Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
I used GIMP, already. Where do you get these warnings? -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread GunChleoc
When I open the encyclopedia. utils/optimize_pngs.py will also crash with these files. -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread GunChleoc
Review: Approve LGTM :) I removed the gettext function from the pure placeholder, because it does not need translation. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands

2019-05-29 Thread hessenfarmer
The proposal to merge lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands has been updated. Description changed to: using glew for x64 builds as well now to get appveyor running again. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/appveyor_opengl/+merge/3

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands

2019-05-29 Thread hessenfarmer
hessenfarmer has proposed merging lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands. Commit message: Stick to glew for the moment being as glbinding is causing a lot of problem recently Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.la

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands

2019-05-29 Thread hessenfarmer
The proposal to merge lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands has been updated. Commit message changed to: using glew for Appveyor CI For more details, see: https://code.launchpad.net/~widelands-dev/widelands/appveyor_opengl/+merge/368039 -- Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-29 Thread Benedikt Straub
Thanks everyone for the reviews, and thanks for the fixes :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/economy-target-profiles. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread hessenfarmer
Review: Approve review looks good to me. However there might be some complaints about having the sound as some people (we all know) do find this annoying. However I like it. -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
should be fixed -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands

2019-05-29 Thread GunChleoc
Review: Approve Code LGTM. Let's merge if AppVeyor comes through. -- https://code.launchpad.net/~widelands-dev/widelands/appveyor_opengl/+merge/368039 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/appveyor_opengl.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread hessenfarmer
Oops found some other buildings which need to be adopted to this scheme then atlanteans crystal mine empire marble mine, marble mine deep frisians tailors shop, aqua farm, recycling center and eventually reindeer farm -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merg

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Found some more. Barbarian's mines. Going to add the changes to this branch, since it won't be merged because the casern_test failed. I guess we need to adapt this test as well... -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Develope

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Hmm, there are many more. The question is. Shall we move the sleep time just behind consume, or remove sleep and add the time to the animation time, were applicable? -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscrib

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread GunChleoc
The errors are gone :) I think the Atlantean Ship Under Construction is hard to see, maybe lighten it up a bit? Also, the Frisian berry bushes are still missing icons. Note that I have run the optimizer, so you will have to pull this branch before working on it. -- https://code.launchpad.net/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
It basically affects all buildings. Most buildings have a sleep before skipped and/or consume. So we need to move them as well. But the question is, do we want to move them or add them to the animation cycle? Or at least move some seconds to the animation cycle? -- https://code.launchpad.net/~w

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread hessenfarmer
Barbarians mines are not affected I think. Basically the change of order is definitely necessary for all buildings with multiple outputs and different inputs needed for the outputs (best example atlantean or frisian toolsmithy). It can be adopted (which I prefer) for buildings with multiple out

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
Changed the icon for the ship and added menu.png for all bushes. The bushes don't appear in the encyclopedia because nordfriese needs to entangle the lua files first. Currently, all information including terrain affinity are in one file. -- https://code.launchpad.net/~widelands-dev/widelands/im

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Okay, so basically only the buildings you listed above? -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread hessenfarmer
Unless you find others for which the criteria apply, but we could change that anytime in a new branch as well. -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Did some thinking :D > It is not necessary for buildings with leading sleep times of less then 10 > secs as these would been masked by the code now. > Furthermore it is not necessary for buildings with only one output as the > effect of wasted time if undersupplied would been averaged over time.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands. Commit message: don't force focus on password field Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1830776 in widelands: "Input is captured

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands

2019-05-29 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands. Commit message: lobby set Game column in client list to 3/8 of the width Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1830778 in wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
untangle :D -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread hessenfarmer
On a second thought this sounds very reasonable. especially the unifying aspect is a position I alkready took in the forum discussion so if you want to unify them all I would have no objection. But we should playtest the changes before merging in this case. -- https://code.launchpad.net/~wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread GunChleoc
The lua files are fine as they are, I have added the missing icon paths. No untangling needed ;) Some of the Frisian icons are hard to read though, because the lines are pretty thin. Maybe more contrast would help here too? The ship under construction is also very small, maybe cut off the mast

