Most travis builds green, two fail as of test_inputqueues.lua
Compiled. To test:
* in MapEditor
** Widht/Height dropdowns (new Map)
** Widht/Height dropdowns (resize Map)
** Number of Players dropdown
* Filter in news overview
* Which examples of minimzed UniqueWindows can you give me?
* How ca
Found a unrealted, minor Bug: when leaving the "Set Player Positions" Window,
the Map still shows only Big buidling Plots. Not sure if we _must_ fix this.
Will go away with the next map commands.
When trying to open an Online Game I get:
InternetGaming: Connecting to the metaserver.
[NetClient]: T
I tried about 8 times and did not manage to answer any of the questions
correctly. Is this case-sensitive?
Diff comments:
>
> === added file 'quiz_captcha/fields.py'
> --- quiz_captcha/fields.py1970-01-01 00:00:00 +
> +++ quiz_captcha/fields.py2019-06-23 18:35:44 +
> @@ -0,0 +1,
Changes look good :)
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> Found a unrealted, minor Bug: when leaving the "Set Player Positions" Window,
> the Map still shows only Big buidling Plots. Not sure if we _must_ fix this.
> Will go away with the next map commands.
That's independent from this branch, so I have created a new bug report:
https://bugs.launchpad
> * How can I find the hotkeys and test them?
Best use
https://code.launchpad.net/~widelands-dev/widelands/toolbar-dropdown-menus/+merge/368230
for that where you can see them in action.
> * Improved SyntaxErrorImpl - no idea how to test this :-)
> Can I break som RichText in an easy way?
Y
The proposal to merge
lp:~widelands-dev/widelands/bug-1825486-inputqueue-test-wait-longer into
lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825486-inputqueue-test-wait-longer/+merge/36
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1825486-inputqueue-test2 into lp:widelands.
Commit message:
Wait longer in stable_save
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825486-
Continuous integration builds have changed state:
Travis build 5231. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/549597607.
Appveyor build 5010. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_construct
Played a bit and tested the MapEditor. So far all fine.
The new WorkAreaIndicator (when selecting a building) is a pain, at least on my
OSX-Computer.
It is so slow, that selecting the correct building becomes quit difficult.
Do we have an optin to disable this? Do we have a bug for this?
This br
Continuous integration builds have changed state:
Travis build 5232. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/549670864.
Appveyor build 5011. State: failed. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1825486
Can you test the networking issue with trunk? I don't think that it's related
to this branch.
We also just merged an improvement for the work areas, so they will hopefully
be a bit faster now.
--
https://code.launchpad.net/~widelands-dev/widelands/fix-dropdowns/+merge/368223
Your team Widelands
The proposal to merge lp:~widelands-dev/widelands/bug-1825486-inputqueue-test2
into lp:widelands has been updated.
Commit message changed to:
Wait longer in test_inputqueues.lua after stable_save
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825486-inputqueue-t
This version of my fix attempts has run successfully twice, so I'll go ahead
and merge it.
I tried implementing an indicator into the save handler, but that does not
work, because the test suite will reset the state before loading.
Travis failure is a temporary package downloading network issue
The proposal to merge lp:~widelands-dev/widelands/bug-1825486-inputqueue-test2
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825486-inputqueue-test2/+merge/369238
--
Your team Widelands Deve
Continuous integration builds have changed state:
Travis build 5233. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/549672031.
Appveyor build 5012. State: failed. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_fix_dropdo
Ups, sorry, looks like i have messed it up.
--
https://code.launchpad.net/~widelands-dev/widelands-website/quiz_captcha/+merge/369213
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands-website/quiz_captcha into lp:widelands-website.
__
I did some testing, looks good.
I noticed that the heroes/rookies buttons order is reversed in comparison to
the finished military buildings. Do you want to swap them before we merge this
branch?
--
https://code.launchpad.net/~widelands-dev/widelands/constructionsite_options/+merge/369210
Your
GunChleoc has proposed merging
lp:~widelands-dev/widelands/get-rid-of-transport-draw into lp:widelands.
Commit message:
Move draw functions from transport_draw.cc to the map objects' files. Make draw
functions in Road and PortDock private.
Requested reviews:
Widelands Developers (widelands-de
Review: Resubmit
Repositioned the buttons.
I also pushed a revision that should fix the memory leak you found (not tested).
--
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lp:~widelands-dev/widel
I didn't messed it up, i just restarted wl-alpha which doesn't work, i had to
stop wl-alpha and start it from from scratch, so that nginx is reloaded also.
Anyway there is an issue which only appears in production: I want to not show
the question which was shown previously if a wrong answer was
GunChleoc has proposed merging
lp:~widelands-dev/widelands/cleanup_playercommand_enums into lp:widelands.
Commit message:
Get rid of duplicate listing of player commands. This breaks compatibility for
replays only.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see
Continuous integration builds have changed state:
Travis build 5237. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/549847068.
Appveyor build 5016. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_fix_dropdo
Continuous integration builds have changed state:
Travis build 5238. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/549847862.
Appveyor build 5017. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_182835
The hero/rookie buttons now oscillate their state, so that needs fixing.
The memory leak seems to be gone.
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