Re: [Widelands-dev] [Merge] lp:~nha/widelands/opengl into lp:widelands

2013-02-07 Thread SirVer
Nicolai! The code compiles and runs great on later Mac OS X - I cannot check with old OS X as my wife took the laptop with her to work. The speedup is quite tremendous: on 100x speed terrain rendering takes less than 15% CPU now on my box. Superb work as always from you. As you might have notic

Re: [Widelands-dev] [Merge] lp:~sirver/widelands/autocache into lp:widelands

2013-02-10 Thread SirVer
-- https://code.launchpad.net/~sirver/widelands/autocache/+merge/147559 Your team Widelands Developers is requested to review the proposed merge of lp:~sirver/widelands/autocache into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-d

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug974679 into lp:widelands

2013-02-11 Thread SirVer
Review: Approve Lgtm -- https://code.launchpad.net/~widelands-dev/widelands/bug974679/+merge/147796 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug974679. ___ Mailing list: https://launchpad.net/~widelands-dev Po

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug995011 into lp:widelands

2013-02-11 Thread SirVer
Review: Approve :). I do not really know myself where to draw the line - it costs the reviewer very little to read a few lines but having the delay in the push process is sometimes annoying for the coder. I pushed some bug fixes yesterday also without reviews... so, I just don't know. if (Buil

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/class-building into lp:widelands

2013-02-15 Thread SirVer
Lgtm. I will Not be able to Push this Till Monday can you do it yourself? -- https://code.launchpad.net/~hjd/widelands/class-building/+merge/148830 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/class-building into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1132466 into lp:widelands

2013-02-25 Thread SirVer
Review: Approve lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/bug1132466/+merge/150244 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1132466. ___ Mailing list: https://launchpad.net/~widelands-dev

Re: [Widelands-dev] [Merge] lp:~csirkeee/widelands/memory-leaks-2 into lp:widelands

2013-02-25 Thread SirVer
nooo, do not pass around shared_ptr's please - they support bad design as they delute the question who has ownership. And this question is not gone with them - they do not add garbage collection to c++. Please don't. I support using smart pointers (for the moment scoped_ptr) in most places, but

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1132466 into lp:widelands

2013-02-25 Thread SirVer
Review: Approve + const Coords flagpos = baseflag.get_position(); can this be a const reference? Haven't checked. still lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/bug1132466/+merge/150244 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/wi

Re: [Widelands-dev] [Merge] lp:~csirkeee/widelands/memory-leaks-2 into lp:widelands

2013-02-25 Thread SirVer
A sure - sorry, my mind was not working properly. Your call - you can also leave it as is. >From my side, merge is okay. Nicolai had more comments I think though. -- https://code.launchpad.net/~csirkeee/widelands/memory-leaks-2/+merge/150290 Your team Widelands Developers is requested to review

Re: [Widelands-dev] [Merge] lp:~csirkeee/widelands/memory-leaks-2 into lp:widelands

2013-02-25 Thread SirVer
Oh damn, forgot to write something: Currently, the image and surface and animation caches are not flushed when a game is ended - some of the leaks you see might come from this as well. -- https://code.launchpad.net/~csirkeee/widelands/memory-leaks-2/+merge/150290 Your team Widelands Developers i

Re: [Widelands-dev] [Merge] lp:~doublep/widelands/improved-logging into lp:widelands

2013-03-14 Thread SirVer
I did not jet look at the code - but I feel like this is a bad idea: we should just cut the logging down if possible and not introduce filtering to it. Also, sometimes you filter out the messages that show the real problem because you are too focused on your own little problem and expect your bu

Re: [Widelands-dev] [Merge] lp:~nha/widelands/release-warnings into lp:widelands

2013-03-20 Thread SirVer
Jens, you are most qualified to comment on this. -- https://code.launchpad.net/~nha/widelands/release-warnings/+merge/153693 Your team Widelands Developers is requested to review the proposed merge of lp:~nha/widelands/release-warnings into lp:widelands. _

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/graphic_resetting into lp:widelands

2013-04-21 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/graphic_resetting into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/graphic_resetting/+merge/159985 There is at least one critical bug

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/handle_apple_mouse_quirks into lp:widelands