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread GunChleoc
Review: Approve Yep, that fixed it :) @bunnybot emrge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1830776-password-field-captures-input/+merge/368063 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input. ___

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands has been updated. Commit message changed to: Don't force focus on password field For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1830776-password-field-c

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands

2019-05-29 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands has been updated. Commit message changed to: Set "Game" column in client list to 3/8 of the width in the Internet lobby For more details, see: https://code.launchpad.net/~wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands

2019-05-29 Thread GunChleoc
Review: Approve LGTM :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken/+merge/368066 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken. ___

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-29 Thread bunnybot
Continuous integration builds have changed state: Travis build 5080. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/538595965. Appveyor build 4860. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_economy_ta

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-29 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for merging anyways. Travis build 5080. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/538595965. -- https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987 Your

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-29 Thread GunChleoc
Inputqueues again @bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/economy-target-profiles. ___ Mailin

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread Toni Förster
@bunnybot merge :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1830776-password-field-captures-input/+merge/368063 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
Will look into this. :) -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Okay, I'm going to set a new branch up that contains the changes to the lua files. Base will be this branch. -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_1

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-29 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987 -- Your team Widelands Developers is

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-29 Thread Benedikt Straub
Benedikt Straub has proposed merging lp:~widelands-dev/widelands/workarea-fixes into lp:widelands. Commit message: · Draw a narrow border around workareas for better visibility · Improve performance by only recalculating the workarea shader data when needed · Add the hotkey W to enable/disable hi

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands with lp:~widelands-dev/widelands/failed_skipped_10s as a prerequisite. Commit message: move sleep behind return/consume/callworker Requested reviews: hessenfarmer (stephan-lutz) For more details,

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
The proposal to merge lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands has been updated. Description changed to: The basic idea is, we can guarantee that a failed or skipped program will always be continued after a grace time of 10 seconds. All calls within a program, may it be s

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread hessenfarmer
some small comments see inline Diff comments: > > === modified file > 'data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua' > --- > data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua > 2018-07-08 16:10:50 + > +++ > data/tribes/buildi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
Added them back in and set the commas. -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing list: https:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands

2019-05-29 Thread bunnybot
Continuous integration builds have changed state: Travis build 5081. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/538820290. Appveyor build 4861. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1830778

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread hessenfarmer
still wrong order for frisian aqua farm and claypit. Consume neeeds to be after the callworker command otherwisw we will waste ressources unnecesseraliy -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands

2019-05-29 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken/+merg

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
Okay, fixed now :) -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing list: https://launchpad.net/~wid

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread hessenfarmer
Review: Approve code review thanks a lot for doing all this bloody work. Looks good now. -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
This branch fails: test/maps/plain.wmf/scripting/test_casern.lua How do I run the test locally? -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. __

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread bunnybot
Continuous integration builds have changed state: Travis build 5082. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/538820816. Appveyor build 4862. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_183077

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for merging anyways. Travis build 5082. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/538820816. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1830776-password-field-captures-input/+

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread Toni Förster
inputqueues again. @bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/bug-1830776-password-field-captures-input/+merge/368063 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
I just noticed that I forgot the training sites. I started by replacing the dummy checks with return=no_stats. I think we should add a return=fail if not enough food/wares are present (like we have for the aqua farm). To avoid the 30s sleep. Or can we move the sleep behind that consume part? --

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1830776-password-field-captures-input/+merge/368063 -

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread bunnybot
Continuous integration builds have changed state: Travis build 5085. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/538821683. Appveyor build 4865. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_immovables

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-29 Thread bunnybot
Continuous integration builds have changed state: Travis build 5087. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/538879884. Appveyor build 4867. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_workarea_f

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Klaus Halfmann
Running regression tests locally: ./regression_test.py -b ./widelands -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands

2019-05-29 Thread bunnybot
Continuous integration builds have changed state: Travis build 5093. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/538931717. Appveyor build 4873. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_appveyor_op