[Widelands-dev] [Merge] lp:~widelands-dev/widelands/productionsite-inactivity-bug into lp:widelands

2019-08-17 Thread Benedikt Straub
Benedikt Straub has proposed merging lp:~widelands-dev/widelands/productionsite-inactivity-bug into lp:widelands. Commit message: Fix a bug where a building remains inactive after kicking a worker Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.laun

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-08-17 Thread Benedikt Straub
What´s the status here? -- https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry. ___ Mailing list: https://launchpad.net/~widelands-dev Post to

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/productionsite-inactivity-bug into lp:widelands

2019-08-17 Thread bunnybot
Continuous integration builds have changed state: Travis build 5333. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/573087985. Appveyor build 5105. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_production

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-08-17 Thread Klaus Halfmann
Ohh, what a history, but I must confess , I lost track. Can we merge this now (as only map with a falg are affcetd anyway?) -- https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands

2019-08-17 Thread Klaus Halfmann
OK, now its getting interesting. My "Unreal Water" Map got totally slow and stopped with 1: attacking site at 56x 40, score 5, with 2 soldiers, attacking 2 times, after 102 seconds Cmd_EnemyFlagAction::execute player(1): flag->owner(3) number=2 Cmd_EnemyFlagAction::execute player(3): flag

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands

2019-08-17 Thread Benedikt Straub
Ouch. This means that you have an item in your portdock that doesn´t know where it wants to go. Happens all the time in trunk, shouldn´t happen anymore in this branch. Did you (or some AI) destroy a port shortly before you got the error? Or connected some previously unconnected ports on land? O

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands

2019-08-17 Thread Klaus Halfmann
Look like a) The attached game on partially reproduces the Issue (just slow as hell) b) A Millitarysite near a Port was under heavy Attack, you ca find two barbarian Inhabitat Atlanter Buidlign, ooks I lost them just during the crash. I set Autosae to Minutes ant will continue ... later. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-08-17 Thread TiborB
The status regarding AI is that it is not supported and probably not be anytime soon if ever. -- https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands

2019-08-17 Thread Klaus Halfmann
Review: Needs Fixing OK here comes thee next (me conquering the Imperial Isaland East of mine) 5: (126x 23) expedition spot scoring, colony_scan_area == 21 5: Ullr at 2x 23: PORTSPACE found, we valued it: 0 5: Ullr at 2x 23: explore uphold, visited first time 5: Ullr: continue island circumve

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands

2019-08-17 Thread Klaus Halfmann
Review: Needs Fixing Debugging can be FUN!, well not for you Benedikt, sorry: 5: Ullr: exploration - breaking for free sea, dir=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Assertion failed: (detour >= base_length), function check_push_destination, file ../src/economy/fleet.cc, l