2013-05-20 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/handle_apple_mouse_quirks into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/handle_apple_mouse_quirks/+merge/164796 Try to handle apple

Re: [Widelands-dev] [Merge] lp:~shevonar/widelands-website/fix-missing-revisions into lp:widelands-website

2013-06-12 Thread SirVer
Works straight out of the box. Thanks! -- https://code.launchpad.net/~shevonar/widelands-website/fix-missing-revisions/+merge/168897 Your team Widelands Developers is requested to review the proposed merge of lp:~shevonar/widelands-website/fix-missing-revisions into lp:widelands-website. ___

[Widelands-dev] [Bug 1191655] [NEW] Website Frontpage needs some rework

2013-06-16 Thread SirVer
Public bug reported: My gripes with the current website is this: - The image does not convey a good introduction to the game. The old screenshot was much better suited for that particular task. - The text is slightly verbose - I think it could be shorter. It also talks to much about Settlers 1

[Widelands-dev] [Bug 1191655] Re: Website Frontpage needs some rework

2013-06-30 Thread SirVer
Frank, some of your suggestions are very work intensive (like the tour with cookie check). I also dislike too much state in a webpage. I strive for improvement of what's currently there. This is my suggestion for the new welcome text. I suggest using the old image again as it gives a better feel f

Re: [Widelands-dev] [Merge] lp:~borim/widelands/devDoc into lp:widelands

2013-07-03 Thread SirVer
Thanks a lot for caring for this! Cleaning up documentation is not the nicest work a project has to offer, but it is definitively important. I think the rest of these informations should go to the wiki as well and this document (compiling.rst that is) should just go away. The stuff that now rem

Re: [Widelands-dev] [Merge] lp:~borim/widelands/devDoc into lp:widelands

2013-07-08 Thread SirVer
Maybe here? https://wl.widelands.org/wiki/DevelopmentPage/? I went ahead and merged this now - you forgot to remove the compiling page from the TOC though, I fixed this for you. Thanks for taking care of this :). There is more stuff to be done in the wiki, if you feel like brushing it up a litt

[Widelands-dev] [Merge] lp:~charlyghislain/widelands/portdock-fix into lp:widelands

2013-07-11 Thread SirVer
SirVer has proposed merging lp:~charlyghislain/widelands/portdock-fix into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1199653 in widelands: "Unseen port crashes the game when saving" https://bugs.launchpad.net/widelands/+bug/1199653

Re: [Widelands-dev] [Merge] lp:~qcumber-some/widelands/bug1098263 into lp:widelands

2013-07-11 Thread SirVer
Thanks for looking into this. I spent too much time on Widelands already today, so I'll postpone this review till next week. And another comment: could you push your branches to ~widelands-dev in the future? that way others can directly edit your branch which makes talking about nits unnecessar

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/get_defeated_fix into lp:widelands

2013-07-13 Thread SirVer
Review: Abstain I think the bug needs a bit more discussing, I am not convinced that this is needed or even a good idea - see my comments on it. -- https://code.launchpad.net/~widelands-dev/widelands/get_defeated_fix/+merge/174470 Your team Widelands Developers is subscribed to branch lp:~widel

[Widelands-dev] [Bug 1191655] Re: Website Frontpage needs some rework

2013-07-13 Thread SirVer
I just deployed this on the site. ** Changed in: widelands-website Status: Incomplete => Fix Released -- You received this bug notification because you are a member of Widelands Developers, which is a bug assignee. https://bugs.launchpad.net/bugs/1191655 Title: Website Frontpage needs

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/clang_format into lp:widelands

2013-07-14 Thread SirVer
The proposal to merge lp:~widelands-dev/widelands/clang_format into lp:widelands has been updated. Status: Needs review => Rejected For more details, see: https://code.launchpad.net/~widelands-dev/widelands/clang_format/+merge/164570 -- https://code.launchpad.net/~widelands-dev/widelands/cl

Re: [Widelands-dev] [Merge] lp:~peter.waller/widelands/toggle-fullscreen-rewrite into lp:widelands

2013-07-14 Thread SirVer
Unfortunately, this no longer works. I feel this merge request somehow slipped by and noone did properly look at it. I am very sorry for this Peter! Setting to rejected for now. -- https://code.launchpad.net/~peter.waller/widelands/toggle-fullscreen-rewrite/+merge/103558 Your team Widelands Deve

