Hm on second thought - the beekeeper -> fields rule might be actually covered
by rule 4, so that would be an argument in favor of the rule-based approach,
because we already found a bug in this branch ;)
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Your tea
Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 5152. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/541383420.
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Your team W
> Hm on second thought - the beekeeper -> fields rule might be actually covered
> by rule 4
The farm plants only barley_field_tiny, but the flowering attrib belongs to
barley_field_medium. We would have to check not only whether they plant&collect
the same attrib, but also whether one plants so
regarding these objectives a 1 second delay does not matter at all. for me even
2 or 3 seconds would be hardly recognizable by the player. so we could even go
up with the sleep if necessary.
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Review: Approve
Wow 3 times the inputqueues faiklure in one build seems to be a new record.
@bunnybot merge force
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Definitions look good from my side so far.
one additional question / demand?
Would it be possible to distinguish between wanted overlaps (e.g. forester and
lumberjack shown in greenish colour) and unwanted overlaps (e.g. farm and
forester shown in red shadows)
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Good idea, will implement that :)
> On the other side: Is it worth the work for a feature
> - which is hard to explain
I can just add an explanation in a tutorial. Would the economy tut or bar01 be
the better place for it?
> - which was wanted by a single player
I would not have implemented i
The proposal to merge lp:~widelands-dev/widelands/bug-1831583-fri02 into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1831583-fri02/+merge/368348
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It was definitely wanted by more then one player.
I like it too. Especially if it shows good or bad coverage.
I think the basic tutorial should bhe the place to explain this as early as
possible, cause it will be already there.
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Continuous integration builds have changed state:
Travis build 5154. State: errored. Details:
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Review: Approve
Looks good to me.
However we should probably split the Lore entries. Now it could be read as the
Barbarians have a fishbreeder
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lp:~
Review: Approve
I have changed "Barbarians" to "Barbarian units", that should to it for the
apostrophically challenged. Thanks for the review!
@bunnybot merge
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OK, Lua entries it is.
And I am in favor of this feature too - it will come in handy, especially for
less-experienced players.
I think we could have an explanation in the basic control tutorial, after the
quarries have been placed and before messages get introduced. Don't do this in
trunk or i
I have added a second if statement for the test variable to simulate the effect
of the goto and break out of the outer loop. Thanks for the review!
@bunybot merge
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Thanks for the reviews. The strings are fixed now. I also "added" the requested
/ban command (actually, it will simply be forwarded to the metaserver).
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ok, ok :-)
Sorry for the noise. Will be quiet now.
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__
Continuous integration builds have changed state:
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Continuous integration builds have changed state:
Travis build 5159. State: passed. Details:
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Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 5158. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/541800417.
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Your
Continuous integration builds have changed state:
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Don't worry, kaputtnik, we can't always agree on everything and your opinion is
just as valid as everybody else's
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2 comments for code readability
Diff comments:
>
> === modified file 'src/logic/map_objects/tribes/tribes.cc'
> --- src/logic/map_objects/tribes/tribes.cc2019-05-29 06:24:42 +
> +++ src/logic/map_objects/tribes/tribes.cc2019-06-05 14:12:33 +
> @@ -335,6 +335,21 @@
>
Sorry for the comment spam tested and working nicely. I am also happy with
the colors and borders :)
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lp:~widelands-dev/widelands/wor
The proposal to merge lp:~widelands-dev/widelands/workarea-fixes into
lp:widelands has been updated.
Commit message changed to:
- Highlight the buildings the overlapping workareas belong to
- Fix behaviour of the W hotkey
- Show productionsite overlaps only for certain building types
of intere
inputqueues again
@bunnybot merge force
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Mailin
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1825486-inputqueue-test into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1825486 in widelands: "input_queues test will often stall"
https://bugs.launchpad.net/widelands/+bug/1825486
The proposal to merge lp:~widelands-dev/widelands/changelog-post-build-20 into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/changelog-post-build-20/+merge/367937
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