Benedikt Straub has proposed merging
lp:~widelands-dev/widelands/productionsite-inactivity-bug into lp:widelands.
Commit message:
Fix a bug where a building remains inactive after kicking a worker
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.laun
What´s the status here?
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https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
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Continuous integration builds have changed state:
Travis build 5333. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/573087985.
Appveyor build 5105. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_production
Ohh, what a history, but I must confess , I lost track.
Can we merge this now (as only map with a falg are affcetd anyway?)
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https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
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OK, now its getting interesting.
My "Unreal Water" Map got totally slow and stopped with
1: attacking site at 56x 40, score 5, with 2 soldiers, attacking 2 times,
after 102 seconds
Cmd_EnemyFlagAction::execute player(1): flag->owner(3) number=2
Cmd_EnemyFlagAction::execute player(3): flag
Ouch. This means that you have an item in your portdock that doesn´t know where
it wants to go. Happens all the time in trunk, shouldn´t happen anymore in this
branch.
Did you (or some AI) destroy a port shortly before you got the error? Or
connected some previously unconnected ports on land? O
Look like
a) The attached game on partially reproduces the Issue (just slow as hell)
b) A Millitarysite near a Port was under heavy Attack, you ca find two
barbarian Inhabitat Atlanter Buidlign, ooks I lost them just during the
crash.
I set Autosae to Minutes ant will continue ... later.
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The status regarding AI is that it is not supported and probably not be anytime
soon if ever.
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https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/ferry.
Review: Needs Fixing
OK here comes thee next (me conquering the Imperial Isaland East of mine)
5: (126x 23) expedition spot scoring, colony_scan_area == 21
5: Ullr at 2x 23: PORTSPACE found, we valued it: 0
5: Ullr at 2x 23: explore uphold, visited first time
5: Ullr: continue island circumve
Review: Needs Fixing
Debugging can be FUN!, well not for you Benedikt, sorry:
5: Ullr: exploration - breaking for free sea, dir=1
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
Assertion failed: (detour >= base_length), function check_push_destination,
file ../src/economy/fleet.cc, l
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