[Widelands-dev] [Merge] lp:~peter.waller/widelands/toggle-fullscreen-rewrite into lp:widelands

2013-07-14 Thread SirVer
The proposal to merge lp:~peter.waller/widelands/toggle-fullscreen-rewrite into lp:widelands has been updated. Status: Needs review => Rejected For more details, see: https://code.launchpad.net/~peter.waller/widelands/toggle-fullscreen-rewrite/+merge/103558 -- https://code.launchpad.net/~pe

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/autosave_on_objectives into lp:widelands

2013-07-14 Thread SirVer
Review: Needs Fixing I pushed my review of this branch in r6613. You can find all my comments by grep-ing for #cghislai. I changed some nits around (see the diff) and added a short comment when I found it appropriate - feel free to just delete them again, they are for your eyes only :). I did n

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/save_dialog_improvements into lp:widelands

2013-07-14 Thread SirVer
Review: Needs Fixing I did a review in r6620. There is some code duplication which should be factored into a method and a bunch of comments. As before just grep() for #cghislai to find all comments or look at the diff. -- https://code.launchpad.net/~widelands-dev/widelands/save_dialog_improveme

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/autosave_on_objectives into lp:widelands

2013-07-14 Thread SirVer
I looked over the code again and removed more of my comments that you adressed or that I made up my mind about :). One more thing: If you change a Lua method make sure that you update where it is used in the code (i.e. in all *.lua files) and add in a backwards compatible version (I did this for

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/save_dialog_improvements into lp:widelands

2013-07-14 Thread SirVer
I had one more issue and proposed a fix for it in my latest revision. Can you have a quick look and say if it is fine? lgtm otherwise - I will merge as soon as I hear back from you. -- https://code.launchpad.net/~widelands-dev/widelands/save_dialog_improvements/+merge/174566 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/save_dialog_improvements into lp:widelands

2013-07-14 Thread SirVer
Thanks and np! I enjoy your contributions very much :) -- https://code.launchpad.net/~widelands-dev/widelands/save_dialog_improvements/+merge/174566 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/save_dialog_improvements. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/csite_improvement into lp:widelands

2013-07-14 Thread SirVer
I'll try to have a look at this during this week - I will be a bit busy though, so no promises. If anybody else can review this, go ahead of course :). -- https://code.launchpad.net/~widelands-dev/widelands/csite_improvement/+merge/174623 Your team Widelands Developers is requested to review the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug988870 into lp:widelands

2013-07-14 Thread SirVer
Peter (Nasenbaer), could you review this? -- https://code.launchpad.net/~widelands-dev/widelands/bug988870/+merge/174639 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug988870 into lp:widelands. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/autosave_on_objectives into lp:widelands

2013-07-14 Thread SirVer
This is the error you get when Lua tries to persist a running coroutine. So this is precisely the error you want to fix :). In trunk, the save routine must only be called when no coroutine is running, i.e. outside of any coroutine, i.e. when the script is run the first time. This is not very fl

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/graphic_resetting into lp:widelands

2013-07-15 Thread SirVer
Thanks for the testing - I'll review the branch again and try to figure out what is wrong. That it crashes this early for you is an indication that something very basic is wrong. Maybe valgrind can help me out. -- https://code.launchpad.net/~widelands-dev/widelands/graphic_resetting/+merge/15998

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/graphic_resetting into lp:widelands

2013-07-15 Thread SirVer
The proposal to merge lp:~widelands-dev/widelands/graphic_resetting into lp:widelands has been updated. Status: Needs review => Work in progress For more details, see: https://code.launchpad.net/~widelands-dev/widelands/graphic_resetting/+merge/159985 -- https://code.launchpad.net/~wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1201398 into lp:widelands

2013-07-15 Thread SirVer
Review: Needs Fixing Couple of small comments in the code. search for NOCOM as before. -- https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/174809 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1201398. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/graphic_resetting into lp:widelands

