Found the bug and fixed the compiler warnings :)
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Thanks for collecting them - let's fix them all in this branch.
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In your video, I don't see you accessing the dropdown in the economy window
after the deletion.
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1 nit for the saveloading, not tested yet.
We should also remember to add TODO comments when adding savegame compatibility
code - this will make it easier to find and remove after Build 21.
Diff comments:
>
> === modified file 'src/map_io/map_buildingdata_packet.cc'
> --- src/map_io/map_buildi
Found a typo in a comment.
The Lua code does not need reviewing because it will be removed anyway, but we
should do a bit of testing.
Diff comments:
>
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2019-04-20 05:44:37 +
> +++ src/ai/defaultai.cc 2019-05-11
I just noticed this in the font_size-lua branch too and have fixed it there.
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Review: Needs Fixing
This does not quite work yet.
1. Build a Wood Hardener
2. Wait until it is full
3. Set input queue to 0 logs
4. Evict the worker
When the worker returns, he won't remove the wares from the building
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Error merging this proposal:
Output:
stdout:
stderr:
Committing to:
/mnt/bunnybot_data/bunnybot_data/data/bzr_repo/_widelands_dev_widelands_trunk/
bzr: ERROR: No changes to commit. Please 'bzr add' the files you want to
commit, or use --unchanged to force an empty commit.
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I gave up on the scenario after connecting 20 farms or so. Multiplayer game ran
fine for > 7 hours gametime.
So, this can go in once the branch has been cleaned up :)
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Bug fixed
Diff comments:
>
> === modified file 'src/map_io/map_buildingdata_packet.cc'
> --- src/map_io/map_buildingdata_packet.cc 2019-04-09 17:16:11 +
> +++ src/map_io/map_buildingdata_packet.cc 2019-05-11 12:50:41 +
> @@ -710,6 +710,12 @@
> produc
Review: Approve
Confirmed. Dome more testing and is working fine :)
@bunnybot merge
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_
The proposal to merge lp:~widelands-dev/widelands/bug-1825932-open-games into
lp:widelands has been updated.
Status: Rejected => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start into
lp:widelands.
Commit message:
only display games for the same version and when they are open
* The list in the lobby has been renamed to "Open Games"
* only games a user can join will be listed
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box into lp:widelands
has been updated.
Status: Rejected => Superseded
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands with lp:~widelands-dev/widelands/bug-1825932-open-games as a
prerequisite.
Commit message:
redesigned login box
- limit the possible characters for usernames
- draw a re
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands has been updated.
Status: Needs review => Superseded
For more details, see:
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands with
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start as a
prerequisite.
Commit message:
redesigned login box
- limit the possible characters for username
Sometimes it is better to go to bed and start over the next day :D
I deleted the other merge request and linked the clean branches to the existing
merge requests.
@Gun I'm not sure whether a different colouring of the text would help. So I
did the following.
When a user enters the lobby, the "
Works so far, but the overlapping areas are very hard to see. Could they be a
little more saturated?
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Review: Approve
Good solution, works for me :)
I'll leave the merging to you so I won't mess it up again.
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The proposal to merge lp:~widelands-dev/widelands/list-directories-in-cpp into
lp:widelands has been updated.
Commit message changed to:
Improve performance and memory usage when loading tribes and world
- Save memory and loading time by not listing files via Lua
- Common sequential file loading
I have pushed a small tweak and added some more comments.
Diff comments:
> === modified file 'src/ui_fsmenu/multiplayer.cc'
> --- src/ui_fsmenu/multiplayer.cc 2019-05-11 18:50:30 +
> +++ src/ui_fsmenu/multiplayer.cc 2019-05-12 11:12:04 +
> @@ -58,21 +58,46 @@
> vbox_.add_i
@Tibor: of course I made sure the numbers are not used elsewhere. Shall I add
more comments to explain my changes?
@GunChleoc: will fix the typo ofcourse. I never did any thing in the scenario
but watching the AI's doing their job. If you do so you would see significant
progress. And you can se
Some problems in the lobby and multiplayer chat:
- The text in the input box is not centred
(q,g, j and so on are cut off)
- Private messages double the prefix
- The @ in private message shouldn't be underlined
- There should either be no space before the @
in private messages or an additional
I'll have a look.
Also, I got this:
../src/ai/defaultai.cc: In member function ‘bool
DefaultAI::check_productionsites(uint32_t)’:
../src/ai/defaultai.cc:4474:95: warning: comparison between signed and unsigned
integer expressions [-Wsign-compare]
1000 < gametime && site.site->can_start_w
I think I found the problem:
(bo.outputs.size() == 1) means that there is 1 entry at index 0.
(tribe_->get_ware_descr(bo.outputs.at(1)) would only be available if
bo.outputs.size() > 1
Unlike Lua, C++ starts counting from 0. Actually, Lua is quite exceptional
here, since starting from 0 is the
=== modified file 'src/wui/game_chat_panel.cc'
--- src/wui/game_chat_panel.cc 2019-05-12 07:45:59 +
+++ src/wui/game_chat_panel.cc 2019-05-12 13:12:29 +
@@ -41,12 +41,12 @@
0,
0,
w,
- h - 25,
+ h - 30,
style,
Well, then.
@bunnybot merge
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Updated the colours, are these better?
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Review: Approve
Perfect.
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Just saw that there are 2 issues on transifex for the first frisian scenario
which would fit in here as well.
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Review: Approve
LGTM :)
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I got ~100 compile warnings:
src/io/filesystem/filesystem.h:150:71: warning: unknown command tag name
[-Wdocumentation-unknown-command]
/// Returns all files in the given 'directory' that match
'basename[_\d{1,3}].extension'
Tested it now with the 3rd frisian scenario.
The AI behaved quite well, just some nits:
– It builds mainly blockhouses and small milsites. IMHO it should build
preferably bigger milsites near the enemy´s border, even if it´s unguarded.
– It´s still quite confused by the inability to build woodcut
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@nordfriese
about warehouses - they are in proportion to productionsites, I dont think AI
can have any idea it needs more warehouses in this specific case...
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@hessenfarmer
"@Tibor: of course I made sure the numbers are not used elsewhere. Shall I add
more comments to explain my changes?"
No, I am fine, I also believe that AI training will settle down these changes.
I intend to run 100 iterations as soon as the branch is in trunk..
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Done. I have also changed the descnames for the resource indicators.
Resource indicators, fields, rocks and trees now have tooltips. Do we want them
for all of these?
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Eek. Should be fixed now.
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> The point of this objective is force the player to be almost idle until the
> enemy is standing right at his gates. And to force him to create a good road
> network under this pressure, which can be very important for the battles
> later.
I get what you're trying to do, but hooking up all
The proposal to merge lp:~widelands-dev/widelands-website/show_user_posts into
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Code looks good so far. one nit in a diff. will download compile and test now.
Diff comments:
>
> === modified file 'data/tribes/wares/fire_tongs/helptexts.lua'
> --- data/tribes/wares/fire_tongs/helptexts.lua2017-07-07 16:51:39
> +
> +++ data/tribes/wares/fire_tongs/helptexts.lua
Sorry found another bug which fits in here. Can be solved in seperate branch
though.
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@ Nordfriese:
fixed the codecheck warnings.
We should try to forbid useless buildings like the tavern and see what's the
effect.
Regarding warehouses the problem was not the number but the distribution. as
the script delivers only to one warehouse a time, this is putting the road
network under s
@ Nordfriese:
If you want to test this further let us know, if you are finished we could
merge this.
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Status: Needs review => Merged
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