmenu/campaign_select.cc 2014-12-07 10:33:42 +
> @@ -233,11 +233,14 @@
> Ca
Review: Approve
> pushd is still an unknown command.
How do you run the script? If you mark it executable (chmod 755 script.sh) and
run it as ./utils/script.sh it should work.
But it is fine to merge this as is I'd say.
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Yes please.
> Am 08.12.2014 um 12:15 schrieb GunChleoc :
>
> I did run it with sh explicitly, because otherwise I got a "permission
> denied" error. After the chmod, it is now working.
>
> Do you still want me to change from cd to pushd?
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Review: Needs Fixing
The crash in the stand alone renderer is still there. I added more context in
the file.
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Pushed now. Sorry, I tried on the train and it seems like the internet was not
good enough. This is the crashing command line for me, I run it from the bzr
root.
./build/debug/src/graphic/text/test/wl_render_richtext 373 blub.png
src/graphic/text/test/data/sub_fixedwidth_floatright/input00.txt
Review: Approve
not as much simplified as I hoped through pushd/popd, but I think it still is
better. Ship it!
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Are you saying that this command line:
./build/debug/src/graphic/text/test/wl_render_richtext 373 blub.png
src/graphic/text/test/data/sub_fixedwidth_floatright/input00.txt
is not crashing for you? Is it outputting an image blub.png that looks like the
one in src/graphic/text/test/data/sub_fixe
> Should we check for g_fs->file_exists here?
No. We expect the images that are loaded here to be there and load_image will
throw an error if they are not. If the callsite assumes that the picture is not
there, it can catch the error and recover.
> Why not just return image.get() and do away w
Thanks for the review! gonna merge.
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No, the stand alone test its only using the new text renderer. But it is not
created in the test as it is a new global dependency. You need to create it or
- even better - do not depend on it in the rich text renderer. You could do
that by injecting a fontset into it on construction.
> Am 10.
Review: Approve
LGTM. A very clear technical KO in round 4, I'd say. Congrats :)
I pushed two more commits with small nits that I found during review. Please
have a look if you are fine with everything before merging.
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Y
Review: Approve
looks good. Will make the other diff easier to read once this is merged.
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Merged trunk and fixed a crash.
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Go ahead, but best open a bug for the font licensens so we will not forget.
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I think this is a definitive improvement to the readability. I did not
carefully review this yet though, I think the seafaring branch should be merged
first.
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https://code.launchpad.net/~widelands-dev/widelands/ai_remove_iterators/+merge/243894
Your team Widelands Developers is requested to re
SirVer has proposed merging lp:~widelands-dev/widelands/find_attack_soldiers
into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/find_attack_soldiers/+merge/245276
This patch was send to me by
> Just note that this is based on seafaring-ai branch. So if you merge this...
My bad. Fixed by rebasing on trunk and push --overwriting.
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https://code.launchpad.net/~widelands-dev/widelands/find_attack_soldiers/+merge/245276
Your team Widelands Developers is requested to review the proposed m
I take this as an approve and go ahead and merge this.
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https://code.launchpad.net/~widelands-dev/widelands/cleanup_mixer_init/+merge/245266
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/cleanup_mixer_init into lp:widelands.
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Review: Approve
Great, now in merge requests!! Yay!
Merged and deployed.
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https://code.launchpad.net/~franku/widelands-website/added-css-link-classes/+merge/245346
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Review: Approve
Ship it! :)
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https://code.launchpad.net/~widelands-dev/widelands/refactor_editor_start/+merge/245412
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Review: Needs Fixing
> Is there a better way? A hint on that is welcome :-)
printf debugging is what I use most of the times too - pdb is not a great
debugger. however I have a snippet in my editor that will format all lines I
output like so: print "#sirver: a: %s" % a.
Simila
I think these tests should be done for all players - what you describe can
happen for a human player too if he presses the same button twice while the
command is still distributed to other players in the game. Can easily happen in
slow network games. Your code saveguards against that and should
Review: Approve
Merged and deployed. Thanks!
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https://code.launchpad.net/~franku/widelands-website/smiley-and-codeblock-enhancements/+merge/245742
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> SirVer: Btw, what sort of database do we use in production, which may affect
> how to approach how we deal with the timezones and potential conversion of
> the data?
We use mysql on the server.
> I think we need to push this more, because I fear we will run into problems
>
I will test this on alpha.widelands.org first - as soon as I find some time.
I'll ping here if that is up and running so we can test some more.
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https://code.launchpad.net/~hjd/widelands-website/django1.3.7/+merge/245447
Your team Widelands Developers is requested to review the proposed merge
Review: Needs Fixing
I did review the code and added a bunch of comments. I think there is one bug
in there.
> Allow setting of number of files (1-10) in advanced options dialog
I do not think we want users to mess with these settings and having them
tunable from the console is a reasonable ch
> I'll like this more than a round robin style of saving, where you always have
> to look which was the last one.
I agree. I did not understand the code.
> Will rework and implement a console option...
Using the options (like you did) already adds a console option, it is just not
listed in th
Review: Approve
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https://code.launchpad.net/~widelands-dev/widelands/rolling_autosave/+merge/246061
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Looks good, going to merge.
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https://code.launchpad.net/~widelands-dev/widelands/rolling_autosave/+merge/246061
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