2013-07-16 Thread SirVer
Both of the bugs you guys were fixing are really embarrassing - but thanks for that :). I will check and see if the branch is now crash free for me as well and then really propose for merging. This will likely not happen till the weekend though. -- https://code.launchpad.net/~widelands-dev/wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ui_improvments into lp:widelands

2013-07-16 Thread SirVer
Review: Approve No complaints from my site. Merged! -- https://code.launchpad.net/~widelands-dev/widelands/ui_improvments/+merge/175090 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ui_improvments. ___ Mailing list

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/csite_improvement into lp:widelands

2013-07-17 Thread SirVer
Review: Needs Fixing Okay, a bunch of minor comments. I did not understand what the anchoring does - I would love to see some comments about this someplace. -- https://code.launchpad.net/~widelands-dev/widelands/csite_improvement/+merge/174623 Your team Widelands Developers is subscribed to bra

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/csite_improvement into lp:widelands

2013-07-17 Thread SirVer
And I forgot to mention: I much appreciate you adding {} in more places while going over the code :). I find this so much more readable. -- https://code.launchpad.net/~widelands-dev/widelands/csite_improvement/+merge/174623 Your team Widelands Developers is subscribed to branch lp:~widelands-dev

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/scan-build-cmake into lp:widelands

2013-07-17 Thread SirVer
Thanks! Merged. I didn't try running scan-build. There are currently so much stuff going on with Widelands that I am not generating extra work for myself if I can avoid it :). -- https://code.launchpad.net/~hjd/widelands/scan-build-cmake/+merge/175269 Your team Widelands Developers is requeste

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-17 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/cxx11 into lp:widelands. Requested reviews: Tino (tino79) Widelands Developers (widelands-dev) Related bugs: Bug #1159432 in widelands: "Warnings at compile-time in GCC 4.8" https://bugs.launchpad.net/widelands/+bug/1159432

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-18 Thread SirVer
As a reminder to myself, should this get merged: - replace all scoped_ptr and most shared_ptr through unique_ptrs. - replace all boost::foreach with for( a : b) interations. -- https://code.launchpad.net/~widelands-dev/widelands/cxx11/+merge/175455 Your team Widelands Developers is requested to r

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/graphic_resetting into lp:widelands

2013-07-18 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/graphic_resetting into lp:widelands. Requested reviews: Tino (tino79) Related bugs: Bug #1159968 in widelands: "Crash in opengl fonthandler_cc:99" https://bugs.launchpad.net/widelands/+bug/1159968 For more details,

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/boost_static_assert into lp:widelands

2013-07-18 Thread SirVer
I am currently Sending a branch using c++11 static_assert for review. Feel free to comment and review this :) -- https://code.launchpad.net/~widelands-dev/widelands/boost_static_assert/+merge/175607 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/wid

[Widelands-dev] [Merge] lp:~hjd/widelands/prodsite-null into lp:widelands

2013-07-18 Thread SirVer
The proposal to merge lp:~hjd/widelands/prodsite-null into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~hjd/widelands/prodsite-null/+merge/175538 -- https://code.launchpad.net/~hjd/widelands/prodsite-null/+merge/175538 Your

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/prodsite-null into lp:widelands

2013-07-18 Thread SirVer
This is contained in charlys branch as well, so this is kinda merged. Thanks for finding this! -- https://code.launchpad.net/~hjd/widelands/prodsite-null/+merge/175538 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/prodsite-null into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/workers_table into lp:widelands

2013-07-18 Thread SirVer
Review: Approve LGTM. Merged. -- https://code.launchpad.net/~widelands-dev/widelands/workers_table/+merge/175635 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/workers_table. ___ Mailing list: https://launchpad.net/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug657285 into lp:widelands

2013-07-18 Thread SirVer
Review: Needs Fixing do not worry - you add code at a tremendous rate and WL has no test suite (well, only the Lua test suite which tests quite a bit of code actually. And the new rich text renderer). So regressions do happen. I can have a look at the OpenGL ones too - it might be as trivial as

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-18 Thread SirVer
This should compile nicely in GCC 4.3 I think (which was released in March 5, 2008). Looking over http://gcc.gnu.org/projects/cxx0x.html would make me think that we could get by with GCC 4.5 for a while - we would gradually adopt c++ 11 features into the code base. I have no idea about clang (bu

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug657285 into lp:widelands

2013-07-18 Thread SirVer
About the tooltips: I think it should be another event. So, when the UI decides that it would like to show a tooltip, it calls "OnTooltip" or so on the current panels (very similar to how mousein behaves) and each of them can report with "true" to set the tooltip or false to pass on to the next

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-19 Thread SirVer
I must have messed up something in the CMake file then - you should be building using -std=c++0x or -std=c++11. Could you try again and change c++11 in the cmake file to read c++0x? -- https://code.launchpad.net/~widelands-dev/widelands/cxx11/+merge/175455 Your team Widelands Developers is reque

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-19 Thread SirVer
Can we Check for both? -- https://code.launchpad.net/~widelands-dev/widelands/cxx11/+merge/175455 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/cxx11 into lp:widelands. ___ Mailing list: https:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/autosave_on_objectives into lp:widelands

2013-07-19 Thread SirVer
Review: Approve I did slight modifications to the test and added a bunch of comments - I found the reason why the test did work for you and then didn't and did again: lunit did define some handles to cfunctions, so it needs to be pulled in after loading :). I will merge this as soon as i get g

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-19 Thread SirVer
I try to be more clever in the CMakefile now. Could you tests again? -- https://code.launchpad.net/~widelands-dev/widelands/cxx11/+merge/175455 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/cxx11 into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-19 Thread SirVer
Cool - I am then waiting from feedback from Tino about the windows situation and if this is sorted I will merge. If anyone does not agree he should speak now or be forever silent! :) -- https://code.launchpad.net/~widelands-dev/widelands/cxx11/+merge/175455 Your team Widelands Developers is requ

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-19 Thread SirVer
Also I made a snafu with merging, so you might need to pull -f or pull --overwrite. -- https://code.launchpad.net/~widelands-dev/widelands/cxx11/+merge/175455 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/cxx11 into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1203121 into lp:widelands

2013-07-20 Thread SirVer
Review: Approve Thanks for tracking this down jens! Lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/bug1203121/+merge/175987 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1203121. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-20 Thread SirVer
Tino, the problem here is that WIN32 is defined in some header (which we do not seem to include anymore at this point. I changed this and all other appearances of ifdef WIN32 to using _WIN32 which is defined by the compiler and therefore always true under windows. I pushed the change to trunk an

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-20 Thread SirVer
Also: > According to http://gcc.gnu.org/onlinedocs/gcc/C-Dialect-Options.html "c++0x" > is deprecated. Yes, we should now use c++11 - I added a conditional into the CMake file to check for this. > I also tried "c++03" :(. This cannot work, we really need c++11 now. -- https://code.launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1201398 into lp:widelands

2013-07-20 Thread SirVer
Review: Approve lgtm. I removed one unneeded boost header and merged to trunk. -- https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/174809 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1201398. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1203121 into lp:widelands

2013-07-20 Thread SirVer
I was in a merging mood, so I just merged this :). -- https://code.launchpad.net/~widelands-dev/widelands/bug1203121/+merge/175987 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1203121. ___ Mailing list: https://

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug657285 into lp:widelands

2013-07-20 Thread SirVer
Review: Approve I think the new solution is really nice. A rt::escape method would have been nice - but since there is more work to kill the old renderer and make the new one the only one this will come eventually. Merged. -- https://code.launchpad.net/~widelands-dev/widelands/bug657285/+merge

Re: [Widelands-dev] [Merge] lp:~peter.waller/widelands/toggle-fullscreen-rewrite into lp:widelands

2013-07-21 Thread SirVer
I am not sure if widelands does this or if this is an SDL issue. However, the graphic system should now be able to handle Reintialize() in the fullscreen handler given there are no InMemoryImages constructed (which should be in most cases). So you can try and go for that too and make the implem

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cxx11 into lp:widelands

2013-07-21 Thread SirVer
Thanks for looking into this Tino and for the workaround. I captured our dependency on POSIX functions in bug 1203436 and I'll go ahead and merge this here now. -- https://code.launchpad.net/~widelands-dev/widelands/cxx11/+merge/175455 Your team Widelands Developers is requested to review the pr

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/boost_static_assert into lp:widelands

2013-07-21 Thread SirVer
the cxx11 branch has been merged, so this one is no longer needed. I set it to rejected - thanks for looking into it though Charly. Off topic: I am aware that we still have a bunch of your branches to get into trunk, I have a visitor this weekend and therefore do not have so much time to review

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/boost_static_assert into lp:widelands

2013-07-21 Thread SirVer
The proposal to merge lp:~widelands-dev/widelands/boost_static_assert into lp:widelands has been updated. Status: Needs review => Rejected For more details, see: https://code.launchpad.net/~widelands-dev/widelands/boost_static_assert/+merge/175607 -- https://code.launchpad.net/~widelands-de

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1201398 into lp:widelands

2013-07-21 Thread SirVer
Review: Needs Fixing there are merge conflicts in this proposal. -- https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/176043 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1201398. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1201398 into lp:widelands

2013-07-21 Thread SirVer
Review: Approve lgtm. small fix was needed, a typo in unique_ptr. -- https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/176043 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1201398. ___ Mailin

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/csite_improvement into lp:widelands

2013-07-21 Thread SirVer
Review: Approve Lgtm. I fixed very small nits and merged this. -- https://code.launchpad.net/~widelands-dev/widelands/csite_improvement/+merge/174623 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/csite_improvement. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/csite_improvement into lp:widelands

2013-07-21 Thread SirVer
Charly, could you go over the bugs and mark them fixed as appropriate? -- https://code.launchpad.net/~widelands-dev/widelands/csite_improvement/+merge/174623 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/csite_improvement.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/normalize_requirements into lp:widelands

2013-07-21 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/normalize_requirements into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/normalize_requirements/+merge/176062 This branch contains three

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-22 Thread SirVer
I am sorry that I did not yet voice an opinion. I will definitively review this week. -- https://code.launchpad.net/~widelands-dev/widelands/game_end_summary/+merge/176000 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/game_end_summary in

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-23 Thread SirVer
This is still marked as wip. Is this correct? -- https://code.launchpad.net/~widelands-dev/widelands/game_end_summary/+merge/176000 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/game_end_summary into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1203337 into lp:widelands

2013-07-23 Thread SirVer
Review: Approve lgtm. Merged. -- https://code.launchpad.net/~widelands-dev/widelands/bug1203337/+merge/176409 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1203337. ___ Mailing list: https://launchpad.net/~widel

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1204171 into lp:widelands

2013-07-23 Thread SirVer
lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/bug1204171/+merge/176426 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug1204171 into lp:widelands. ___ Mailing list: https://launch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1203337 into lp:widelands

2013-07-23 Thread SirVer
I wish launchpad would merge after so and so many lgtm -- https://code.launchpad.net/~widelands-dev/widelands/bug1203337/+merge/176409 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1203337. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/normalize_requirements into lp:widelands

2013-07-23 Thread SirVer
Thanks for the review. Merged. -- https://code.launchpad.net/~widelands-dev/widelands/normalize_requirements/+merge/176062 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/normalize_requirements into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1170086 into lp:widelands

2013-07-23 Thread SirVer
Oh, I did not review the conf file changes, only the code. -- https://code.launchpad.net/~widelands-dev/widelands/bug1170086/+merge/176406 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1170086. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1170086 into lp:widelands

2013-07-23 Thread SirVer
Review: Approve I pushed some nits - only personal style really, and I pushed them because I did them to understand the code better. And that I've done something :). Merged. Thanks. -- https://code.launchpad.net/~widelands-dev/widelands/bug1170086/+merge/176406 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-24 Thread SirVer
I'd rather wait till you push a somewhat ready version - otherwise I comment on stuff that you will have changed already in your local branch. I wait till you set this branch to be ready for review again. -- https://code.launchpad.net/~widelands-dev/widelands/game_end_summary/+merge/176000 Your

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1204612 into lp:widelands

2013-07-24 Thread SirVer
Review: Approve Lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/bug1204612/+merge/176752 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1204612. ___ Mailing list: https://launchpad.net/~widelands-de

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1204199 into lp:widelands

2013-07-24 Thread SirVer
Review: Approve -- https://code.launchpad.net/~widelands-dev/widelands/bug1204199/+merge/176664 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1204199. ___ Mailing list: https://launchpad.net/~widelands-dev Post

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug994712 into lp:widelands

2013-07-24 Thread SirVer
I added a line about Mac OS and fixed a few small things. Feel free to merge when you think it is good that way. -- https://code.launchpad.net/~widelands-dev/widelands/bug994712/+merge/176747 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-24 Thread SirVer
I added a bunch of comments on this. -- https://code.launchpad.net/~widelands-dev/widelands/game_end_summary/+merge/176000 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/game_end_summary. ___ Mailing list: https://la

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-24 Thread SirVer
Review: Needs Fixing -- https://code.launchpad.net/~widelands-dev/widelands/game_end_summary/+merge/176000 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/game_end_summary. ___ Mailing list: https://launchpad.net/~w

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/soldierselect_radiobutton into lp:widelands

2013-07-24 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/soldierselect_radiobutton into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1202228 in widelands: "Better controls for specifying preference of strong and weak soldiers&quo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-24 Thread SirVer
Well, if you can find a nice separation of concerns that would be great. Keep in mind that the design has to work for the editor too though. Game and EditorGameBase are two balls of mud right now: they have too many responsibilities - I think the design would already improve if they could be sp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-24 Thread SirVer
> Should I go toward that or only handle the end status? I didn't address this question, sorry. My trigger finger is a little too quick these days :). If you have time to improve the design around those classes a bit that would be awesome - only go for it if you feel that it clearly improves the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/soldierselect_radiobutton into lp:widelands

2013-07-25 Thread SirVer
> Should there be such option for training sites as well, so we can choose to > train rookies or heroes? With teppos recent changes I think we have these bases covered - at least we should gather some experience before we go ahead and tweak there again. So I think for now we should not further t

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/game_end_summary into lp:widelands

2013-07-25 Thread SirVer
Review: Needs Fixing Some more comments here. I also changed some style and nits around. Also you forgot to check in logic/playersmanager.[h|cc]. I also think the file should be called players_manager.h and the class PlayersManager (though we are not very consistent about this either - we defin

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1204144 into lp:widelands

2013-07-25 Thread SirVer
Review: Approve The code lgtm. I haven't tested this though :). -- https://code.launchpad.net/~widelands-dev/widelands/bug1204144/+merge/176688 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1204144. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug994712 into lp:widelands

2013-07-25 Thread SirVer
When you want to have another look, just ping me here. -- https://code.launchpad.net/~widelands-dev/widelands/bug994712/+merge/176747 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug994712. ___ Mailing list: https:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/include_order_fixes into lp:widelands

2013-07-26 Thread SirVer
I merged this now - the new include order style is now part of the style checker and therefore enforced everywhere. I saw some weird stuff while fixing the includes - we should have had this a long time ago. -- https://code.launchpad.net/~widelands-dev/widelands/include_order_fixes/+merge/177045

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1186906 into lp:widelands

2013-07-27 Thread SirVer
great that you figured it out. Loading indeed reassigns object serials - this is the only way to get back no longer used serials. That is why we use the magic with the map object loader and saver. This seems like a nice change - I will review asap. -- https://code.launchpad.net/~widelands-dev/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/soldierselect_radiobutton into lp:widelands

2013-07-27 Thread SirVer
> I agree that the new buttons look really good, and that their placement is > good as well. Thanks! Glad that you like it that way too. > However, start and stop buttons have now appeared to the lower left corner. Good catch - I messed that up. I added something along the lines of your patch a

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fishing into lp:widelands

2013-07-27 Thread SirVer
Code lgtm. I just did some nit fixes and merged. -- https://code.launchpad.net/~widelands-dev/widelands/fishing/+merge/177237 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fishing into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1205010 into lp:widelands

2013-07-27 Thread SirVer
Just a general though that crossed my mind: we have many 'manual' test cases in the last few days (like the one you describe in your last sentence). How about starting a test suite with lua scenarios that can be automatically run (like ts.wmf)? they would set up a starting condition (a bunch of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1205010 into lp:widelands

2013-07-27 Thread SirVer
Review: Needs Fixing -- https://code.launchpad.net/~widelands-dev/widelands/bug1205010/+merge/177137 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1205010. ___ Mailing list: https://launchpad.net/~widelands-dev

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